cprng-aes-0.3.3: Crypto/Random/AESCtr.hs
-- |
-- Module : Crypto.Random.AESCtr
-- License : BSD-style
-- Maintainer : Vincent Hanquez <vincent@snarc.org>
-- Stability : stable
-- Portability : unknown
--
-- this CPRNG is an AES based counter system.
--
-- the internal size of fields are: 16 bytes IV, 16 bytes counter, 32 bytes key
--
-- each block are generated the following way:
-- aes (IV `xor` counter) -> 16 bytes output
--
{-# LANGUAGE CPP #-}
module Crypto.Random.AESCtr
( AESRNG
, make
, makeSystem
, genRandomBytes
) where
import Control.Applicative ((<$>))
#ifdef USE_CRYPTOAPI
import qualified Crypto.Random as CAPI
#endif
import Crypto.Random.API
import System.Random (RandomGen(..))
import System.Entropy (getEntropy)
import qualified "cipher-aes" Crypto.Cipher.AES as AES
import Data.ByteString (ByteString)
import qualified Data.ByteString as B
import Data.Maybe (fromJust)
import Data.Word
import Data.Bits (xor, (.&.))
#ifdef USE_CEREAL
import Data.Serialize
#else
import Foreign.Ptr
#if __GLASGOW_HASKELL__ > 704
import Foreign.ForeignPtr.Unsafe (unsafeForeignPtrToPtr)
#else
import Foreign.ForeignPtr (unsafeForeignPtrToPtr)
#endif
import Foreign.Storable
import qualified Data.ByteString.Internal as B
#endif
data Word128 = Word128 {-# UNPACK #-} !Word64 {-# UNPACK #-} !Word64
{-| An opaque object containing an AES CPRNG -}
data RNG = RNG
{-# UNPACK #-} !Word128
{-# UNPACK #-} !Word128
{-# UNPACK #-} !Word64
{-# UNPACK #-} !AES.Key
data AESRNG = AESRNG { aesrngState :: RNG
, aesrngCache :: ByteString }
instance Show AESRNG where
show _ = "aesrng[..]"
-- using serialize to grab a w128 as a non-negligeable cost,
-- the Bytestring pointer manipulation are much faster.
#if USE_CEREAL
put128 :: Word128 -> ByteString
put128 (Word128 a b) = runPut (putWord64host a >> putWord64host b)
get128 :: ByteString -> Word128
get128 = either (\_ -> Word128 0 0) id . runGet (getWord64host >>= \a -> (getWord64host >>= \b -> return $ Word128 a b))
#else
put128 :: Word128 -> ByteString
put128 (Word128 a b) = B.unsafeCreate 16 (write64 . castPtr)
where write64 :: Ptr Word64 -> IO ()
write64 ptr = poke ptr a >> poke (ptr `plusPtr` 8) b
get128 :: ByteString -> Word128
get128 (B.PS ps s _) = B.inlinePerformIO $ do
let ptr = castPtr (unsafeForeignPtrToPtr ps `plusPtr` s) :: Ptr Word64
a <- peek ptr
b <- peek (ptr `plusPtr` 8)
return $ Word128 a b
#endif
xor128 :: Word128 -> Word128 -> Word128
xor128 (Word128 a1 b1) (Word128 a2 b2) = Word128 (a1 `xor` a2) (b1 `xor` b2)
add64 :: Word128 -> Word128
add64 (Word128 a b) = if b >= (0xffffffffffffffff-63) then Word128 (a+1) (b+64) else Word128 a (b+64)
makeParams :: ByteString -> (AES.Key, ByteString, ByteString)
makeParams b = (key, cnt, iv)
where
key = AES.initKey $ B.take 32 left2
(cnt, left2) = B.splitAt 16 left1
(iv, left1) = B.splitAt 16 b
-- | make an AES RNG from a bytestring seed. the bytestring need to be at least 64 bytes.
