calamity-0.3.0.0: Calamity/Client/Client.hs
{-# OPTIONS_GHC -Wno-name-shadowing #-}
-- | The client
module Calamity.Client.Client (
react,
runBotIO,
runBotIO',
runBotIO'',
stopBot,
sendPresence,
events,
fire,
waitUntil,
waitUntilM,
CalamityEvent (Dispatch, ShutDown),
customEvt,
) where
import Calamity.Cache.Eff
import Calamity.Client.ShardManager
import Calamity.Client.Types
import Calamity.Gateway.DispatchEvents
import Calamity.Gateway.Intents
import Calamity.Gateway.Types
import Calamity.HTTP.Internal.Ratelimit
import Calamity.Types.TokenEff
import Calamity.Internal.ConstructorName
import Calamity.Internal.RunIntoIO
import qualified Calamity.Internal.SnowflakeMap as SM
import Calamity.Internal.UnixTimestamp
import Calamity.Internal.Updateable
import Calamity.Internal.Utils
import Calamity.Metrics.Eff
import Calamity.Types.LogEff
import Calamity.Types.Model.Channel
import Calamity.Types.Model.Guild
import Calamity.Types.Model.Presence (Presence (..))
import Calamity.Types.Model.User
import qualified Calamity.Types.Model.Voice as V
import Calamity.Types.Snowflake
import Calamity.Types.Token
import Control.Concurrent.Chan.Unagi
import Control.Concurrent.MVar
import Control.Concurrent.STM
import Control.Exception (SomeException)
import Control.Lens hiding ((<.>))
import Control.Monad
import Data.Default.Class
import Data.Dynamic
import Data.Foldable
import Data.Generics.Product.Subtype
import Data.IORef
import Data.Maybe
import Data.Proxy
import qualified Data.Text as T
import Data.Time.Clock.POSIX
import qualified Df1
import qualified Di.Core as DC
import qualified DiPolysemy as Di
import qualified Polysemy as P
import qualified Polysemy.Async as P
import qualified Polysemy.AtomicState as P
import qualified Polysemy.Error as P
import qualified Polysemy.Fail as P
import qualified Polysemy.Reader as P
import qualified Polysemy.Resource as P
import PyF
import TextShow (TextShow (showt))
timeA :: P.Member (P.Embed IO) r => P.Sem r a -> P.Sem r (Double, a)
timeA m = do
start <- P.embed getPOSIXTime
res <- m
end <- P.embed getPOSIXTime
let duration = fromRational . toRational $ end - start
pure (duration, res)
newClient :: Token -> Maybe (DC.Di Df1.Level Df1.Path Df1.Message) -> IO Client
newClient token initialDi = do
shards' <- newTVarIO []
numShards' <- newEmptyMVar
rlState' <- newRateLimitState
(inc, outc) <- newChan
ehidCounter <- newIORef 0
pure $
Client
shards'
numShards'
token
rlState'
inc
outc
ehidCounter
initialDi
-- | Create a bot, run your setup action, and then loop until the bot closes.
runBotIO ::
forall r a.
(P.Members '[P.Embed IO, P.Final IO, CacheEff, MetricEff, LogEff] r) =>
Token ->
-- | The intents the bot should use
Intents ->
P.Sem (SetupEff r) a ->
P.Sem r (Maybe StartupError)
runBotIO token intents = runBotIO' token intents Nothing
resetDi :: BotC r => P.Sem r a -> P.Sem r a
resetDi m = do
initialDi <- P.asks (^. #initialDi)
Di.local (`fromMaybe` initialDi) m
interpretRatelimitViaClient :: P.Member (P.Reader Client) r => P.Sem (RatelimitEff ': r) a -> P.Sem r a
interpretRatelimitViaClient =
P.interpret
( \case
GetRatelimitState -> P.asks (^. #rlState)
)
interpretTokenViaClient :: P.Member (P.Reader Client) r => P.Sem (TokenEff ': r) a -> P.Sem r a
interpretTokenViaClient =
P.interpret
( \case
GetBotToken -> P.asks (^. #token)
)
{- | Create a bot, run your setup action, and then loop until the bot closes.
This version allows you to specify the initial status
-}
runBotIO' ::
forall r a.
