call-0.0: call.cabal
name: call
version: 0.0
synopsis: The call game engine
description: Call is a minimalistic game engine which supports 2D graphics and sounds.
homepage: https://github.com/fumieval/call
license: BSD3
license-file: LICENSE
author: Fumiaki Kinoshita
maintainer: Fumiaki Kinoshita <fumiexcel@gmail.com>
copyright: (c) Fumiaki Kinoshita 2014
category: Game
build-type: Simple
-- extra-source-files:
cabal-version: >=1.10
library
exposed-modules:
Call
Call.Types
Call.TH
Call.System
Call.Picture
Call.Component
Call.Component.Deck
Call.Internal.GLFW
Call.Data.Wave
Call.Data.Font
Call.Data.Bitmap
Call.Util
ghc-options: -Wall -fexcess-precision -O2 -threaded
other-extensions: Rank2Types, DeriveFunctor, DeriveFoldable, DeriveTraversable, DeriveDataTypeable, TemplateHaskell, CPP, GeneralizedNewtypeDeriving, MultiParamTypeClasses, TypeSynonymInstances, ScopedTypeVariables, FlexibleInstances, FlexibleContexts, KindSignatures, TypeFamilies, BangPatterns, ViewPatterns, LambdaCase, DataKinds, GADTs
build-depends:
base >=4.5 && <5,
transformers >=0.4 && <0.5,
control-bool >=0.2 && <0.3,
colors >=0.1 && <0.2,
linear >=1.10 && <1.11,
boundingboxes >=0.2 && <0.3,
template-haskell == 2.*,
directory,
filepath,
mtl >=2.0 && <2.7,
reflection >=1.5 && <1.6,
containers >=0.5 && <0.7,
vector >=0.9 && <0.13,
GLFW-b >=1.3 && <2,
lens >=4.0 && <5,
OpenGL == 2.9.*,
OpenGLRaw >=1.4 && <1.7,
JuicyPixels == 3.*,
JuicyPixels-util <0.3,
WAVE >=0.1 && <0.2,
freetype2 >=0.1 && <0.2,
random ==1.*,
hashable >=1.2 && <1.3,
objective >= 0.2 && <0.3,
bindings-portaudio
hs-source-dirs: src
default-language: Haskell2010