packages feed

brillo-2.0.0: Brillo/Interface/IO/Animate.hs

-- | Animate a picture in a window.
module Brillo.Interface.IO.Animate (
  module Brillo.Data.Display,
  module Brillo.Data.Picture,
  module Brillo.Data.Color,
  animateIO,
  animateFixedIO,
  Controller (..),
)
where

import Brillo.Data.Color
import Brillo.Data.Controller
import Brillo.Data.Display
import Brillo.Data.Picture
import Brillo.Internals.Interface.Animate
import Brillo.Internals.Interface.Backend


{-| Open a new window and display the given animation.

  Once the window is open you can use the same commands as with @display@.
-}
animateIO ::
  -- | Display mode.
  Display ->
  -- | Background color.
  Color ->
  {-| Function to produce the next frame of animation.
     It is passed the time in seconds since the program started.
  -}
  (Float -> IO Picture) ->
  -- | Callback to take the display controller.
  (Controller -> IO ()) ->
  IO ()
animateIO
  display
  backColor
  frameFunIO
  eatControllerIO =
    animateWithBackendIO
      defaultBackendState
      True -- pannable
      display
      backColor
      frameFunIO
      eatControllerIO


-- | Like `animateIO` but don't allow the display to be panned around.
animateFixedIO ::
  -- | Display mode.
  Display ->
  -- | Background color.
  Color ->
  {-| Function to produce the next frame of animation.
     It is passed the time in seconds since the program started.
  -}
  (Float -> IO Picture) ->
  -- | Callback to take the display controller.
  (Controller -> IO ()) ->
  IO ()
animateFixedIO
  display
  backColor
  frameFunIO
  eatControllerIO =
    animateWithBackendIO
      defaultBackendState
      False
      display
      backColor
      frameFunIO
      eatControllerIO