caramia-0.3.0.0: caramia.cabal
name: caramia
version: 0.3.0.0
synopsis: Less painful OpenGL 3.3 rendering
homepage: https://github.com/Noeda/caramia/
license: MIT
license-file: LICENSE
author: Mikko Juola
copyright: Copyright (c) 2014 Mikko Juola
maintainer: mikjuo@gmail.com
category: Graphics
build-type: Simple
stability: experimental
cabal-version: >=1.10
extra-source-files: README.md
description:
This is an experimental OpenGL bindings library for real-time graphics for
Haskell, using OpenGL 3.3.
.
Requirements:
.
* GHC 7.6+
.
* OpenGL 3.3
.
You need to use `-threaded` flag in executables that use this library.
.
Here are the most important features of this library:
.
* Safe and automatic finalization of OpenGL resources
.
* No implicit state (that is, no glBind* mess or equivalent). There is a
monad for mass-rendering that has implicit state but the state is localized
to running of that monad. (see Caramia.Render).
.
* Only vanilla OpenGL 3.3 required. Some extensions will be used if they are
available.
.
Here are some curious features that you might find useful.
.
* This library plays nice with other OpenGL libraries. It does not mess up
the implicit OpenGL state (except for aforementioned rendering monad).
.
* This library does not create an OpenGL context. You can use whatever
library you want to create an OpenGL context as long as it can get an
OpenGL 3.3 context. You may be interested at looking at the tests in
this package to see how to use this with the `sdl2` package.
.
* Operations are in the `IO` monad. No messing around with custom monads.
.
(At least) the following OpenGL concepts are present in this library:
.
* Buffer objects (you can do low-level mapping and use raw pointers)
.
* Geometry, vertex and fragment shaders
.
* Indexed and non-indexed rendering
.
* Framebuffers
.
* Textures (with many topologies, 1D, 2D, 3D, texture arrays, cube textures;
we also have buffer textures and multisampling textures)
.
* Vertex array objects
.
* Blending, stencil, depth and cull tests
.
* Instanced rendering
.
* Synchronization objects
.
Some notable missing features:
.
* Tesselation shaders. This is an OpenGL 4.x feature but we could add it.
.
* Using shaders with transform feedback.
.
* Multi-threaded rendering.
.
This library tries to avoid including obsolete or redundant features of OpenGL.
.
One major flaw(?) of this library is that OpenGL resources cannot be easily
released promptly. This may or may not be a problem for you. OpenGL resources
may refer to each other behind the scenes so if we implement a mechanism to
release resources early, this mechanism needs to take care of resources
referring to each other.
.
Expect bugs. While this library has been tested in some of the author's toy
programs, the library currently lacks automatic tests.
source-repository head
type: git
location: https://github.com/Noeda/caramia.git
library
exposed-modules: Graphics.Caramia
Graphics.Caramia.Resource
Graphics.Caramia.Context
Graphics.Caramia.Buffer
Graphics.Caramia.VAO
Graphics.Caramia.Shader
Graphics.Caramia.Math
Graphics.Caramia.ImageFormats
Graphics.Caramia.Render
Graphics.Caramia.Texture
Graphics.Caramia.Memory
Graphics.Caramia.Framebuffer
Graphics.Caramia.Color
Graphics.Caramia.Blend
Graphics.Caramia.Prelude
Graphics.Caramia.Sync
Graphics.Caramia.Internal.ContextLocalData
Graphics.Caramia.Internal.TexStorage
Graphics.Caramia.Internal.OpenGLDebug
Graphics.Caramia.Internal.OpenGLCApi
Graphics.Caramia.Internal.Lens
Graphics.Caramia.Internal.FlextGL
Graphics.Caramia.Render.Internal
Graphics.Caramia.Framebuffer.Internal
Graphics.Caramia.Texture.Internal
Graphics.Caramia.ImageFormats.Internal
Graphics.Caramia.Shader.Internal
Graphics.Caramia.Buffer.Internal
Graphics.Caramia.Blend.Internal
Graphics.Caramia.VAO.Internal
ghc-options: -Wall -fno-warn-name-shadowing
build-depends: base >=4.6 && <5.0.0.0
,bytestring >=0.10 && <1.0
,containers >=0.5 && <1.0
,vector >=0.10 && <1.0
,text >=0.9 && <2.0
,transformers >=0.4 && <1.0
,semigroups >=0.15 && <1.0
,OpenGLRaw >=1.5 && <2.0
if !os(windows)
build-depends: unix >=2.7 && <3.0
hs-source-dirs: src
default-language: Haskell2010
if os(darwin)
frameworks: OpenGL
cpp-options: -DMAC_OPENGL
-- This is just a dumping ground test that does stupid things. It's used to
-- check if things work at all.
test-suite smoke-test
type: exitcode-stdio-1.0
main-is: Main.hs
ghc-options: -Wall -fno-warn-name-shadowing -threaded
hs-source-dirs: demos/smoke-test
build-depends: base, caramia
,sdl2 ==1.*
,text >=0.9 && <2.0
default-language: Haskell2010
-- This one tests Caramia.Memory if it returns anything useful.
test-suite memory-info
type: exitcode-stdio-1.0
main-is: Main.hs
ghc-options: -Wall -fno-warn-name-shadowing -threaded
hs-source-dirs: demos/memory-info
build-depends: base, caramia
,sdl2 ==1.*
default-language: Haskell2010
test-suite textures
type: exitcode-stdio-1.0
main-is: Main.hs
ghc-options: -Wall -fno-warn-name-shadowing -threaded
hs-source-dirs: demos/textures
build-depends: base, caramia
,sdl2 ==1.*
default-language: Haskell2010