(P.Members '[P.Embed IO, P.Final IO, CacheEff, MetricEff, LogEff] r) =>
Token ->
-- | The intents the bot should use
Intents ->
-- | The initial status to send to the gateway
Maybe StatusUpdateData ->
P.Sem (SetupEff r) a ->
P.Sem r (Maybe StartupError)
runBotIO' token intents status setup = do
initialDi <- Di.fetch
client <- P.embed $ newClient token initialDi
handlers <- P.embed $ newTVarIO def
P.asyncToIOFinal . P.runAtomicStateTVar handlers . P.runReader client . interpretTokenViaClient . interpretRatelimitViaClient . Di.push "calamity" $ do
void $ Di.push "calamity-setup" setup
r <- shardBot status intents
case r of
Left e -> pure (Just e)
Right _ -> do
Di.push "calamity-loop" clientLoop
Di.push "calamity-stop" finishUp
pure Nothing
{- | Create a bot, run your setup action, and then loop until the bot closes.
This version only handles the @'P.Reader' 'Client'@ effect, allowing you to
handle the @'P.AtomicState' 'EventHandlers'@ yourself.
-}
runBotIO'' ::
forall r a.
( P.Members
'[ LogEff
, MetricEff
, CacheEff
, P.Reader Client
, P.AtomicState EventHandlers
, P.Embed IO
, P.Final IO
, P.Async
]
r
) =>
Token ->
-- | The intents the bot should use
Intents ->
-- | The initial status to send to the gateway
Maybe StatusUpdateData ->
P.Sem (RatelimitEff ': TokenEff ': P.Reader Client ': r) a ->
P.Sem r (Maybe StartupError)
runBotIO'' token intents status setup = do
initialDi <- Di.fetch
client <- P.embed $ newClient token initialDi
P.runReader client . interpretTokenViaClient . interpretRatelimitViaClient . Di.push "calamity" $ do
void $ Di.push "calamity-setup" setup
r <- shardBot status intents
case r of
Left e -> pure (Just e)
Right _ -> do
Di.push "calamity-loop" clientLoop
Di.push "calamity-stop" finishUp
pure Nothing
{- | Register an event handler, returning an action that removes the event handler from the bot.
Refer to 'EventType' for what events you can register, and 'EHType' for the
parameters the event handlers they receive.
You'll probably want @TypeApplications@ and need @DataKinds@ enabled to
specify the type of @s@.
==== Examples
Reacting to every message:
@
'react' @\''MessageCreateEvt' '$' \msg -> 'print' '$' "Got message: " '<>' 'show' msg
@
Reacting to a custom event:
@
data MyCustomEvt = MyCustomEvt 'Data.Text.Text' 'Message'
'react' @(\''CustomEvt' MyCustomEvt) $ \\(MyCustomEvt s m) ->
'void' $ 'Calamity.Types.Tellable.tell' @'Data.Text.Text' m ("Somebody told me to tell you about: " '<>' s)
@
==== Notes
This function is pretty bad for giving nasty type errors,
since if something doesn't match then 'EHType' might not get substituted,
which will result in errors about parameter counts mismatching.
-}
react ::
forall (s :: EventType) r.
(BotC r, ReactConstraints s) =>
(EHType s -> (P.Sem r) ()) ->
P.Sem r (P.Sem r ())
react handler = do
handler' <- bindSemToIO handler
ehidC <- P.asks (^. #ehidCounter)
id' <- P.embed $ atomicModifyIORef ehidC (\i -> (i + 1, i))
let handlers = makeEventHandlers (Proxy @s) id' (const () <.> handler')
P.atomicModify (handlers <>)
pure $ removeHandler @s id'
removeHandler :: forall (s :: EventType) r. (BotC r, RemoveEventHandler s) => Integer -> P.Sem r ()
removeHandler id' = P.atomicModify (removeEventHandler (Proxy @s) id')
{- | Fire an event that the bot will then handle.
==== Examples
Firing an event named \"my-event\":
@
'fire' '$' 'customEvt' @"my-event" ("aha" :: 'Data.Text.Text', msg)
@
-}
fire :: BotC r => CalamityEvent -> P.Sem r ()
fire e = do
inc <- P.asks (^. #eventsIn)
P.embed $ writeChan inc e
{- | Build a Custom CalamityEvent
The type of @a@ must match up with the event handler you want to receive it.
