cubicbezier-0.1.0: Geom2D/CubicBezier/Intersection.hs
{-# LANGUAGE BangPatterns #-}
-- | Intersection routines using Bezier Clipping. Provides also functions for finding the roots of onedimensional bezier curves. This can be used as a general polynomial root solver by converting from the power basis to the bernstein basis.
module Geom2D.CubicBezier.Intersection
(bezierIntersection, bezierLineIntersections, bezierFindRoot)
where
import Geom2D
import Geom2D.CubicBezier.Basic
import Math.BernsteinPoly
import Data.Maybe
-- find the convex hull by comparing the angles of the vectors with
-- the cross product and backtracking if necessary.
findOuter' upper !dir !p1 l@(p2:rest)
-- backtrack if the direction is outward
| if upper
then dir `vectorCross` (p2^-^p1) > 0 -- left turn
else dir `vectorCross` (p2^-^p1) < 0 = Left l
-- succeed
| otherwise = case findOuter' upper (p2^-^p1) p2 rest of
Left m -> findOuter' upper dir p1 m
Right m -> Right (p1:m)
findOuter' _ _ p1 p = Right (p1:p)
-- find the outermost point. It doesn't look at the x values.
findOuter upper (p1:p2:rest) =
case findOuter' upper (p2^-^p1) p2 rest of
Right l -> p1:l
Left l -> findOuter upper (p1:l)
findOuter _ l = l
-- take the y values and turn it in into a convex hull with upper en
-- lower points separated.
makeHull :: [Double] -> ([Point], [Point])
makeHull ds =
let n = fromIntegral $ length ds - 1
points = zipWith Point [i/n | i <- [0..n]] ds
in (findOuter True points,
findOuter False points)
-- test if the chords cross the fat line
-- use continuation passing style
testBelow :: Double -> [Point] -> Maybe Double -> Maybe Double
testBelow dmin [] _ = Nothing
testBelow dmin [_] _ = Nothing
testBelow dmin (p:q:rest) cont
| pointY p >= dmin = cont
| pointY p > pointY q = Nothing
| pointY q < dmin = testBelow dmin (q:rest) cont
| otherwise = Just $ intersectPt dmin p q
testBetween :: Double -> Point -> Maybe Double -> Maybe Double
testBetween dmax (Point x y) cont
| y <= dmax = Just x
| otherwise = cont
-- test if the chords cross the line y=dmax somewhere
testAbove :: Double -> [Point] -> Maybe Double
testAbove dmax [] = Nothing
testAbove dmax [_] = Nothing
testAbove dmax (p:q:rest)
| pointY p < pointY q = Nothing
| pointY q > dmax = testAbove dmax (q:rest)
| otherwise = Just $ intersectPt dmax p q
-- find the x value where the line through the two points
-- intersect the line y=d
intersectPt d (Point x1 y1) (Point x2 y2) =
x1 + (d - y1) * (x2 - x1) / (y2 - y1)
-- make a hull and test over which interval the
-- curve is garuanteed to lie inside the fat line
chopHull dmin dmax ds = do
let (upper, lower) = makeHull ds
left_t <- testBelow dmin upper $
testBetween dmax (head upper) $
testAbove dmax lower
right_t <- testBelow dmin (reverse upper) $
testBetween dmax (last upper) $
testAbove dmax (reverse lower)
Just (left_t, right_t)
bezierClip p@(CubicBezier !p0 !p1 !p2 !p3) q@(CubicBezier !q0 !q1 !q2 !q3)
tmin tmax umin umax prevClip eps reverse
-- no intersection
| isNothing chop_interval = []
-- not enough reduction, so split the curve in case we have
-- multiple intersections
| prevClip > 0.8 && newClip > 0.8 =
if new_tmax - new_tmin > umax - umin -- split the longest segment
then let
(pl, pr) = splitBezier newP 0.5
half_t = new_tmin + (new_tmax - new_tmin) / 2
in bezierClip q pl umin umax new_tmin half_t newClip eps (not reverse) ++
bezierClip q pr umin umax half_t new_tmax newClip eps (not reverse)
else let
(ql, qr) = splitBezier q 0.5
half_t = umin + (umax - umin) / 2
in bezierClip ql newP umin half_t new_tmin new_tmax newClip eps (not reverse) ++
bezierClip qr newP half_t umax new_tmin new_tmax newClip eps (not reverse)
-- within tolerance
| max (umax - umin) (new_tmax - new_tmin) < eps =
if reverse
then [ (umin + (umax-umin)/2,
new_tmin + (new_tmax-new_tmin)/2) ]
else [ (new_tmin + (new_tmax-new_tmin)/2,
umin + (umax-umin)/2) ]
-- iterate with the curves reversed.
