cubicbezier-0.2.0: Geom2D/CubicBezier/Approximate.hs
{-# LANGUAGE BangPatterns #-}
module Geom2D.CubicBezier.Approximate (
approximatePath, approximatePathMax, approximateCurve, approximateCurveWithParams)
where
import Geom2D
import Geom2D.CubicBezier.Numeric
import Geom2D.CubicBezier.Basic
import Data.Function
import Data.List
import Data.Maybe
import qualified Data.Map as M
interpolate :: Double -> Double -> Double -> Double
interpolate a b x = (1-x)*a + x*b
-- | Approximate a function with piecewise cubic bezier splines using
-- a least-squares fit, within the given tolerance. Each subcurve is
-- approximated by using a finite number of samples. It is recommended
-- to avoid changes in direction by subdividing the original function
-- at points of inflection.
approximatePath :: (Double -> (Point, Point)) -- ^ The function to approximate and it's derivative
-> Double -- ^ The number of discrete samples taken to approximate each subcurve
-> Double -- ^ The tolerance
-> Double -- ^ The lower parameter of the function
-> Double -- ^ The upper parameter of the function
-> [CubicBezier]
approximatePath f n tol tmin tmax
| err <= tol = [cb_out]
| otherwise = approximatePath f n tol tmin terr ++
approximatePath f n tol terr tmax
where
(cb_out, terr', err) = approximateCurveWithParams curveCb
points ts tol
terr = interpolate tmin tmax terr'
ts = [i/(n+1) | i <- [1..n]]
points = map (fst . f . interpolate tmin tmax) ts
(t0, t0') = f tmin
(t1, t1') = f tmax
curveCb = CubicBezier t0 (t0^+^t0') (t1^-^t1') t1
-- | Like approximatePath, but limit the number of subcurves.
approximatePathMax :: Int -- ^ The maximum number of subcurves
-> (Double -> (Point, Point)) -- ^ The function to approximate and it's derivative
-> Double -- ^ The number of discrete samples taken to approximate each subcurve
-> Double -- ^ The tolerance
-> Double -- ^ The lower parameter of the function
-> Double -- ^ The upper parameter of the function
-> [CubicBezier]
approximatePathMax m f n tol tmin tmax =
approxMax f tol m ts segments
where segments = M.singleton err (FunctionSegment tmin tmax t_err outline)
(p0, p0') = f tmin
(p1, p1') = f tmax
ts = [i/(n+1) | i <- [1..n]]
points = map (fst . f . interpolate tmin tmax) ts
curveCb = CubicBezier p0 (p0^+^p0') (p1^-^p1') p1
(outline, t_err', err) = approximateCurveWithParams curveCb
points ts tol
t_err = interpolate tmin tmax t_err'
data FunctionSegment = FunctionSegment {
fs_t_min :: {-# UNPACK #-} !Double, -- the least t param of the segment in the original curve
_fs_t_max :: {-# UNPACK #-} !Double, -- the max t param of the segment in the original curve
_fs_t_err :: {-# UNPACK #-} !Double, -- the param where the error is maximal
fs_curve :: CubicBezier -- the curve segment
}
-- Keep a map from maxError to FunctionSegment for each subsegment to keep
-- track of the segment with the maximum error. This ensures a n
-- log(n) execution time, rather than n^2 when a list is used.
approxMax :: (Double -> (Point, Point)) -> Double -> Int
-> [Double] -> M.Map Double FunctionSegment -> [CubicBezier]
approxMax f tol n ts segments
| n < 1 = error "Minimum number of segments is one."
