chessIO-0.7.0.0: src/Game/Chess/UCI.hs
{-|
Module : Game.Chess.UCI
Description : Universal Chess Interface
Copyright : (c) Mario Lang, 2021
License : BSD3
Maintainer : mlang@blind.guru
Stability : experimental
The Universal Chess Interface (UCI) is a protocol for communicating with
external Chess engines.
-}
module Game.Chess.UCI (
-- * Exceptions
UCIException(..)
-- * The Engine data type
, Engine, BestMove, name, author
-- * Starting a UCI engine
, start, start'
-- * Engine options
, Option(..), options, getOption, setOptionSpinButton, setOptionString
-- * Manipulating the current game information
, isready
, currentPosition, setPosition, addPly, replacePly
-- * The Info data type
, Info(..), Score(..), Bounds(..)
-- * Searching
, search, searching
, SearchParam
, searchmoves, ponder, timeleft, timeincrement, movestogo, movetime, nodes, depth, infinite
, ponderhit
, stop
-- * Quitting
, quit, quit'
) where
import Control.Applicative
import Control.Concurrent
import Control.Concurrent.STM hiding (check)
import Control.Exception
import Control.Monad
import Control.Monad.IO.Class
import Data.Attoparsec.ByteString.Char8
import Data.Attoparsec.Combinator
import Data.ByteString.Builder
import Data.ByteString.Char8 (ByteString)
import qualified Data.ByteString.Char8 as BS
import Data.Foldable
import Data.Functor
import Data.HashMap.Strict (HashMap)
import qualified Data.HashMap.Strict as HashMap
import Data.IORef
import Data.Ix
import Data.List
import Data.STRef (modifySTRef, newSTRef,
readSTRef, writeSTRef)
import Data.String (IsString (..))
import qualified Data.Vector.Unboxed as Unboxed
import qualified Data.Vector.Unboxed.Mutable as Unboxed
import Game.Chess
import Numeric.Natural
import System.Exit (ExitCode)
import System.IO
import System.Process
import Time.Rational
import Time.Units
type BestMove = Maybe (Ply, Maybe Ply)
data Engine = Engine {
inH :: Handle
, outH :: Handle
, procH :: ProcessHandle
, outputStrLn :: String -> IO ()
, infoThread :: Maybe ThreadId
, name :: Maybe ByteString
, author :: Maybe ByteString
, options :: HashMap ByteString Option
, isReady :: MVar ()
, isSearching :: IORef Bool
, infoChan :: TChan [Info]
, bestMoveChan :: TChan BestMove
, game :: IORef (Position, [Ply])
}
-- | Set the starting position of the current game, also clearing any
-- pre-existing history.
setPosition :: MonadIO m
=> Engine -> Position
-> m (Position, [Ply])
-- ^ the game previously in progress
setPosition e@Engine{game} p = liftIO $ do
oldGame <- atomicModifyIORef' game ((p, []),)
sendPosition e
pure oldGame
data UCIException = IllegalMove Ply deriving Show
instance Exception UCIException
data Command = Name !ByteString
| Author !ByteString
| Option !ByteString !Option
| UCIOk
| ReadyOK
| Info [Info]
| BestMove !BestMove
deriving (Show)
data Info = PV !(Unboxed.Vector Ply)
| Depth !Int
| SelDepth !Int
| Elapsed !(Time Millisecond)
| MultiPV !Int
| Score !Score (Maybe Bounds)
| Nodes !Int
| NPS !Int
| TBHits !Int
| HashFull !Int
| CurrMove !Ply
| CurrMoveNumber !Int
| String !ByteString
deriving (Eq, Show)
data Score = CentiPawns Int
| MateIn Int
deriving (Eq, Ord, Show)
data Bounds = UpperBound | LowerBound deriving (Eq, Show)
data Option = CheckBox Bool
| ComboBox { comboBoxValue :: ByteString, comboBoxValues :: [ByteString] }
| SpinButton { spinButtonValue, spinButtonMinBound, spinButtonMaxBound :: Int }
| OString ByteString
| Button
deriving (Eq, Show)
instance IsString Option where
fromString = OString . BS.pack