==== Examples
@
'customEvt' (MyCustomEvent "lol")
@
-}
customEvt :: forall a. Typeable a => a -> CalamityEvent
customEvt = Custom
-- | Get a copy of the event stream.
events :: BotC r => P.Sem r (OutChan CalamityEvent)
events = do
inc <- P.asks (^. #eventsIn)
P.embed $ dupChan inc
{- | Wait until an event satisfying a condition happens, then returns its
parameters.
The check function for this command is pure unlike 'waitUntilM'
This is what it would look like with @s ~ \''MessageCreateEvt'@:
@
'waitUntil' :: ('Message' -> 'Bool') -> 'P.Sem' r 'Message'
@
And for @s ~ \''MessageUpdateEvt'@:
@
'waitUntil' :: (('Message', 'Message') -> 'Bool') -> 'P.Sem' r ('Message', 'Message')
@
==== Examples
Waiting for a message containing the text \"hi\":
@
f = do msg \<\- 'waitUntil' @\''MessageCreateEvt' (\\m -> 'Data.Text.isInfixOf' "hi" $ m ^. #content)
print $ msg ^. #content
@
-}
waitUntil ::
forall (s :: EventType) r.
(BotC r, ReactConstraints s) =>
(EHType s -> Bool) ->
P.Sem r (EHType s)
waitUntil f = P.resourceToIOFinal $ do
result <- P.embed newEmptyMVar
P.bracket
(P.raise $ react @s (checker result))
P.raise
(const . P.embed $ takeMVar result)
where
checker :: MVar (EHType s) -> EHType s -> P.Sem r ()
checker result args = do
when (f args) $ do
P.embed $ putMVar result args
{- | Wait until an event satisfying a condition happens, then returns its
parameters
This is what it would look like with @s ~ \''MessageCreateEvt'@:
@
'waitUntilM' :: ('Message' -> 'P.Sem' r 'Bool') -> 'P.Sem' r 'Message'
@
And for @s ~ \''MessageUpdateEvt'@:
@
'waitUntilM' :: (('Message', 'Message') -> 'P.Sem' r 'Bool') -> 'P.Sem' r ('Message', 'Message')
@
==== Examples
Waiting for a message containing the text \"hi\":
@
f = do msg \<\- 'waitUntilM' @\''MessageCreateEvt' (\\m -> ('debug' $ "got message: " <> 'showt' msg) >> ('pure' $ 'Data.Text.isInfixOf' "hi" $ m ^. #content))
print $ msg ^. #content
@
-}
waitUntilM ::
forall (s :: EventType) r.
(BotC r, ReactConstraints s) =>
(EHType s -> P.Sem r Bool) ->
P.Sem r (EHType s)
waitUntilM f = P.resourceToIOFinal $ do
result <- P.embed newEmptyMVar
P.bracket
(P.raise $ react @s (checker result))
P.raise
(const . P.embed $ takeMVar result)
where
checker :: MVar (EHType s) -> EHType s -> P.Sem r ()
checker result args = do
res <- f args
when res $ do
P.embed $ putMVar result args
-- | Set the bot's presence on all shards.
sendPresence :: BotC r => StatusUpdateData -> P.Sem r ()
sendPresence s = do
shards <- P.asks (^. #shards) >>= P.embed . readTVarIO
for_ shards $ \(inc, _) ->
P.embed $ writeChan inc (SendPresence s)
-- | Initiate shutting down the bot.