| (n == 1) || (err < tol) =
map fs_curve $ sortBy (compare `on` fs_t_min) $ map snd $ M.toList segments
| otherwise = approxMax f tol (n-1) ts $
M.insert err_l (FunctionSegment t_min t_err t_err_l curve_l) $
M.insert err_r (FunctionSegment t_err t_max t_err_r curve_r)
newSegments
where
((err, FunctionSegment t_min t_max t_err _), newSegments) = M.deleteFindMax segments
(fmin, fmin') = f t_min
(fmid, fmid') = f t_err
(fmax, fmax') = f t_max
fcurve_l = CubicBezier fmin (fmin^+^fmin') (fmid^-^fmid') fmid
fcurve_r = CubicBezier fmid (fmid^+^fmid') (fmax^-^fmax') fmax
pointsl = map (fst . f . interpolate t_min t_err) ts
pointsr = map (fst . f . interpolate t_err t_max) ts
t_err_l = interpolate t_min t_err t_err_l'
t_err_r = interpolate t_err t_max t_err_r'
(curve_l, t_err_l', err_l) = approximateCurveWithParams fcurve_l pointsl ts tol
(curve_r, t_err_r', err_r) = approximateCurveWithParams fcurve_r pointsr ts tol
-- | @approximateCurve b pts eps@ finds the least squares fit of a bezier
-- curve to the points @pts@. The resulting bezier has the same first
-- and last control point as the curve @b@, and have tangents colinear with @b@.
-- return the curve, the parameter with maximum error, and maximum error.
-- Calculate to withing eps tolerance.
approximateCurve :: CubicBezier -> [Point] -> Double -> (CubicBezier, Double, Double)
approximateCurve curve@(CubicBezier p1 _ _ p4) pts eps =
approximateCurveWithParams curve pts (approximateParams curve p1 p4 pts) eps
-- | Like approximateCurve, but also takes an initial guess of the
-- parameters closest to the points. This might be faster if a good
-- guess can be made.
approximateCurveWithParams :: CubicBezier -> [Point] -> [Double] -> Double -> (CubicBezier, Double, Double)
approximateCurveWithParams curve pts ts eps =
let (c, newTs) = fromMaybe (curve, ts) $
approximateCurve' curve pts ts 40 (bezierParamTolerance curve eps) 1
curvePts = map (evalBezier c) newTs
distances = zipWith vectorDistance pts curvePts
(t, maxError) = maximumBy (compare `on` snd) (zip ts distances)
in (c, t, maxError)
data LSParams = LSParams {-# UNPACK #-} !Double
{-# UNPACK #-} !Double
{-# UNPACK #-} !Double
{-# UNPACK #-} !Double
{-# UNPACK #-} !Double
{-# UNPACK #-} !Double
addParams :: LSParams -> LSParams -> LSParams
addParams (LSParams a b c d e f) (LSParams a' b' c' d' e' f') =
LSParams (a+a') (b+b') (c+c') (d+d') (e+e') (f+f')
-- find the least squares between the points p_i and B(t_i) for
-- bezier curve B, where pts contains the points p_i and ts
-- the values of t_i .
-- The tangent at the beginning and end is maintained.
-- Since the start and end point remains the same,
-- we need to find the new value of p2' = p1 + alpha1 * (p2 - p1)
-- and p3' = p4 + alpha2 * (p3 - p4)
-- minimizing (sum |B(t_i) - p_i|^2) gives a linear equation
-- with two unknown values (alpha1 and alpha2), which can be
-- solved easily
leastSquares :: CubicBezier -> [Point] -> [Double] -> Maybe CubicBezier
leastSquares (CubicBezier (Point !p1x !p1y) (Point !p2x !p2y) (Point !p3x !p3y) (Point !p4x !p4y)) pts ts = let
calcParams t (Point px py) = let
t2 = t * t; t3 = t2 * t
ax = 3 * (p2x - p1x) * (t3 - 2 * t2 + t)
ay = 3 * (p2y - p1y) * (t3 - 2 * t2 + t)
bx = 3 * (p3x - p4x) * (t2 - t3)
by = 3 * (p3y - p4y) * (t2 - t3)
cx = (p4x - p1x) * (3 * t2 - 2 * t3) + p1x - px
cy = (p4y - p1y) * (3 * t2 - 2 * t3) + p1y - py
in LSParams
(ax * ax + ay * ay)
(ax * bx + ay * by)
(ax * cx + ay * cy)
(bx * ax + by * ay)
