cubicbezier-0.1.0: Geom2D/CubicBezier/Curvature.hs
module Geom2D.CubicBezier.Curvature
(curvature, radiusOfCurvature, curvatureExtrema, findRadius)
where
import Geom2D
import Geom2D.CubicBezier.Basic
import Geom2D.CubicBezier.Intersection
import Math.BernsteinPoly
-- | Curvature of the Bezier curve.
curvature :: CubicBezier -> Double -> Double
curvature b t
| t == 0 = curvature' b
| t == 1 = negate $ curvature' $ reorient b
| t < 0.5 = curvature' $ snd $ splitBezier b t
| otherwise = negate $ curvature' $ reorient $ fst $ splitBezier b t
curvature' (CubicBezier c0 c1 c2 c3) = 2/3 * b/a^3
where
a = vectorDistance c1 c0
b = (c1^-^c0) `vectorCross` (c2^-^c1)
-- | Radius of curvature of the Bezier curve. This
-- is the reciprocal of the curvature.
radiusOfCurvature :: CubicBezier -> Double -> Double
radiusOfCurvature b t = 1 / curvature b t
extrema :: CubicBezier -> BernsteinPoly
extrema (CubicBezier p0 p1 p2 p3) =
let bez = [p0, p1, p2, p3]
x' = bernsteinDeriv $ listToBernstein $ map pointX bez
y' = bernsteinDeriv $ listToBernstein $ map pointY bez
x'' = bernsteinDeriv x'
y'' = bernsteinDeriv y'
x''' = bernsteinDeriv x''
y''' = bernsteinDeriv y''
in -- (y'^2 + x'^2) * (x'*y''' - y'*x''') -
-- 3 * (x'*y'' - y'*x'') * (y'*y'' + x'*x'')
(y'~*y' ~+ x'~*x') ~* (x'~*y''' ~- y'~*x''') ~-
3 *~ (x'~*y'' ~- y'~*x'') ~* (y'~*y'' ~+ x'~*x'')
-- | Find extrema of the curvature, but not inflection points.
curvatureExtrema :: CubicBezier -> Double -> [Double]
curvatureExtrema b eps = bezierFindRoot (extrema b) 0 1 $
bezierParamTolerance b eps
radiusSquareEq :: CubicBezier -> Double -> BernsteinPoly
radiusSquareEq (CubicBezier p0 p1 p2 p3) d =
let bez = [p0, p1, p2, p3]
x' = bernsteinDeriv $ listToBernstein $ map pointX bez
y' = bernsteinDeriv $ listToBernstein $ map pointY bez
x'' = bernsteinDeriv x'
y'' = bernsteinDeriv y'
a = x'~*x' ~+ y'~*y'
b = x'~*y'' ~- x''~*y'
in (a~*a~*a) ~- (d*d) *~ b~*b
-- | Find points on the curve that have a certain radius of curvature.
findRadius :: CubicBezier -- ^ the curve
-> Double -- ^ distance
-> Double -- ^ tolerance
-> [Double] -- ^ result
findRadius b d eps = bezierFindRoot (radiusSquareEq b d) 0 1 $
bezierParamTolerance b eps