stopBot :: BotC r => P.Sem r ()
stopBot = do
debug "stopping bot"
inc <- P.asks (^. #eventsIn)
P.embed $ writeChan inc ShutDown
finishUp :: BotC r => P.Sem r ()
finishUp = do
debug "finishing up"
shards <- P.asks (^. #shards) >>= P.embed . readTVarIO
for_ shards $ \(inc, _) ->
P.embed $ writeChan inc ShutDownShard
for_ shards $ \(_, shardThread) -> P.await shardThread
debug "bot has stopped"
{- | main loop of the client, handles fetching the next event, processing the
event and invoking its handler functions
-}
clientLoop :: BotC r => P.Sem r ()
clientLoop = do
outc <- P.asks (^. #eventsOut)
whileMFinalIO $ do
!evt' <- P.embed $ readChan outc
case evt' of
Dispatch !sid !evt -> handleEvent sid evt >> pure True
Custom d -> handleCustomEvent d >> pure True
ShutDown -> pure False
debug "leaving client loop"
handleCustomEvent :: forall a r. (Typeable a, BotC r) => a -> P.Sem r ()
handleCustomEvent d = do
eventHandlers <- P.atomicGet
let handlers = getCustomEventHandlers @a eventHandlers
for_ handlers (\h -> P.async . P.embed $ h d)
catchAllLogging :: BotC r => P.Sem r () -> P.Sem r ()
catchAllLogging m = do
r <- P.errorToIOFinal . P.fromExceptionSem @SomeException $ P.raise m
case r of
Right _ -> pure ()
Left e -> debug [fmt|got exception: {e:s}|]
handleEvent :: BotC r => Int -> DispatchData -> P.Sem r ()
handleEvent shardID data' = do
debug [fmt|"handling an event: {ctorName data'}"|]
eventHandlers <- P.atomicGet
actions <- P.runFail $ do
evtCounter <- registerCounter "events_received" [("type", T.pack $ ctorName data'), ("shard", showt shardID)]
void $ addCounter 1 evtCounter
cacheUpdateHisto <- registerHistogram "cache_update" mempty [10, 20 .. 100]
(time, res) <- timeA . resetDi $ handleEvent' eventHandlers data'
void $ observeHistogram time cacheUpdateHisto
pure res
eventHandleHisto <- registerHistogram "event_handle" mempty [10, 20 .. 100]
case actions of
Right actions -> for_ actions $ \action -> P.async $ do
(time, _) <- timeA . catchAllLogging $ P.embed action
void $ observeHistogram time eventHandleHisto
-- pattern match failures are usually stuff like events for uncached guilds, etc
Left err -> debug [fmt|Failed handling actions for event: {err:s}|]
handleEvent' ::
BotC r =>
EventHandlers ->
DispatchData ->
P.Sem (P.Fail ': r) [IO ()]
handleEvent' eh evt@(Ready rd@ReadyData {}) = do
updateCache evt
pure $ map ($ rd) (getEventHandlers @'ReadyEvt eh)
handleEvent' _ Resumed = pure []
handleEvent' eh evt@(ChannelCreate (DMChannel' chan)) = do
updateCache evt
Just newChan <- DMChannel' <<$>> getDM (getID chan)
pure $ map ($ newChan) (getEventHandlers @'ChannelCreateEvt eh)
handleEvent' eh evt@(ChannelCreate (GuildChannel' chan)) = do
updateCache evt
Just guild <- getGuild (getID chan)
Just newChan <- pure $ GuildChannel' <$> guild ^. #channels . at (getID chan)
pure $ map ($ newChan) (getEventHandlers @'ChannelCreateEvt eh)
handleEvent' eh evt@(ChannelUpdate (DMChannel' chan)) = do
Just oldChan <- DMChannel' <<$>> getDM (getID chan)
updateCache evt
Just newChan <- DMChannel' <<$>> getDM (getID chan)
pure $ map ($ (oldChan, newChan)) (getEventHandlers @'ChannelUpdateEvt eh)
handleEvent' eh evt@(ChannelUpdate (GuildChannel' chan)) = do
Just oldGuild <- getGuild (getID chan)
Just oldChan <- pure $ GuildChannel' <$> oldGuild ^. #channels . at (getID chan)
updateCache evt
Just newGuild <- getGuild (getID chan)
Just newChan <- pure $ GuildChannel' <$> newGuild ^. #channels . at (getID chan)
pure $ map ($ (oldChan, newChan)) (getEventHandlers @'ChannelUpdateEvt eh)
handleEvent' eh evt@(ChannelDelete (GuildChannel' chan)) = do
