packages feed

caramia-0.3.0.0: caramia.cabal

name:                caramia
version:             0.3.0.0
synopsis:            Less painful OpenGL 3.3 rendering
homepage:            https://github.com/Noeda/caramia/
license:             MIT
license-file:        LICENSE
author:              Mikko Juola
copyright:           Copyright (c) 2014 Mikko Juola
maintainer:          mikjuo@gmail.com
category:            Graphics
build-type:          Simple
stability:           experimental
cabal-version:       >=1.10
extra-source-files:  README.md

description:
    This is an experimental OpenGL bindings library for real-time graphics for
    Haskell, using OpenGL 3.3.
    .
    Requirements:
    .
        * GHC 7.6+
    .
        * OpenGL 3.3
    .
    You need to use `-threaded` flag in executables that use this library.
    .
    Here are the most important features of this library:
    .
    * Safe and automatic finalization of OpenGL resources
    .
    * No implicit state (that is, no glBind* mess or equivalent). There is a
    monad for mass-rendering that has implicit state but the state is localized
    to running of that monad. (see Caramia.Render).
    .
    * Only vanilla OpenGL 3.3 required. Some extensions will be used if they are
      available.
    .
    Here are some curious features that you might find useful.
    .
    * This library plays nice with other OpenGL libraries. It does not mess up
        the implicit OpenGL state (except for aforementioned rendering monad).
    .
    * This library does not create an OpenGL context. You can use whatever
        library you want to create an OpenGL context as long as it can get an
        OpenGL 3.3 context. You may be interested at looking at the tests in
        this package to see how to use this with the `sdl2` package.
    .
    * Operations are in the `IO` monad. No messing around with custom monads.
    .
    (At least) the following OpenGL concepts are present in this library:
    .
    * Buffer objects (you can do low-level mapping and use raw pointers)
    .
    * Geometry, vertex and fragment shaders
    .
    * Indexed and non-indexed rendering
    .
    * Framebuffers
    .
    * Textures (with many topologies, 1D, 2D, 3D, texture arrays, cube textures;
        we also have buffer textures and multisampling textures)
    .
    * Vertex array objects
    .
    * Blending, stencil, depth and cull tests
    .
    * Instanced rendering
    .
    * Synchronization objects
    .
    Some notable missing features:
    .
    * Tesselation shaders. This is an OpenGL 4.x feature but we could add it.
    .
    * Using shaders with transform feedback.
    .
    * Multi-threaded rendering.
    .
    This library tries to avoid including obsolete or redundant features of OpenGL.
    .
    One major flaw(?) of this library is that OpenGL resources cannot be easily
    released promptly. This may or may not be a problem for you. OpenGL resources
    may refer to each other behind the scenes so if we implement a mechanism to
    release resources early, this mechanism needs to take care of resources
    referring to each other.
    .
    Expect bugs. While this library has been tested in some of the author's toy
    programs, the library currently lacks automatic tests.


source-repository head
    type:            git
    location:        https://github.com/Noeda/caramia.git

library
  exposed-modules:     Graphics.Caramia
                       Graphics.Caramia.Resource
                       Graphics.Caramia.Context
                       Graphics.Caramia.Buffer
                       Graphics.Caramia.VAO
                       Graphics.Caramia.Shader
                       Graphics.Caramia.Math
                       Graphics.Caramia.ImageFormats
                       Graphics.Caramia.Render
                       Graphics.Caramia.Texture
                       Graphics.Caramia.Memory
                       Graphics.Caramia.Framebuffer
                       Graphics.Caramia.Color
                       Graphics.Caramia.Blend
                       Graphics.Caramia.Prelude
                       Graphics.Caramia.Sync
                       Graphics.Caramia.Internal.ContextLocalData
                       Graphics.Caramia.Internal.TexStorage
                       Graphics.Caramia.Internal.OpenGLDebug
                       Graphics.Caramia.Internal.OpenGLCApi
                       Graphics.Caramia.Internal.Lens
                       Graphics.Caramia.Internal.FlextGL
                       Graphics.Caramia.Render.Internal
                       Graphics.Caramia.Framebuffer.Internal
                       Graphics.Caramia.Texture.Internal
                       Graphics.Caramia.ImageFormats.Internal
                       Graphics.Caramia.Shader.Internal
                       Graphics.Caramia.Buffer.Internal
                       Graphics.Caramia.Blend.Internal
                       Graphics.Caramia.VAO.Internal

  ghc-options:         -Wall -fno-warn-name-shadowing

  build-depends:       base >=4.6 && <5.0.0.0
                      ,bytestring   >=0.10 && <1.0
                      ,containers   >=0.5 && <1.0
                      ,vector       >=0.10 && <1.0
                      ,text         >=0.9 && <2.0
                      ,transformers >=0.4 && <1.0
                      ,semigroups   >=0.15 && <1.0
                      ,OpenGLRaw    >=1.5 && <2.0

  if !os(windows)
    build-depends:     unix >=2.7 && <3.0

  hs-source-dirs:      src
  default-language:    Haskell2010

  if os(darwin)
    frameworks:        OpenGL
    cpp-options:       -DMAC_OPENGL

-- This is just a dumping ground test that does stupid things. It's used to
-- check if things work at all.
test-suite smoke-test
  type:                exitcode-stdio-1.0
  main-is:             Main.hs
  ghc-options:         -Wall -fno-warn-name-shadowing -threaded
  hs-source-dirs:      demos/smoke-test
  build-depends:       base, caramia
                      ,sdl2 ==1.*
                      ,text >=0.9 && <2.0
  default-language:    Haskell2010

-- This one tests Caramia.Memory if it returns anything useful.
test-suite memory-info
  type:                exitcode-stdio-1.0
  main-is:             Main.hs
  ghc-options:         -Wall -fno-warn-name-shadowing -threaded
  hs-source-dirs:      demos/memory-info
  build-depends:       base, caramia
                      ,sdl2 ==1.*
  default-language:    Haskell2010

test-suite textures
  type:                exitcode-stdio-1.0
  main-is:             Main.hs
  ghc-options:         -Wall -fno-warn-name-shadowing -threaded
  hs-source-dirs:      demos/textures
  build-depends:       base, caramia
                      ,sdl2 ==1.*
  default-language:    Haskell2010