cal-layout-0.1.0.0: src/CalLayout.hs
module CalLayout (CalLayout(..), Dimension, getDimensions) where
import Data.List
import Data.Tree
type TimeUnit = Int
-- | Main interface for events.
class (Eq a) => CalLayout a where
start :: a -> TimeUnit
end :: a -> TimeUnit
-- | Dimension data type.
data Dimension = Dimension {
top :: Double
, left :: Double
, width :: Double
, height :: Double
} deriving (Show)
-- | Insert an event into a tree by calculating intersections.
insertEvent :: (CalLayout a) => a -> Tree a -> Tree a
insertEvent e n@(Node t t') = if e `intersects` t then Node t (insertEventForest e t') else n
where
-- | Given two events, check if they intersect.
intersects :: (CalLayout a) => a -> a -> Bool
intersects e e' = (start e >= start e' && start e < end e')
|| ((start e' == start e) || (end e' == end e))
-- | Given an event and a tree, check if the tree contains it.
treeContains :: (CalLayout a) => a -> Tree a -> Bool
treeContains e (Node e' []) = e == e'
treeContains e (Node e' trs) = e == e' || any (treeContains e) trs
-- | Insert an event in a forest.
insertEventForest :: (CalLayout a) => a -> Forest a -> Forest a
insertEventForest e [] = [Node e []]
insertEventForest e (x:xs) = let newx = insertEvent e x in
if treeContains e newx
then newx : xs
else x : insertEventForest e xs
-- | Make intersections forest by recursively using `insertEvent`.
-- we need to provide an initial member since a `Data.Tree` cannot be empty.
mkIntersectionsForest :: (CalLayout a) => [a] -> a -> Forest a
mkIntersectionsForest events initial = go (sortBy startSort events) initialTree
where
-- | The initial tree contains a root node with least and most start/end times
-- for capturing all intersections.
initialTree = Node initial []
-- | startSort first sorts by start time, then length of events
startSort e1 e2 | start e1 == start e2 = lengthSort e1 e2
| start e1 < start e2 = LT
| otherwise = GT
-- | Sorts by length of events
lengthSort e1 e2 | end e2 < end e1 = LT
| otherwise = GT
-- | Iterative function for constructing the forest
go [] (Node r f) = f -- skip `initial` root
go (e:es) forest = go es (insertEvent e forest)
-- | For a given forest, populate max depth and depth
-- we need those for calculating width/left respectively.
populateDepths :: Forest a -> [(a, Int, Int)]
populateDepths = concatMap populateDepth
where
calcDepth :: Tree a -> Int
calcDepth (Node _ []) = 0
calcDepth (Node _ x) = 1 + maximum (map calcDepth x)
squish :: Int -> Tree a -> [(a, Int, Int)] -> [(a, Int, Int)]
squish maxDepth n@(Node x ts) xs = (x, maxDepth, calcDepth n) : foldr (squish maxDepth) xs ts
populateDepth :: Tree a -> [(a, Int, Int)]
populateDepth t = squish (calcDepth t) t []
-- | Calculate dimensions for a forest.
calculateDimensions :: (CalLayout a) => Forest a -> [(a, Dimension)]
calculateDimensions forest = go (populateDepths forest)
where
go [] = []
go ((e, maxDepth, depth) : xs) = (e, Dimension top left width height) : go xs
where
-- top is straightforward.
top = fromIntegral $ start e
-- left is a little more complex, since it relies on depth.
left = width * fromIntegral depth
-- width is a little more complex, since it relies on max depth.
width = 100 / (1 + fromIntegral maxDepth)
-- height is straightforward.
height = fromIntegral $ end e - start e
-- | Helper wrapper for getting dimensions.
getDimensions :: (CalLayout a) => [a] -> a -> [(a, Dimension)]
getDimensions events initial = calculateDimensions $ mkIntersectionsForest events initial