caramia-0.7.2.0: tests/texture/Main.hs
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# LANGUAGE OverloadedStrings #-}
module Main ( main ) where
import Control.Concurrent
import Control.Exception
import Control.Monad.IO.Class ( liftIO )
import qualified Data.IntMap.Strict as IM
import Linear.V2
import Graphics.Caramia
import Graphics.Caramia.Internal.OpenGLCApi
import Graphics.Caramia.Prelude
import SDL
import System.IO.Unsafe ( unsafePerformIO )
import Test.Framework
import Test.Framework.Providers.HUnit
import Test.HUnit hiding ( Test )
sdlLock :: MVar ()
sdlLock = unsafePerformIO $ newMVar ()
{-# NOINLINE sdlLock #-}
setup :: IO a -> IO a
setup action = runInBoundThread $ withMVar sdlLock $ \_ -> do
initialize [InitEverything]
let glconfig = defaultOpenGL {
glProfile = Core Normal 3 3
}
w <- createWindow "texture" defaultWindow {
windowOpenGL = Just glconfig
, windowSize = V2 1500 1000
}
ctx <- glCreateContext w
finally (giveContext action) $ do
glDeleteContext ctx
destroyWindow w
quit
main :: IO ()
main = defaultMain tests
tests :: [Test]
tests = [
testCase "Texture bindings don't linger in rendering (ex-bug)"
textureLingerTest
]
textureLingerTest :: IO ()
textureLingerTest = setup $ do
nop <- nopPipeline
tex <- newTexture textureSpecification { topology = Tex2D 32 32
, imageFormat = R8 }
runDraws defaultDrawParams { pipeline = nop } $ do
glActiveTexture GL_TEXTURE0
b <- gi GL_TEXTURE_BINDING_2D
liftIO $ assertEqual "texture is not absurd at texture unit 0" 0 b
glActiveTexture GL_TEXTURE1
b <- gi GL_TEXTURE_BINDING_2D
liftIO $ assertEqual "texture is not absurd at texture unit 0" 0 b
glActiveTexture GL_TEXTURE0
setTextureBindings $ IM.fromList [(0, tex), (1, tex)]
glActiveTexture GL_TEXTURE0
b <- gi GL_TEXTURE_BINDING_2D
liftIO $ assertBool "texture is set correctly in texture unit 0" (0 /= b)
glActiveTexture GL_TEXTURE1
b <- gi GL_TEXTURE_BINDING_2D
liftIO $ assertBool "texture is set correctly in texture unit 1" (0 /= b)
glActiveTexture GL_TEXTURE0
glActiveTexture GL_TEXTURE0
b <- gi GL_TEXTURE_BINDING_2D
assertEqual "texture is not lingering at texture unit 0" 0 b
glActiveTexture GL_TEXTURE1
c <- gi GL_TEXTURE_BINDING_2D
assertEqual "texture is not lingering at texture unit 1" 0 c