crucible-0.9: src/Lang/Crucible/Simulator/BoundedRecursion.hs
-----------------------------------------------------------------------
-- |
-- Module : Lang.Crucible.Simulator.BoundedRecursion
-- Description : Support for bounding function recursion depth
-- Copyright : (c) Galois, Inc 2019
-- License : BSD3
-- Maintainer : Rob Dockins <rdockins@galois.com>
-- Stability : provisional
--
-- This module provides an execution feature for bounding recursion.
-- Essentially, we bound the number of times any particular function
-- is allowed to have active frames on the call stack.
------------------------------------------------------------------------
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE DataKinds #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE GADTs #-}
{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE PolyKinds #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TypeApplications #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE TypeOperators #-}
{-# OPTIONS_GHC -Wno-orphans #-}
module Lang.Crucible.Simulator.BoundedRecursion
( boundedRecursionFeature
) where
import Control.Lens ( (^.), (&), (%~) )
import Control.Monad (when)
import Data.IORef
import Data.Maybe
import qualified Data.Text as Text
import Data.Word
import qualified Data.Map.Strict as Map
import Data.Parameterized.Ctx
import qualified Data.Parameterized.Map as MapF
import What4.Interface
import Lang.Crucible.Backend
import Lang.Crucible.CFG.Common
import Lang.Crucible.FunctionHandle
import Lang.Crucible.Panic
import Lang.Crucible.Simulator.SimError
import Lang.Crucible.Simulator.ExecutionTree
import Lang.Crucible.Simulator.EvalStmt
import Lang.Crucible.Simulator.Intrinsics
import Lang.Crucible.Simulator.GlobalState
import Lang.Crucible.Types
type BoundedRecursionMap = Map.Map SomeHandle Word64
instance IntrinsicClass sym "BoundedRecursionData" where
type Intrinsic sym "BoundedRecursionData" ctx = [BoundedRecursionMap]
muxIntrinsic _sym _iTypes _nm _ _p x _y = return x
type BoundedRecursionGlobal = GlobalVar (IntrinsicType "BoundedRecursionData" EmptyCtx)
-- | This execution feature allows users to place a bound on the number of
-- recursive calls that a function can execute. Each time a function is
-- called, the number of activations of the functions is incremented, and
-- the path is aborted if the bound is exceeded.
--
-- The boolean argument indicates if we should generate proof obligations when
-- we cut off recursion. If true, recursion cutoffs will generate proof obligations
-- which will be provable only if the function actually could not have executed that number
-- of times. If false, the execution of recursive functions will be aborted without
-- generating side conditions.
boundedRecursionFeature ::
(SomeHandle -> IO (Maybe Word64))
{- ^ Action for computing what recursion depth to allow for the given function -} ->
Bool {- ^ Produce a proof obligation when resources are exhausted? -} ->
IO (GenericExecutionFeature sym)
boundedRecursionFeature getRecursionBound generateSideConditions =
do gvRef <- newIORef Nothing
return $ GenericExecutionFeature $ onStep gvRef
where
popFrame ::
IORef (Maybe BoundedRecursionGlobal) ->
(SimState p sym ext rtp f args -> ExecState p sym ext rtp) ->
SimState p sym ext rtp f args ->
IO (ExecutionFeatureResult p sym ext rtp)
popFrame gvRef mkSt st = do
currGv <- readIORef gvRef
let err = panic "bounded recursion" ["gv not initialized"]
let gv = fromMaybe err currGv
case lookupGlobal gv (st ^. stateGlobals) of
Nothing -> panic "bounded recursion" ["global not defined!"]
Just [] -> panic "bounded recursion" ["pop on empty stack!"]
Just (_ : xs) -> do
let st' = st & stateGlobals %~ insertGlobal gv xs
return (ExecutionFeatureModifiedState (mkSt st'))
pushFrame ::
IORef (Maybe BoundedRecursionGlobal) ->
(BoundedRecursionMap -> BoundedRecursionMap -> [BoundedRecursionMap] -> [BoundedRecursionMap]) ->
SomeHandle ->
(SimState p sym ext rtp f args -> ExecState p sym ext rtp) ->
SimState p sym ext rtp f args ->
IO (ExecutionFeatureResult p sym ext rtp)
pushFrame gvRef rebuildStack h mkSt st = stateSolverProof st $
do let sym = st^.stateSymInterface
let simCtx = st^.stateContext
currGv <- readIORef gvRef
let err = panic "pushFrame" ["Uninitialized global!"]
let gv = fromMaybe err currGv
case lookupGlobal gv (st ^. stateGlobals) of
Nothing -> panic "bounded recursion" ["global not defined!"]
Just [] -> panic "bounded recursion" ["empty stack!"]
Just (x:xs) -> do
mb <- getRecursionBound h
let v = 1 + fromMaybe 0 (Map.lookup h x)
case mb of
Just b | v > b -> do
loc <- getCurrentProgramLoc sym
let msg = ("reached maximum number of recursive calls to function " ++ show h ++ " (" ++ show b ++ ")")
let simerr = SimError loc (ResourceExhausted msg)
when generateSideConditions $ withBackend simCtx $ \bak ->
addProofObligation bak (LabeledPred (falsePred sym) simerr)
return (ExecutionFeatureNewState (AbortState (AssertionFailure simerr) st))
_ -> do
let x' = Map.insert h v x
let st' = st & stateGlobals %~ insertGlobal gv (rebuildStack x' x xs)
x' `seq` return (ExecutionFeatureModifiedState (mkSt st'))
onStep ::
IORef (Maybe BoundedRecursionGlobal) ->
ExecState p sym ext rtp ->
IO (ExecutionFeatureResult p sym ext rtp)
onStep gvRef = \case
InitialState simctx globals ah ret cont ->
do let halloc = simHandleAllocator simctx
currGv <- readIORef gvRef
gv <- case currGv of
Just gv -> pure gv
Nothing -> do
gv <- freshGlobalVar halloc (Text.pack "BoundedRecursionData") knownRepr
writeIORef gvRef (Just gv)
pure gv
let simctx' = simctx{ ctxIntrinsicTypes = MapF.insert
(knownSymbol @"BoundedRecursionData")
IntrinsicMuxFn
(ctxIntrinsicTypes simctx) }
let globals' = insertGlobal gv [mempty] globals
return (ExecutionFeatureModifiedState (InitialState simctx' globals' ah ret cont))
CallState rh call st ->
pushFrame gvRef (\a b xs -> a:b:xs) (resolvedCallHandle call) (CallState rh call) st
TailCallState vfv call st ->
pushFrame gvRef (\a _ xs -> a:xs) (resolvedCallHandle call) (TailCallState vfv call) st
ReturnState nm vfv pr st ->
popFrame gvRef (ReturnState nm vfv pr) st
UnwindCallState vfv ar st ->
popFrame gvRef (UnwindCallState vfv ar) st
_ -> return ExecutionFeatureNoChange