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bullet-0.2.1: bullet/vectormath/vmInclude.h

#ifndef __VM_INCLUDE_H
#define __VM_INCLUDE_H

#include "LinearMath/btScalar.h"

#if defined (USE_SYSTEM_VECTORMATH) || defined (__CELLOS_LV2__)
	#include <vectormath_aos.h>
#else //(USE_SYSTEM_VECTORMATH)
	#if defined (BT_USE_SSE) && defined (_WIN32)
		#include "sse/vectormath_aos.h"
	#else //all other platforms
		#include "scalar/vectormath_aos.h"
	#endif //(BT_USE_SSE) && defined (_WIN32)
#endif //(USE_SYSTEM_VECTORMATH)



typedef Vectormath::Aos::Vector3    vmVector3;
typedef Vectormath::Aos::Quat       vmQuat;
typedef Vectormath::Aos::Matrix3    vmMatrix3;
typedef Vectormath::Aos::Transform3 vmTransform3;
typedef Vectormath::Aos::Point3     vmPoint3;

#endif //__VM_INCLUDE_H