brillo-1.13.3: Brillo/Data/Color.hs
-- | Predefined and custom colors.
module Brillo.Data.Color (
-- ** Color data type
Color,
makeColor,
makeColorI,
rgbaOfColor,
-- ** Color functions
mixColors,
addColors,
dim,
bright,
light,
dark,
withRed,
withGreen,
withBlue,
withAlpha,
-- ** Pre-defined colors
greyN,
black,
white,
-- *** Primary
red,
green,
blue,
-- *** Secondary
yellow,
cyan,
magenta,
-- *** Tertiary
rose,
violet,
azure,
aquamarine,
chartreuse,
orange,
)
where
import Brillo.Rendering
-- Color functions ------------------------------------------------------------
-- | Mix two colors with the given ratios.
mixColors
:: Float
-- ^ Proportion of first color.
-> Float
-- ^ Proportion of second color.
-> Color
-- ^ First color.
-> Color
-- ^ Second color.
-> Color
-- ^ Resulting color.
mixColors m1 m2 c1 c2 =
let (r1, g1, b1, a1) = rgbaOfColor c1
(r2, g2, b2, a2) = rgbaOfColor c2
-- Normalise mixing proportions to ratios.
m12 = m1 + m2
m1' = m1 / m12
m2' = m2 / m12
-- Colors components should be added via sum of squares,
-- otherwise the result will be too dark.
r1s = r1 * r1
r2s = r2 * r2
g1s = g1 * g1
g2s = g2 * g2
b1s = b1 * b1
b2s = b2 * b2
in makeColor
(sqrt (m1' * r1s + m2' * r2s))
(sqrt (m1' * g1s + m2' * g2s))
(sqrt (m1' * b1s + m2' * b2s))
((m1 * a1 + m2 * a2) / m12)
{-| Add RGB components of a color component-wise,
then normalise them to the highest resulting one.
The alpha components are averaged.
-}
addColors :: Color -> Color -> Color
addColors c1 c2 =
let (r1, g1, b1, a1) = rgbaOfColor c1
(r2, g2, b2, a2) = rgbaOfColor c2
in normalizeColor
(r1 + r2)
(g1 + g2)
(b1 + b2)
((a1 + a2) / 2)
-- | Make a dimmer version of a color, scaling towards black.
dim :: Color -> Color
dim c =
let (r, g, b, a) = rgbaOfColor c
in makeColor (r / 1.2) (g / 1.2) (b / 1.2) a
-- | Make a brighter version of a color, scaling towards white.
bright :: Color -> Color
bright c =
let (r, g, b, a) = rgbaOfColor c
in makeColor (r * 1.2) (g * 1.2) (b * 1.2) a
-- | Lighten a color, adding white.
light :: Color -> Color
light c =
let (r, g, b, a) = rgbaOfColor c
in makeColor (r + 0.2) (g + 0.2) (b + 0.2) a
-- | Darken a color, adding black.
dark :: Color -> Color
dark c =
let (r, g, b, a) = rgbaOfColor c
in makeColor (r - 0.2) (g - 0.2) (b - 0.2) a
-------------------------------------------------------------------------------
-- | Set the red value of a `Color`.
withRed :: Float -> Color -> Color
withRed r c =
let (_, g, b, a) = rgbaOfColor c
in makeColor r g b a
-- | Set the green value of a `Color`.
withGreen :: Float -> Color -> Color
withGreen g c =
let (r, _, b, a) = rgbaOfColor c
in makeColor r g b a
-- | Set the blue value of a `Color`.
withBlue :: Float -> Color -> Color
withBlue b c =
let (r, g, _, a) = rgbaOfColor c
in makeColor r g b a
-- | Set the alpha value of a `Color`.
withAlpha :: Float -> Color -> Color
withAlpha a c =
let (r, g, b, _) = rgbaOfColor c
in makeColor r g b a
-- Pre-defined Colors ---------------------------------------------------------
{-| A greyness of a given order.
Range is 0 = black, to 1 = white.
-}
greyN :: Float -> Color
greyN n = makeRawColor n n n 1.0
black, white :: Color
black = makeRawColor 0.0 0.0 0.0 1.0
white = makeRawColor 1.0 1.0 1.0 1.0
-- Colors from the additive color wheel.
red, green, blue :: Color
red = makeRawColor 1.0 0.0 0.0 1.0
green = makeRawColor 0.0 1.0 0.0 1.0
blue = makeRawColor 0.0 0.0 1.0 1.0
-- secondary
yellow, cyan, magenta :: Color
yellow = addColors red green
cyan = addColors green blue
magenta = addColors red blue
-- tertiary
rose, violet, azure, aquamarine, chartreuse, orange :: Color
rose = addColors red magenta
violet = addColors magenta blue
azure = addColors blue cyan
aquamarine = addColors cyan green
chartreuse = addColors green yellow
orange = addColors yellow red
-------------------------------------------------------------------------------
-- | Normalise a color to the value of its largest RGB component.
normalizeColor :: Float -> Float -> Float -> Float -> Color
normalizeColor r g b a =
let m = maximum [r, g, b]
in makeColor (r / m) (g / m) (b / m) a