(bx * bx + by * by)
(bx * cx + by * cy)
LSParams !a !b !c !d !e !f = foldl1' addParams (zipWith calcParams ts pts)
in do (alpha1, alpha2) <- solveLinear2x2 a b c d e f
let cp1 = Point (alpha1 * (p2x - p1x) + p1x) (alpha1 * (p2y - p1y) + p1y)
cp2 = Point (alpha2 * (p3x - p4x) + p4x) (alpha2 * (p3y - p4y) + p4y)
Just $ CubicBezier (Point p1x p1y) cp1 cp2 (Point p4x p4y)
-- calculate the least Squares bezier curve by choosing approximate values
-- of t, and iterating again with an improved estimate of t, by taking the
-- the values of t for which the points are closest to the curve
approximateCurve' :: CubicBezier -> [Point] -> [Double] -> Int -> Double -> Double -> Maybe (CubicBezier, [Double])
approximateCurve' curve pts ts maxiter eps prevDeltaT = do
newCurve <- leastSquares curve pts ts
let deltaTs = zipWith (calcDeltaT newCurve) pts ts
ts' = map (max 0 . min 1) $ zipWith (-) ts deltaTs
newerCurve <- leastSquares curve pts ts'
let deltaTs' = zipWith (calcDeltaT newerCurve) pts ts'
newTs = interpolateTs ts ts' deltaTs deltaTs'
thisDeltaT = maximum $ map abs $ zipWith (-) newTs ts
if maxiter < 1 ||
-- Because convergence may be slow initially, make sure it is converging:
(prevDeltaT < eps/2 && thisDeltaT < prevDeltaT / 2)
then do c <- leastSquares curve pts newTs
return (c, newTs)
else approximateCurve' curve pts newTs (maxiter - 1) eps thisDeltaT
-- improve convergence by making a better estimate for t
-- it is based on the observation that the ratio
-- r = dt_2 / dt_1, with dt_2 = t_2 - t_1 and dt_1 = t_1 - t_0
-- for successive approximations of t changes little.
-- The infinite sum (dt_1 + dt_1 * r + dt_1 * r^2 + dt_1 * r^3 ...)
-- can easily be calculated by dt_1 * (1 / (1 - r))
-- which becomes dt_1^2 / (dt_1 - dt_2)
-- Only do this if it appears to converge for all values of t
-- If the value of t changes too much keep the old value.
-- This improves the convergence by a factor of about 10
interpolateTs :: [Double] -> [Double] -> [Double] -> [Double] -> [Double]
interpolateTs ts ts' deltaTs deltaTs' =
map (max 0 . min 1) (
if all id $ zipWith (\dT dT' -> dT * dT' > 0 && dT' / dT < 1) deltaTs deltaTs'
then zipWith3 (\t dT dT' -> let
newDt = (dT * dT / (dT - dT'))
in t - (if abs newDt > 0.2 then dT' else newDt)) ts deltaTs deltaTs'
else zipWith (-) ts' deltaTs')
-- approximate t by calculating the distances between all points
-- and dividing by the total sum
approximateParams :: CubicBezier -> Point -> Point -> [Point] -> [Double]
approximateParams cb start end pts = let
segments = start : (pts ++ [end])
dists = zipWith vectorDistance segments (tail segments)
total = sum dists
improve p t = t - calcDeltaT cb p t
in zipWith improve pts $ map (/ total) $ scanl1 (+) dists
-- find a value of t where B(t) is closer between the bezier curve and
-- the point (ptx, pty), by solving f' = 0 where
-- f(t) = (X(t) - x)^2 + (Y(t) - y)^2, the square of the distance between the bezier and the point
-- the reduction of t is one iteration of Newton Raphson: f'(t)/f''(t)
-- using more iterations doesn't appear to give an improvement
-- See Curve Fitting with Piecewise Parametric Cubics by Stone & Plass
calcDeltaT :: CubicBezier -> Point -> Double -> Double
calcDeltaT curve (Point !ptx !pty) t = let
[Point bezx bezy, Point dbezx dbezy, Point ddbezx ddbezy, _] = evalBezierDerivs curve t
in ((bezx - ptx) * dbezx + (bezy - pty) * dbezy) /
(dbezx * dbezx + dbezy * dbezy + (bezx - ptx) * ddbezx + (bezy - pty) * ddbezy)