brillo-rendering-1.13.3: Brillo/Internals/Rendering/Bitmap.hs
{-# LANGUAGE DeriveDataTypeable #-}
{-# OPTIONS_HADDOCK hide #-}
-- | Helper functions for rendering bitmaps
module Brillo.Internals.Rendering.Bitmap (
Rectangle (..),
BitmapData (..),
BitmapFormat (..),
PixelFormat (..),
RowOrder (..),
bitmapPath,
freeBitmapData,
)
where
import Data.Data (Data, Typeable)
import Foreign (ForeignPtr, Ptr, Word8, free)
-- | Represents a rectangular section in a bitmap
data Rectangle
= Rectangle
{ rectPos :: (Int, Int)
-- ^ x- and y-pos in the bitmap in pixels
, rectSize :: (Int, Int)
-- ^ width/height of the area in pixelsi
}
deriving (Show, Read, Eq, Ord, Data, Typeable)
-- | Abstract 32-bit RGBA bitmap data.
data BitmapData
= BitmapData
{ bitmapDataLength :: Int -- length (in bytes)
, bitmapFormat :: BitmapFormat
, bitmapSize :: (Int, Int)
-- ^ width, height in pixels
, bitmapCacheMe :: Bool
, bitmapPointer :: ForeignPtr Word8
}
deriving (Eq, Data, Typeable)
{-| Description of how the bitmap is layed out in memory.
* Prior version of Brillo assumed `BitmapFormat BottomToTop PxABGR`
-}
data BitmapFormat
= BitmapFormat
{ rowOrder :: RowOrder
, pixelFormat :: PixelFormat
}
deriving (Eq, Data, Typeable, Show, Ord)
{-| Order of rows in an image are either:
* `TopToBottom` - the top row, followed by the next-lower row and so on.
* `BottomToTop` - the bottom row followed by the next-higher row and so on.
-}
data RowOrder
= TopToBottom
| BottomToTop
deriving (Eq, Data, Typeable, Show, Ord, Enum, Bounded)
-- | Pixel formats describe the order of the color channels in memory.
data PixelFormat
= PxRGBA
| PxABGR
deriving (Eq, Data, Typeable, Show, Ord, Enum, Bounded)
instance Show BitmapData where
show _ = "BitmapData"
-- | Generates the point path to display the bitmap centred
bitmapPath :: Float -> Float -> [(Float, Float)]
bitmapPath width height =
[ (-width', -height')
, (width', -height')
, (width', height')
, (-width', height')
]
where
width' = width / 2
height' = height / 2
-- | Frees the allocated memory given to OpenGL to avoid a memory leak
freeBitmapData :: Ptr Word8 -> IO ()
freeBitmapData = free
{-# INLINE freeBitmapData #-}