chiphunk-0.1.2.0: src/Chiphunk/wrapper.h
#include <chipmunk/chipmunk.h>
void w_cpvslerp(const cpVect v1, const cpVect v2, const cpFloat t, cpVect *out);
void w_cpvslerpconst(const cpVect v1, const cpVect v2, const cpFloat a, cpVect *out);
void w_cpBodyGetPosition(const cpBody *body, cpVect *out);
void w_cpBodyGetCenterOfGravity(const cpBody *body, cpVect *out);
void w_cpBodyGetVelocity(const cpBody *body, cpVect *out);
void w_cpBodyGetForce(const cpBody *body, cpVect *out);
void w_cpBodyGetRotation(const cpBody *body, cpVect *out);
void w_cpBodyLocalToWorld(const cpBody *body, const cpVect point, cpVect *out);
void w_cpBodyWorldToLocal(const cpBody *body, const cpVect point, cpVect *out);
void w_cpBodyGetVelocityAtWorldPoint(const cpBody *body, const cpVect point, cpVect *out);
void w_cpBodyGetVelocityAtLocalPoint(const cpBody *body, const cpVect point, cpVect *out);
void w_cpShapeGetBB(const cpShape *shape, cpBB *out);
void w_cpShapeUpdate(cpShape *shape, cpTransform transform, cpBB *out);
void w_cpShapeGetSurfaceVelocity(const cpShape *shape, cpVect *out);
void w_cpShapeGetFilter(const cpShape *shape, cpShapeFilter *out);
void w_cpShapeCacheBB(cpShape *shape, cpBB *out);
void w_cpCentroidForPoly(const int count, const cpVect *vects, cpVect *out);
cpFloat w_cpBBSegmentQuery(cpBB bb, cpVect a, cpVect b);
cpBool w_cpBBIntersectsSegment(cpBB bb, cpVect a, cpVect b);
void w_cpSpaceGetGravity(cpSpace *space, cpVect *out);
void w_cpPinJointGetAnchorA(const cpConstraint *constraint, cpVect *out);
void w_cpPinJointGetAnchorB(const cpConstraint *constraint, cpVect *out);
void w_cpSlideJointGetAnchorA(const cpConstraint *constraint, cpVect *out);
void w_cpSlideJointGetAnchorB(const cpConstraint *constraint, cpVect *out);
void w_cpPivotJointGetAnchorA(const cpConstraint *constraint, cpVect *out);
void w_cpPivotJointGetAnchorB(const cpConstraint *constraint, cpVect *out);
void w_cpGrooveJointGetGrooveA(const cpConstraint *constraint, cpVect *out);
void w_cpGrooveJointGetGrooveB(const cpConstraint *constraint, cpVect *out);
void w_cpGrooveJointGetAnchorB(const cpConstraint *constraint, cpVect *out);
void w_cpDampedSpringGetAnchorA(const cpConstraint *constraint, cpVect *out);
void w_cpDampedSpringGetAnchorB(const cpConstraint *constraint, cpVect *out);
void w_cpArbiterGetSurfaceVelocity(cpArbiter *arbiter, cpVect *out);
void w_cpArbiterGetNormal(const cpArbiter *arbiter, cpVect *out);
void w_cpArbiterGetPointA(const cpArbiter *arbiter, int i, cpVect *out);
void w_cpArbiterGetPointB(const cpArbiter *arbiter, int i, cpVect *out);
cpVect* w_cpPolylineVerts(cpPolyline *line);