Just oldGuild <- getGuild (getID chan)
Just oldChan <- pure $ GuildChannel' <$> oldGuild ^. #channels . at (getID chan)
updateCache evt
pure $ map ($ oldChan) (getEventHandlers @'ChannelDeleteEvt eh)
handleEvent' eh evt@(ChannelDelete (DMChannel' chan)) = do
Just oldChan <- DMChannel' <<$>> getDM (getID chan)
updateCache evt
pure $ map ($ oldChan) (getEventHandlers @'ChannelDeleteEvt eh)
-- handleEvent' eh evt@(ChannelPinsUpdate ChannelPinsUpdateData { channelID, lastPinTimestamp }) = do
-- chan <- (GuildChannel' <$> os ^? #channels . at (coerceSnowflake channelID) . _Just)
-- <|> (DMChannel' <$> os ^? #dms . at (coerceSnowflake channelID) . _Just)
-- pure $ map (\f -> f chan lastPinTimestamp) (getEventHandlers @"channelpinsupdate" eh)
handleEvent' eh evt@(GuildCreate guild) = do
isNew <- not <$> isUnavailableGuild (getID guild)
updateCache evt
Just guild <- getGuild (getID guild)
pure $
map
($ (guild, if isNew then GuildCreateNew else GuildCreateAvailable))
(getEventHandlers @'GuildCreateEvt eh)
handleEvent' eh evt@(GuildUpdate guild) = do
Just oldGuild <- getGuild (getID guild)
updateCache evt
Just newGuild <- getGuild (getID guild)
pure $ map ($ (oldGuild, newGuild)) (getEventHandlers @'GuildUpdateEvt eh)
-- NOTE: Guild will be deleted in the new cache if unavailable was false
handleEvent' eh evt@(GuildDelete UnavailableGuild {id, unavailable}) = do
Just oldGuild <- getGuild id
updateCache evt
pure $
map
($ (oldGuild, if unavailable then GuildDeleteUnavailable else GuildDeleteRemoved))
(getEventHandlers @'GuildDeleteEvt eh)
handleEvent' eh evt@(GuildBanAdd BanData {guildID, user}) = do
Just guild <- getGuild guildID
updateCache evt
pure $ map ($ (guild, user)) (getEventHandlers @'GuildBanAddEvt eh)
handleEvent' eh evt@(GuildBanRemove BanData {guildID, user}) = do
Just guild <- getGuild guildID
updateCache evt
pure $ map ($ (guild, user)) (getEventHandlers @'GuildBanRemoveEvt eh)
-- NOTE: we fire this event using the guild data with old emojis
handleEvent' eh evt@(GuildEmojisUpdate GuildEmojisUpdateData {guildID, emojis}) = do
Just guild <- getGuild guildID
updateCache evt
pure $ map ($ (guild, emojis)) (getEventHandlers @'GuildEmojisUpdateEvt eh)
handleEvent' eh evt@(GuildIntegrationsUpdate GuildIntegrationsUpdateData {guildID}) = do
updateCache evt
Just guild <- getGuild guildID
pure $ map ($ guild) (getEventHandlers @'GuildIntegrationsUpdateEvt eh)
handleEvent' eh evt@(GuildMemberAdd gid member) = do
updateCache evt
Just guild <- getGuild gid
Just member <- pure $ guild ^. #members . at (getID member)
pure $ map ($ member) (getEventHandlers @'GuildMemberAddEvt eh)
handleEvent' eh evt@(GuildMemberRemove GuildMemberRemoveData {user, guildID}) = do
Just guild <- getGuild guildID
Just member <- pure $ guild ^. #members . at (getID user)
updateCache evt
pure $ map ($ member) (getEventHandlers @'GuildMemberRemoveEvt eh)
handleEvent' eh evt@(GuildMemberUpdate GuildMemberUpdateData {user, guildID}) = do
Just oldGuild <- getGuild guildID
Just oldMember <- pure $ oldGuild ^. #members . at (getID user)
updateCache evt
Just newGuild <- getGuild guildID
Just newMember <- pure $ newGuild ^. #members . at (getID user)
pure $ map ($ (oldMember, newMember)) (getEventHandlers @'GuildMemberUpdateEvt eh)
handleEvent' eh evt@(GuildMembersChunk GuildMembersChunkData {members, guildID}) = do
updateCache evt
Just guild <- getGuild guildID
let memberIDs = map (getID @Member) members
let members' = mapMaybe (\mid -> guild ^. #members . at mid) memberIDs
pure $ map ($ (guild, members')) (getEventHandlers @'GuildMembersChunkEvt eh)
