bullet-0.2.1: cbits/HaskellBulletAPI.h
#define USE_PTHREADS 1
// Collision
// Dynamics
#include "btBulletDynamicsCommon.h"
// Gimpact
#include "BulletCollision/Gimpact/btGImpactShape.h"
#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
// MultiThreaded
/*
#include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
#include "BulletMultiThreaded/PlatformDefinitions.h"
//#ifdef USE_LIBSPE2
//#include "BulletMultiThreaded/SpuLibspe2Support.h"
//#elif defined (_WIN32)
//#include "BulletMultiThreaded/Win32ThreadSupport.h"
//#include "BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
//#elif defined (USE_PTHREADS)
#include "BulletMultiThreaded/PosixThreadSupport.h"
#include "BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
//#else
//other platforms run the parallel code sequentially (until pthread support or other parallel implementation is added)
//#include "BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
//#endif //USE_LIBSPE2
#include "BulletMultiThreaded/btParallelConstraintSolver.h"
#include "BulletMultiThreaded/SequentialThreadSupport.h"
*/
// SoftBody
#include "BulletSoftBody/btSoftBody.h"
#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
#include "BulletSoftBody/btSoftBodyHelpers.h"
#include "GLDebugDrawer.h"
//ConvexDecomposition
//#include "ConvexBuilder.h"
//GimpactUtils
//BulletFileLoader
//BulletWorldImporter