command :: Position -> Parser Command
command pos = skipSpace *> choice
[ "id" `kv` name
, "id" `kv` author
, "option" `kv` opt
, "uciok" $> UCIOk
, "readyok" $> ReadyOK
, "info" `kv` fmap Info (sepBy1 infoItem skipSpace)
, "bestmove" `kv` ("(none)" $> BestMove Nothing <|> bestmove)
] <* skipSpace
where
name = Name <$> kv "name" takeByteString
author = Author <$> kv "author" takeByteString
opt = do
void "name"
skipSpace
optName <- BS.pack <$> manyTill anyChar (skipSpace *> "type")
skipSpace
optValue <- spin <|> check <|> combo <|> str <|> button
pure $ Option optName optValue
check =
fmap CheckBox $ "check" *> skipSpace *> "default" *> skipSpace *>
("false" $> False <|> "true" $> True)
spin = do
void "spin"
skipSpace
value <- "default" *> skipSpace *> signed decimal <* skipSpace
minValue <- "min" *> skipSpace *> signed decimal <* skipSpace
maxValue <- "max" *> skipSpace *> signed decimal
pure $ SpinButton value minValue maxValue
combo = do
void "combo"
skipSpace
def <- fmap BS.pack $ "default" *> skipSpace *> manyTill anyChar var
(vars, lastVar) <- (,) <$> many (manyTill anyChar var)
<*> takeByteString
pure $ ComboBox def (map BS.pack vars <> [lastVar])
var = skipSpace *> "var" *> skipSpace
str = fmap OString $
"string" *> skipSpace *> "default" *> skipSpace *> takeByteString
button = "button" $> Button
infoItem = Depth <$> kv "depth" decimal
<|> SelDepth <$> kv "seldepth" decimal
<|> MultiPV <$> kv "multipv" decimal
<|> kv "score" score
<|> Nodes <$> kv "nodes" decimal
<|> NPS <$> kv "nps" decimal
<|> HashFull <$> kv "hashfull" decimal
<|> TBHits <$> kv "tbhits" decimal
<|> Elapsed . ms . fromInteger <$> kv "time" decimal
<|> kv "pv" pv
<|> kv "currmove" currmove
<|> CurrMoveNumber <$> kv "currmovenumber" decimal
<|> String <$> kv "string" takeByteString
score = do
s <- kv "cp" (CentiPawns <$> signed decimal)
<|> kv "mate" (MateIn <$> signed decimal)
b <- optional $ skipSpace *> ( UpperBound <$ "upperbound"
<|> LowerBound <$ "lowerbound"
)
pure $ Score s b
pv = varToVec pos <$> sepBy mv skipSpace >>= \case
Right v -> pure . PV $ v
Left s -> fail $ "Failed to parse move " <> s
currmove = fmap (fromUCI pos) mv >>= \case
Just m -> pure $ CurrMove m
Nothing -> fail "Failed to parse move"
mv = BS.unpack . fst <$> match (sq *> sq *> optional (satisfy p)) where
sq = satisfy (inRange ('a', 'h')) *> satisfy (inRange ('1', '8'))
p 'q' = True
p 'r' = True
p 'b' = True
p 'n' = True
p _ = False
bestmove = do
m <- mv
ponder <- optional (skipSpace *> kv "ponder" mv)
case fromUCI pos m of
Just m' -> case ponder of
Nothing -> pure . BestMove . Just $ (m', Nothing)
Just p -> case fromUCI (doPly pos m') p of
Just p' -> pure . BestMove . Just $ (m', Just p')
Nothing -> fail $ "Failed to parse ponder move " <> p
Nothing -> fail $ "Failed to parse best move " <> m
kv k v = k *> skipSpace *> v
varToVec :: Position -> [String] -> Either String (Unboxed.Vector Ply)
varToVec p xs = Unboxed.createT $ do
v <- Unboxed.new $ length xs
i <- newSTRef 0
pos <- newSTRef p
fmap (fmap (const v) . sequenceA) $ forM xs $ \x -> do
pos' <- readSTRef pos
case fromUCI pos' x of
Just pl -> do
i' <- readSTRef i
Unboxed.write v i' pl
modifySTRef i (+ 1)
writeSTRef pos (unsafeDoPly pos' pl)
pure . Right $ ()
Nothing -> do
pure . Left $ x
-- | Start a UCI engine with the given executable name and command line arguments.
start :: String -> [String] -> IO (Maybe Engine)
start = start' (sec 2) putStrLn
-- | Start a UCI engine with the given timeout for initialisation.