handleEvent' eh evt@(GuildRoleCreate GuildRoleData {guildID, role}) = do
updateCache evt
Just guild <- getGuild guildID
Just role' <- pure $ guild ^. #roles . at (getID role)
pure $ map ($ (guild, role')) (getEventHandlers @'GuildRoleCreateEvt eh)
handleEvent' eh evt@(GuildRoleUpdate GuildRoleData {guildID, role}) = do
Just oldGuild <- getGuild guildID
Just oldRole <- pure $ oldGuild ^. #roles . at (getID role)
updateCache evt
Just newGuild <- getGuild guildID
Just newRole <- pure $ newGuild ^. #roles . at (getID role)
pure $ map ($ (newGuild, oldRole, newRole)) (getEventHandlers @'GuildRoleUpdateEvt eh)
handleEvent' eh evt@(GuildRoleDelete GuildRoleDeleteData {guildID, roleID}) = do
Just guild <- getGuild guildID
Just role <- pure $ guild ^. #roles . at roleID
updateCache evt
pure $ map ($ (guild, role)) (getEventHandlers @'GuildRoleDeleteEvt eh)
handleEvent' eh (InviteCreate d) = do
pure $ map ($ d) (getEventHandlers @'InviteCreateEvt eh)
handleEvent' eh (InviteDelete d) = do
pure $ map ($ d) (getEventHandlers @'InviteDeleteEvt eh)
handleEvent' eh evt@(MessageCreate msg user member) = do
updateCache evt
pure $ map ($ (msg, user, member)) (getEventHandlers @'MessageCreateEvt eh)
handleEvent' eh evt@(MessageUpdate msg user member) = do
oldMsg <- getMessage (getID msg)
updateCache evt
newMsg <- getMessage (getID msg)
let rawActions = map ($ (msg, user, member)) (getEventHandlers @'RawMessageUpdateEvt eh)
let actions = case (oldMsg, newMsg) of
(Just oldMsg', Just newMsg') ->
map ($ (oldMsg', newMsg', user, member)) (getEventHandlers @'MessageUpdateEvt eh)
_ -> []
pure $ rawActions <> actions
handleEvent' eh evt@(MessageDelete MessageDeleteData {id}) = do
oldMsg <- getMessage id
updateCache evt
let rawActions = map ($ id) (getEventHandlers @'RawMessageDeleteEvt eh)
let actions = case oldMsg of
Just oldMsg' ->
map ($ oldMsg') (getEventHandlers @'MessageDeleteEvt eh)
_ -> []
pure $ rawActions <> actions
handleEvent' eh evt@(MessageDeleteBulk MessageDeleteBulkData {ids}) = do
messages <- catMaybes <$> traverse getMessage ids
updateCache evt
let rawActions = map ($ ids) (getEventHandlers @'RawMessageDeleteBulkEvt eh)
let actions = map ($ messages) (getEventHandlers @'MessageDeleteBulkEvt eh)
pure $ rawActions <> actions
handleEvent' eh evt@(MessageReactionAdd reaction) = do
updateCache evt
msg <- getMessage (getID reaction)
user <- getUser (getID reaction)
chan <- case reaction ^. #guildID of
Just _ -> do
chan <- getGuildChannel (coerceSnowflake $ getID @Channel reaction)
pure (GuildChannel' <$> chan)
Nothing -> do
chan <- getDM (coerceSnowflake $ getID @Channel reaction)
pure (DMChannel' <$> chan)
let rawActions = map ($ reaction) (getEventHandlers @'RawMessageReactionAddEvt eh)
let actions = case (msg, user, chan) of
(Just msg', Just user', Just chan') ->
map ($ (msg', user', chan', reaction ^. #emoji)) (getEventHandlers @'MessageReactionAddEvt eh)
_ -> []
pure $ rawActions <> actions
handleEvent' eh evt@(MessageReactionRemove reaction) = do
msg <- getMessage (getID reaction)
updateCache evt
user <- getUser (getID reaction)
chan <- case reaction ^. #guildID of
Just _ -> do
chan <- getGuildChannel (coerceSnowflake $ getID @Channel reaction)
pure (GuildChannel' <$> chan)
Nothing -> do
chan <- getDM (coerceSnowflake $ getID @Channel reaction)
pure (DMChannel' <$> chan)
let rawActions = map ($ reaction) (getEventHandlers @'RawMessageReactionRemoveEvt eh)
let actions = case (msg, user, chan) of
(Just msg', Just user', Just chan') ->
map ($ (msg', user', chan', reaction ^. #emoji)) (getEventHandlers @'MessageReactionRemoveEvt eh)