| otherwise =
bezierClip q newP umin umax new_tmin new_tmax newClip eps (not reverse)
where
d = lineDistance (Line q0 q3)
d1 = d q1
d2 = d q2
(dmin, dmax) | d1*d2 > 0 = (3/4 * minimum [0, d1, d2],
3/4 * maximum [0, d1, d2])
| otherwise = (4/9 * minimum [0, d1, d2],
4/9 * maximum [0, d1, d2])
chop_interval = chopHull dmin dmax $
map d [p0, p1, p2, p3]
Just (chop_tmin, chop_tmax) = chop_interval
newP = bezierSubsegment p chop_tmin chop_tmax
newClip = chop_tmax - chop_tmin
new_tmin = tmax * chop_tmin + tmin * (1 - chop_tmin)
new_tmax = tmax * chop_tmax + tmin * (1 - chop_tmax)
-- | Find the intersections between two Bezier curves within given
-- tolerance, using the Bezier Clip algorithm. Returns the parameters
-- for both curves.
bezierIntersection :: CubicBezier -> CubicBezier -> Double -> [(Double, Double)]
bezierIntersection p q eps = bezierClip p q 0 1 0 1 0 eps' False
where
eps' = min (bezierParamTolerance p eps) (bezierParamTolerance q eps)
------------------------ Line intersection -------------------------------------
-- Clipping a line uses a simplified version of the Bezier Clip algorithm,
-- and uses the (thin) line itself instead of the fat line.
-- | Find the zero of a 1D bezier curve of any degree. Note that this
-- can be used as a bernstein polynomial root solver by converting from
-- the power basis to the bernstein basis.
bezierFindRoot :: BernsteinPoly -- ^ the bernstein coefficients of the polynomial
-> Double -- ^ The lower bound of the interval
-> Double -- ^ The upper bound of the interval
-> Double -- ^ The accuracy
-> [Double] -- ^ The roots found
bezierFindRoot p tmin tmax eps
-- no intersection
| chop_interval == Nothing = []
-- not enough reduction, so split the curve in case we have
-- multiple intersections
| clip > 0.8 =
let (p1, p2) = bernsteinSplit newP 0.5
half_t = new_tmin + (new_tmax - new_tmin) / 2
in bezierFindRoot p1 new_tmin half_t eps ++
bezierFindRoot p2 half_t new_tmax eps
-- within tolerance
| new_tmax - new_tmin < eps =
[new_tmin + (new_tmax-new_tmin)/2]
-- iterate
| otherwise =
bezierFindRoot newP new_tmin new_tmax eps
where
chop_interval = chopHull 0 0 (bernsteinCoeffs p)
Just (chop_tmin, chop_tmax) = chop_interval
newP = bernsteinSubsegment p chop_tmin chop_tmax
clip = chop_tmax - chop_tmin
new_tmin = tmax * chop_tmin + tmin * (1 - chop_tmin)
new_tmax = tmax * chop_tmax + tmin * (1 - chop_tmax)
-- | Find the intersections of the curve with a line.
-- Apply a transformation to the bezier that maps the line onto the
-- X-axis. Then we only need to test the Y-values for a zero.
bezierLineIntersections :: CubicBezier -> Line -> Double -> [Double]
bezierLineIntersections b (Line p q) eps =
bezierFindRoot (listToBernstein $ map pointY [p0, p1, p2, p3]) 0 1 $
bezierParamTolerance b eps
where (CubicBezier p0 p1 p2 p3) =
fromJust (inverse $ translate p $* rotateVec (q ^-^ p)) $* b