--
-- If the engine takes more then the given microseconds to answer to the
-- initialisation request, 'Nothing' is returned and the external process
-- will be terminated.
start' :: KnownDivRat unit Microsecond => Time unit -> (String -> IO ()) -> String -> [String] -> IO (Maybe Engine)
start' tout outputStrLn cmd args = do
(Just inH, Just outH, Nothing, procH) <- createProcess (proc cmd args) {
std_in = CreatePipe, std_out = CreatePipe
}
hSetBuffering inH LineBuffering
e <- Engine inH outH procH outputStrLn Nothing Nothing Nothing HashMap.empty <$>
newEmptyMVar <*> newIORef False <*>
newBroadcastTChanIO <*> newBroadcastTChanIO <*>
newIORef (startpos, [])
send e "uci"
timeout tout (initialise e) >>= \case
Just e' -> do
tid <- forkIO . infoReader $ e'
pure . Just $ e' { infoThread = Just tid }
Nothing -> quit e $> Nothing
initialise :: Engine -> IO Engine
initialise c@Engine{outH, outputStrLn, game} = do
l <- BS.hGetLine outH
pos <- fst <$> readIORef game
if BS.null l then initialise c else case parseOnly (command pos <* endOfInput) l of
Left _ -> do
outputStrLn . BS.unpack $ l
initialise c
Right (Name n) -> initialise (c { name = Just n })
Right (Author a) -> initialise (c { author = Just a })
Right (Option name opt) -> initialise (c { options = HashMap.insert name opt $ options c })
Right UCIOk -> pure c
infoReader :: Engine -> IO ()
infoReader e@Engine{..} = forever $ do
l <- BS.hGetLine outH
pos <- currentPosition e
case parseOnly (command pos <* endOfInput) l of
Left err -> outputStrLn $ err <> ":" <> show l
Right ReadyOK -> putMVar isReady ()
Right (Info i) -> atomically $ writeTChan infoChan i
Right (BestMove bm) -> do
writeIORef isSearching False
atomically $ writeTChan bestMoveChan bm
-- | Wait until the engine is ready to take more commands.
isready :: Engine -> IO ()
isready e@Engine{isReady} = do
send e "isready"
takeMVar isReady
send :: Engine -> Builder -> IO ()
send Engine{inH, procH} b = do
hPutBuilder inH (b <> "\n")
getProcessExitCode procH >>= \case
Nothing -> pure ()
Just ec -> throwIO ec
data SearchParam = SearchMoves [Ply]
-- ^ restrict search to the specified moves only
| Ponder
-- ^ start searching in pondering mode
| TimeLeft Color (Time Millisecond)
-- ^ time (in milliseconds) left on the clock
| TimeIncrement Color (Time Millisecond)
-- ^ time increment per move in milliseconds
| MovesToGo Natural
-- ^ number of moves to the next time control
| MoveTime (Time Millisecond)
| MaxNodes Natural
| MaxDepth Natural
| Infinite
-- ^ search until 'stop' gets called
deriving (Eq, Show)
searchmoves :: [Ply] -> SearchParam
searchmoves = SearchMoves
ponder :: SearchParam
ponder = Ponder
timeleft, timeincrement :: KnownDivRat unit Millisecond
=> Color -> Time unit -> SearchParam
timeleft c = TimeLeft c . toUnit
timeincrement c = TimeIncrement c . toUnit
movestogo :: Natural -> SearchParam
movestogo = MovesToGo
movetime :: KnownDivRat unit Millisecond => Time unit -> SearchParam
movetime = MoveTime . toUnit
nodes, depth :: Natural -> SearchParam
nodes = MaxNodes
depth = MaxDepth
infinite :: SearchParam
infinite = Infinite
searching :: MonadIO m => Engine -> m Bool
searching Engine{isSearching} = liftIO $ readIORef isSearching
-- | Instruct the engine to begin searching.