_ -> []
pure $ rawActions <> actions
handleEvent' eh evt@(MessageReactionRemoveAll MessageReactionRemoveAllData {messageID}) = do
msg <- getMessage messageID
updateCache evt
let rawActions = map ($ messageID) (getEventHandlers @'RawMessageReactionRemoveAllEvt eh)
let actions = case msg of
Just msg' ->
map ($ msg') (getEventHandlers @'MessageReactionRemoveAllEvt eh)
_ -> []
pure $ rawActions <> actions
handleEvent' eh evt@(PresenceUpdate PresenceUpdateData {userID, presence = Presence {guildID}}) = do
Just oldGuild <- getGuild guildID
Just oldMember <- pure $ oldGuild ^. #members . at (coerceSnowflake userID)
updateCache evt
Just newGuild <- getGuild guildID
Just newMember <- pure $ newGuild ^. #members . at (coerceSnowflake userID)
let oldUser :: User = upcast oldMember
newUser :: User = upcast newMember
userUpdates =
if oldUser /= newUser
then map ($ (oldUser, newUser)) (getEventHandlers @'UserUpdateEvt eh)
else mempty
pure $ userUpdates <> map ($ (oldMember, newMember)) (getEventHandlers @'GuildMemberUpdateEvt eh)
handleEvent' eh (TypingStart TypingStartData {channelID, guildID, userID, timestamp = UnixTimestamp timestamp}) =
case guildID of
Just gid -> do
Just guild <- getGuild gid
Just chan <- pure $ GuildChannel' <$> guild ^. #channels . at (coerceSnowflake channelID)
pure $ map ($ (chan, userID, timestamp)) (getEventHandlers @'TypingStartEvt eh)
Nothing -> do
Just chan <- DMChannel' <<$>> getDM (coerceSnowflake channelID)
pure $ map ($ (chan, userID, timestamp)) (getEventHandlers @'TypingStartEvt eh)
handleEvent' eh evt@(UserUpdate _) = do
Just oldUser <- getBotUser
updateCache evt
Just newUser <- getBotUser
pure $ map ($ (oldUser, newUser)) (getEventHandlers @'UserUpdateEvt eh)
handleEvent' eh evt@(VoiceStateUpdate newVoiceState@V.VoiceState {guildID = Just guildID}) = do
oldVoiceState <- ((find ((== V.sessionID newVoiceState) . V.sessionID) . voiceStates) =<<) <$> getGuild guildID
updateCache evt
pure $ map ($ (oldVoiceState, newVoiceState)) (getEventHandlers @'VoiceStateUpdateEvt eh)
handleEvent' eh evt@(InteractionCreate interaction) = do
updateCache evt
pure $ map ($ interaction) (getEventHandlers @'InteractionEvt eh)
handleEvent' _ e = fail $ "Unhandled event: " <> show e
updateCache :: P.Members '[CacheEff, P.Fail] r => DispatchData -> P.Sem r ()
updateCache (Ready ReadyData {user, guilds}) = do
setBotUser user
for_ (map getID guilds) setUnavailableGuild
updateCache Resumed = pure ()
updateCache (ChannelCreate (DMChannel' chan)) =
setDM chan
updateCache (ChannelCreate (GuildChannel' chan)) =
updateGuild (getID chan) (#channels %~ SM.insert chan)
updateCache (ChannelUpdate (DMChannel' chan)) =
updateDM (getID chan) (update chan)
updateCache (ChannelUpdate (GuildChannel' chan)) =
updateGuild (getID chan) (#channels . ix (getID chan) %~ update chan)
updateCache (ChannelDelete (DMChannel' chan)) =
delDM (getID chan)
updateCache (ChannelDelete (GuildChannel' chan)) =
updateGuild (getID chan) (#channels %~ sans (getID chan))
updateCache (GuildCreate guild) = do
isNew <- isUnavailableGuild (getID guild)
when isNew $ delUnavailableGuild (getID guild)
setGuild guild
for_ (SM.fromList (guild ^.. #members . traverse . super)) setUser
updateCache (GuildUpdate guild) =
updateGuild (getID guild) (update guild)
updateCache (GuildDelete UnavailableGuild {id, unavailable}) =
if unavailable
then setUnavailableGuild id
else delGuild id
updateCache (GuildEmojisUpdate GuildEmojisUpdateData {guildID, emojis}) =
updateGuild guildID (#emojis .~ SM.fromList emojis)
updateCache (GuildMemberAdd gid member) = do