-- if the bytestring is longer, the extra bytes will be ignored and will not take part in
-- the initialization.
--
-- use `makeSystem` to not have to deal with the generator seed.
make :: B.ByteString -> Maybe AESRNG
make b
| B.length b < 64 = Nothing
| otherwise = Just $ AESRNG { aesrngState = rng, aesrngCache = B.empty }
where
rng = RNG (get128 iv) (get128 cnt) 0 key
(key, cnt, iv) = makeParams b
chunkSize :: Int
chunkSize = 1024
genNextChunk :: RNG -> (ByteString, RNG)
genNextChunk (RNG iv counter sz key) = (chunk, newrng)
where
newrng = RNG (get128 chunk) (add64 counter) (sz+fromIntegral chunkSize) key
chunk = AES.genCTR key (AES.IV bytes) 1024
bytes = put128 (iv `xor128` counter)
getRNGReseedLimit :: RNG -> Int
getRNGReseedLimit (RNG _ _ sz _)
| sz >= limit = 0
| otherwise = fromIntegral (limit - sz)
where limit = 2^(24 :: Int)
-- | Initialize a new AES RNG using the system entropy.
makeSystem :: IO AESRNG
makeSystem = fromJust . make <$> getEntropy 64
-- | get a Random number of bytes from the RNG.
-- it generate randomness by block of chunkSize bytes and will returns
-- a block bigger or equal to the size requested.
genRandomBytesState :: RNG -> Int -> (ByteString, RNG)
genRandomBytesState rng n
| n <= chunkSize = genNextChunk rng
| otherwise = let (bs, rng') = acc 0 [] rng
in (B.concat bs, rng')
where
acc l bs g
| l * chunkSize >= n = (bs, g)
| otherwise = let (b, g') = genNextChunk g
in acc (l+1) (b:bs) g'
genRanBytes :: AESRNG -> Int -> (ByteString, AESRNG)
genRanBytes rng n
| B.length (aesrngCache rng) >= n = let (b1,b2) = B.splitAt n (aesrngCache rng)
in (b1, rng { aesrngCache = b2 })
| otherwise =
let (b, rng') = genRandomBytesState (aesrngState rng) n
(b1, b2) = B.splitAt n b
in (b1, rng { aesrngState = rng', aesrngCache = b2 })
reseedState :: ByteString -> RNG -> RNG
reseedState b rng@(RNG _ cnt1 _ _) = RNG (get128 r16 `xor128` get128 iv2) (cnt1 `xor128` get128 cnt2) 0 key2
where (r16, _) = genNextChunk rng
(key2, cnt2, iv2) = makeParams b
#ifdef USE_CRYPTOAPI
-- going away in 0.4.0. use the CPRG instance.
instance CAPI.CryptoRandomGen AESRNG where
newGen b = maybe (Left CAPI.NotEnoughEntropy) Right $ make b
genSeedLength = 64
genBytes len rng = Right $ genRanBytes rng len
reseed b rng
| B.length b < 64 = Left CAPI.NotEnoughEntropy
| otherwise = Right $ rng { aesrngState = reseedState b (aesrngState rng) }
#endif
instance CPRG AESRNG where
cprgGenBytes len rng = genRanBytes rng len
cprgSupplyEntropy entropy rng = rng { aesrngState = reseedState entropy (aesrngState rng) }
cprgNeedReseed rng = ReseedInBytes $ fromIntegral $ getRNGReseedLimit (aesrngState rng)
instance RandomGen AESRNG where
next rng =
let (bs, rng') = genRanBytes rng 16 in
let (Word128 a _) = get128 bs in
let n = fromIntegral (a .&. 0x7fffffff) in
(n, rng')
split rng =
let (bs, rng') = genRanBytes rng 64 in
case make bs of
Nothing -> error "assert"
Just rng'' -> (rng', rng'')
genRange _ = (0, 0x7fffffff)