brillo-2.0.0: Brillo/Interface/IO/Game.hs
{-# LANGUAGE ExplicitForAll #-}
{-| This game mode lets you manage your own input. Pressing ESC will not abort the program.
You also don't get automatic pan and zoom controls like with `display`.
-}
module Brillo.Interface.IO.Game (
module Brillo.Data.Display,
module Brillo.Data.Picture,
module Brillo.Data.Color,
playIO,
Event (..),
Key (..),
SpecialKey (..),
MouseButton (..),
KeyState (..),
Modifiers (..),
)
where
import Brillo.Data.Color
import Brillo.Data.Display
import Brillo.Data.Picture
import Brillo.Internals.Interface.Backend
import Brillo.Internals.Interface.Game
-- | Play a game in a window, using IO actions to build the pictures.
playIO ::
forall world.
-- | Display mode.
Display ->
-- | Background color.
Color ->
-- | Number of simulation steps to take for each second of real time.
Int ->
-- | The initial world.
world ->
-- | An action to convert the world a picture.
(world -> IO Picture) ->
-- | A function to handle input events.
(Event -> world -> IO world) ->
{-| A function to step the world one iteration.
It is passed the period of time (in seconds) needing to be advanced.
-}
(Float -> world -> IO world) ->
IO ()
playIO
display
backColor
simResolution
worldStart
worldToPicture
worldHandleEvent
worldAdvance =
playWithBackendIO
defaultBackendState
display
backColor
simResolution
worldStart
worldToPicture
worldHandleEvent
worldAdvance
False