clutterhs-0.1: Graphics/UI/Clutter/BehaviourDepth.chs
-- -*-haskell-*-
-- Clutter BehaviourDepth
--
-- Author : Matthew Arsenault
--
-- Created: 3 Oct 2009
--
-- Copyright (C) 2009 Matthew Arsenault
--
-- This library is free software; you can redistribute it and/or
-- modify it under the terms of the GNU Lesser General Public
-- License as published by the Free Software Foundation; either
-- version 3 of the License, or (at your option) any later version.
--
-- This library is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-- Lesser General Public License for more details.
--
{-# LANGUAGE ForeignFunctionInterface #-}
#include <clutter/clutter.h>
{# context lib="clutter" prefix="clutter" #}
-- | BehaviourDepth — A behaviour controlling the Z position
module Graphics.UI.Clutter.BehaviourDepth (
-- * Description
-- | 'BehaviourDepth' is a simple 'Behaviour' controlling the depth of a
-- set of actors between a start and end depth.
--
-- 'BehaviourDepth' is available since Clutter 0.4.
-- * Class Hierarchy
-- |
-- @
-- | 'GObject'
-- | +----'Behaviour'
-- | +----'BehaviourDepth'
-- |
-- @
-- * Types
BehaviourDepth,
BehaviourDepthClass,
-- * Constructors
behaviourDepthNew,
-- * Methods
behaviourDepthSetBounds,
behaviourDepthGetBounds
) where
{# import Graphics.UI.Clutter.Types #}
{# import Graphics.UI.Clutter.Utility #}
import C2HS
-- | Creates a new 'BehaviourDepth' which can be used to control
-- the 'Actor':depth property of a set of Actors.
--
-- [@alpha@] @Just@ an Alpha or @Nothing@
--
-- [@depth_start@] initial value of the depth
--
-- [@depth_end@] final value of the depth
--
-- [@Returns@] the newly created behaviour
--
-- * Since 0.4
--
{# fun unsafe behaviour_depth_new as ^
{ withMaybeAlpha* `Maybe Alpha', `Int', `Int' } -> `BehaviourDepth' newBehaviourDepth* #}
-- | Sets the boundaries of the behaviour.
--
-- [@behaviour@] a 'BehaviourDepth'
--
-- [@depth_start@] initial value of the depth
--
-- [@depth_end@] final value of the depth
--
-- * Since 0.6
--
{# fun unsafe behaviour_depth_set_bounds as ^
{ withBehaviourDepth* `BehaviourDepth', `Int', `Int' } -> `()' #}
-- | Gets the boundaries of the behaviour
--
-- [@behaviour@] a 'BehaviourDepth'
--
-- [@Returns@] (depth_start, depth_end)
--
-- * Since 0.6
--
{# fun unsafe behaviour_depth_get_bounds as ^
{ withBehaviourDepth* `BehaviourDepth',
alloca- `Int' peekIntConv*,
alloca- `Int' peekIntConv*
} -> `()' #}