packages feed

csound-expression-1.0.1: csound-expression.cabal

Name:          csound-expression
Version:       1.0.1
Cabal-Version: >= 1.6
License:       BSD3
License-file:  LICENSE
Author:	       Anton Kholomiov
Synopsis:      library to make electronic music
Stability:     Experimental
Tested-With:   GHC==7.4
Build-Type:    Simple
Category:      Music, Sound
Maintainer:    <anton.kholomiov@gmail.com>

Description:   
    Let's make music with text! We can use Csound to describe our music. Csound has so many fantastic sound generators.
    It's very efficient. But sometimes Csound is too low level. So many details: integer identifiers for instruments 
    and arrays, should I use control rate or audio rate signals, lack of abstractions, no nested expressions and it has limited set of types. 
    This library embeds Csound in Haskell. It's Csound code generator. We can use powerful Csound's primitives and glue them
    together with Haskell abstractions. Start with the module "Csound.Base". It contains basic types and functions. 
    .
    Key principles
    .
    * Keep it simple and compact.
    .
    * Try to hide low level csound's wiring as much as we can (no ids for ftables, instruments, global variables).
    .
    * Don't describe the whole csound in all it's generality but give the user some handy tools
    to play with sound.
    .
    * No distinction between audio and control rates on the type level. Derive all rates from the context.
    If the user plugs signal to an opcode that expects an audio rate signal the argument is converted to the right rate.
    .  
    * Watch out for side-effects. There is a special type called 'SE'. It functions as 'IO' in Haskell.     
    .
    * Less typing, more music. Use short names for all types. Make library so that all expressions can be
    built without type annotations. Make it simple for the compiler to derive all types. Don't use complex type classes.
    . 
    * Make low level opcode definitions simple. Let user define his own opcodes (if they are missing).
    .
    * Make it independent from any Score-generation library. Let user choose his favorite library.
    By the way, my favorite is the package 'temporal-music-notation' (but i'm biased as an author). You can
    find it on hackage alongside with 'temporal-csound'. It brings 'csound-expression' and 'temporal-music-notation'
    together. 
    .
    * Ensure that output signal is limited by amplitude. Csound can produce signals with HUGE amplitudes. Little typo can damage your ears 
    and your speakers. In generated code all signals are clipped by 0dbfs value. 0dbfs is set to 1. Just as in Pure Data. So 1 is absolute maximum value
    for amplitude. 
    .
    For the future
    .        
    * Make composable guis. Just plug the slider in the opcode and see it on the screen. Interactive instruments should be easy to make.
    .
    * Remove score/instrument barrier. Let instrument play a score within a note and trigger
    other instruments. 
    .
    * Timing of events. User can set the beat rate and align events by beat events.
    .
    * Set Csound flags with meaningful (well-typed) values. Derive as much as you can from the context.
   
Extra-Source-Files : 

Homepage:        https://github.com/anton-k/csound-expression
Bug-Reports:     https://github.com/anton-k/csound-expression/issues

Source-repository head
    Type: git
    Location: https://github.com/anton-k/csound-expression


Library
  Build-Depends:
        base >= 4, base < 5, containers, array, transformers, wl-pprint,
        data-default, Boolean >= 0.1.0, data-fix, data-fix-cse
  Hs-Source-Dirs:      src/
  Exposed-Modules:
        Csound.Base
        Csound.LowLevel
        Csound.Opcode
        Csound.Opcode.Basic
        Csound.Opcode.Advanced
        Csound.Opcode.Data
        Csound.Opcode.Interaction           
  Other-Modules:
        Csound.Exp        
        Csound.Exp.Wrapper
        Csound.Exp.Cons
        Csound.Exp.Logic
        Csound.Exp.Numeric       
        
        Csound.Tfm.RateGraph
        Csound.Tfm.TfmTree
        
        Csound.Render
        Csound.Render.Pretty
        Csound.Render.Options
        Csound.Render.Instr
        Csound.Render.Sco