search :: MonadIO m
=> Engine -> [SearchParam]
-> m (TChan BestMove, TChan [Info])
search e@Engine{isSearching} params = liftIO $ do
chans <- atomically $ (,) <$> dupTChan (bestMoveChan e)
<*> dupTChan (infoChan e)
send e . fold . intersperse " " $ "go" : foldr build mempty params
writeIORef isSearching True
pure chans
where
build (SearchMoves plies) xs = "searchmoves" : (fromString . toUCI <$> plies) <> xs
build Ponder xs = "ponder" : xs
build (TimeLeft White (floor . unTime -> x)) xs = "wtime" : integerDec x : xs
build (TimeLeft Black (floor . unTime -> x)) xs = "btime" : integerDec x : xs
build (TimeIncrement White (floor . unTime -> x)) xs = "winc" : integerDec x : xs
build (TimeIncrement Black (floor . unTime -> x)) xs = "binc" : integerDec x : xs
build (MovesToGo x) xs = "movestogo" : naturalDec x : xs
build (MoveTime (floor . unTime -> x)) xs = "movetime" : integerDec x : xs
build (MaxNodes x) xs = "nodes" : naturalDec x : xs
build (MaxDepth x) xs = "depth" : naturalDec x : xs
build Infinite xs = "infinite" : xs
naturalDec = integerDec . toInteger
-- | Switch a ponder search to normal search when the pondered move was played.
ponderhit :: MonadIO m => Engine -> m ()
ponderhit e = liftIO $ send e "ponderhit"
-- | Stop a search in progress.
stop :: MonadIO m => Engine -> m ()
stop e = liftIO $ send e "stop"
getOption :: ByteString -> Engine -> Maybe Option
getOption n = HashMap.lookup n . options
-- | Set a spin option to a particular value.
--
-- Bounds are validated. Make sure you don't set a value which is out of range.
setOptionSpinButton :: MonadIO m => ByteString -> Int -> Engine -> m Engine
setOptionSpinButton n v c
| Just (SpinButton _ minValue maxValue) <- getOption n c
, inRange (minValue, maxValue) v
= liftIO $ do
send c $ "setoption name " <> byteString n <> " value " <> intDec v
pure $ c { options = HashMap.update (set v) n $ options c }
where
set val opt@SpinButton{} = Just $ opt { spinButtonValue = val }
setOptionString :: MonadIO m => ByteString -> ByteString -> Engine -> m Engine
setOptionString n v e = liftIO $ do
send e $ "setoption name " <> byteString n <> " value " <> byteString v
pure $ e { options = HashMap.update (set v) n $ options e }
where
set val _ = Just $ OString val
-- | Return the final position of the currently active game.
currentPosition :: MonadIO m => Engine -> m Position
currentPosition Engine{game} = liftIO $
uncurry (foldl' doPly) <$> readIORef game
-- | Add a 'Move' to the game history.
--
-- This function checks if the move is actually legal, and throws a 'UCIException'
-- if it isn't.
addPly :: MonadIO m => Engine -> Ply -> m ()
addPly e@Engine{game} m = liftIO $ do
pos <- currentPosition e
if m `notElem` legalPlies pos then throwIO $ IllegalMove m else do
atomicModifyIORef' game $ \g -> (fmap (<> [m]) g, ())
sendPosition e
replacePly :: MonadIO m => Engine -> Ply -> m ()
replacePly e@Engine{game} pl = liftIO $ do
atomicModifyIORef' game $ \g ->
(fmap init g, ())
addPly e pl
sendPosition :: Engine -> IO ()
sendPosition e@Engine{game} = readIORef game >>= send e . cmd where
cmd (p, h) = fold . intersperse " " $
"position" : "fen" : fromString (toFEN p) : line h
line [] = []
line h = "moves" : (fromString . toUCI <$> h)
-- | Quit the engine.
quit :: MonadIO m => Engine -> m (Maybe ExitCode)
quit = quit' (sec 1)
quit' :: (KnownDivRat unit Microsecond, MonadIO m)
=> Time unit -> Engine -> m (Maybe ExitCode)
quit' t e@Engine{procH, infoThread} = liftIO $ (pure . Just) `handle` do
maybe (pure ()) killThread infoThread
send e "quit"
timeout t (waitForProcess procH) >>= \case
Just ec -> pure $ Just ec
Nothing -> terminateProcess procH $> Nothing