caramia-0.7.2.2: tests/shader/Main.hs
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# LANGUAGE OverloadedStrings #-}
module Main ( main ) where
import Foreign.C.String
import Data.Bits
import Control.Concurrent
import Control.Exception
import Graphics.Caramia
import Graphics.Caramia.Prelude hiding ( init )
import Graphics.UI.SDL
import System.IO.Unsafe ( unsafePerformIO )
import Test.Framework
import Test.Framework.Providers.HUnit
sdlLock :: MVar ()
sdlLock = unsafePerformIO $ newMVar ()
{-# NOINLINE sdlLock #-}
setup :: IO a -> IO a
setup action = runInBoundThread $ withMVar sdlLock $ \_ -> withCString "shader" $ \cstr -> do
_ <- init SDL_INIT_VIDEO
_ <- glSetAttribute SDL_GL_CONTEXT_MAJOR_VERSION 3
_ <- glSetAttribute SDL_GL_CONTEXT_MINOR_VERSION 3
_ <- glSetAttribute SDL_GL_CONTEXT_PROFILE_MASK SDL_GL_CONTEXT_PROFILE_CORE
_ <- glSetAttribute SDL_GL_CONTEXT_FLAGS SDL_GL_CONTEXT_DEBUG_FLAG
w <- createWindow cstr SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED
1500 1000
(SDL_WINDOW_OPENGL .|.
SDL_WINDOW_SHOWN)
ctx <- glCreateContext w
finally (giveContext action) $ do
glDeleteContext ctx
destroyWindow w
quit
main :: IO ()
main = defaultMain tests
tests :: [Test]
tests = [
testCase "I can create the nop shader pipeline" nopPipelineTest
]
nopPipelineTest :: IO ()
nopPipelineTest = setup $ do
x <- nopPipeline
x `seq` return ()