setUser (member ^. super)
updateGuild gid (#members . at (getID member) ?~ member)
updateCache (GuildMemberRemove GuildMemberRemoveData {guildID, user}) =
updateGuild guildID (#members %~ sans (getID user))
updateCache (GuildMemberUpdate GuildMemberUpdateData {guildID, roles = AesonVector roles, user, nick}) = do
setUser user
updateGuild guildID (#members . ix (getID user) %~ (#roles .~ roles) . (#nick .~ nick))
updateCache (GuildMembersChunk GuildMembersChunkData {guildID, members}) =
traverse_ (updateCache . GuildMemberAdd guildID) members
updateCache (GuildRoleCreate GuildRoleData {guildID, role}) =
updateGuild guildID (#roles %~ SM.insert role)
updateCache (GuildRoleUpdate GuildRoleData {guildID, role}) =
updateGuild guildID (#roles %~ SM.insert role)
updateCache (GuildRoleDelete GuildRoleDeleteData {guildID, roleID}) =
updateGuild guildID (#roles %~ sans roleID)
updateCache (MessageCreate !msg !_ !_) =
setMessage msg
-- I think it's for the best not to cache things here, instead the end user
-- can just cache manually which users and members they want
updateCache (MessageUpdate msg !_ !_) =
updateMessage (getID msg) (update msg)
updateCache (MessageDelete MessageDeleteData {id}) = delMessage id
updateCache (MessageDeleteBulk MessageDeleteBulkData {ids}) =
for_ ids delMessage
updateCache (MessageReactionAdd reaction) = do
isMe <- (\u -> Just (getID @User reaction) == (getID @User <$> u)) <$> getBotUser
updateMessage
(getID reaction)
( \m ->
case m ^. #reactions & filter ((== (reaction ^. #emoji)) . (^. #emoji)) of
[] -> m & #reactions <>~ [Reaction 1 isMe (reaction ^. #emoji)]
_ ->
m & #reactions . traverse . filtered ((== (reaction ^. #emoji)) . (^. #emoji))
%~ (#count +~ 1) . (#me ||~ isMe)
)
updateCache (MessageReactionRemove reaction) = do
isMe <- (\u -> Just (getID @User reaction) == (getID @User <$> u)) <$> getBotUser
updateMessage
(getID reaction)
( \m ->
m
& #reactions . traverse . filtered ((== (reaction ^. #emoji)) . (^. #emoji))
%~ (#count -~ 1) . (#me &&~ not isMe)
& #reactions %~ filter (\r -> r ^. #count /= 0)
)
updateCache (MessageReactionRemoveAll MessageReactionRemoveAllData {messageID}) =
updateMessage messageID (#reactions .~ mempty)
updateCache (PresenceUpdate PresenceUpdateData {userID, presence}) =
updateGuild (getID presence) (#presences . at userID ?~ presence)
updateCache (UserUpdate user) = setBotUser user
-- we don't handle group channels currently
updateCache (ChannelCreate (GroupChannel' _)) = pure ()
updateCache (ChannelUpdate (GroupChannel' _)) = pure ()
updateCache (ChannelDelete (GroupChannel' _)) = pure ()
-- these don't modify state
updateCache (GuildBanAdd _) = pure ()
updateCache (GuildBanRemove _) = pure ()
updateCache (GuildIntegrationsUpdate _) = pure ()
updateCache (TypingStart _) = pure ()
updateCache (ChannelPinsUpdate _) = pure ()
updateCache (WebhooksUpdate _) = pure ()
updateCache (InviteCreate _) = pure ()
updateCache (InviteDelete _) = pure ()
updateCache (VoiceStateUpdate voiceState@V.VoiceState {guildID = Just guildID}) =
updateGuild guildID (#voiceStates %~ updateVoiceStates)
where
updateVoiceStates [] = [voiceState]
updateVoiceStates (x : xs)
| V.sessionID x == V.sessionID voiceState = voiceState : xs
| otherwise = x : updateVoiceStates xs
-- we don't handle voice server update and direct voice connections currently
updateCache (VoiceStateUpdate V.VoiceState {guildID = Nothing}) = pure ()
updateCache (VoiceServerUpdate _) = pure ()
-- we don't update the cache from interactions
-- TODO: should we?
updateCache (InteractionCreate _) = pure ()