brick-1.5: src/Brick/Widgets/Dialog.hs
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE CPP #-}
-- | This module provides a simple dialog widget. You get to pick the
-- dialog title, if any, as well as its body and buttons.
--
-- Note that this dialog is really for simple use cases where you want
-- to get the user's answer to a question, such as "Would you like to
-- save changes before quitting?" As is typical in such cases, we assume
-- that this dialog box is used modally, meaning that while it is open
-- it is has exclusive input focus until it is closed.
--
-- If you require something more sophisticated, you'll need to build it
-- yourself. You might also consider seeing the 'Brick.Forms' module for
-- help with input management and see the implementation of this module
-- to see how to reproduce a dialog-style UI.
module Brick.Widgets.Dialog
( Dialog
, dialogTitle
, dialogButtons
, dialogWidth
-- * Construction and rendering
, dialog
, renderDialog
, getDialogFocus
, setDialogFocus
-- * Handling events
, handleDialogEvent
-- * Getting a dialog's current value
, dialogSelection
-- * Attributes
, dialogAttr
, buttonAttr
, buttonSelectedAttr
-- * Lenses
, dialogButtonsL
, dialogWidthL
, dialogTitleL
)
where
import Lens.Micro
import Lens.Micro.Mtl ((%=))
#if !(MIN_VERSION_base(4,11,0))
import Data.Monoid
#endif
import Data.List (intersperse, find)
import Graphics.Vty.Input (Event(..), Key(..))
import Brick.Focus
import Brick.Types
import Brick.Widgets.Core
import Brick.Widgets.Center
import Brick.Widgets.Border
import Brick.AttrMap
-- | Dialogs present a window with a title (optional), a body, and
-- buttons (optional). Dialog buttons are labeled with strings and map
-- to values of type 'a', which you choose.
--
-- Dialogs handle the following events by default with
-- handleDialogEvent:
--
-- * Tab or Right Arrow: select the next button
-- * Shift-tab or Left Arrow: select the previous button
data Dialog a n =
Dialog { dialogTitle :: Maybe (Widget n)
-- ^ The dialog title
, dialogButtons :: [(String, n, a)]
-- ^ The dialog buttons' labels, resource names, and values
, dialogWidth :: Int
-- ^ The maximum width of the dialog
, dialogFocus :: FocusRing n
-- ^ The focus ring for the dialog's buttons
}
suffixLenses ''Dialog
handleDialogEvent :: Event -> EventM n (Dialog a n) ()
handleDialogEvent ev = do
case ev of
EvKey (KChar '\t') [] -> dialogFocusL %= focusNext
EvKey KRight [] -> dialogFocusL %= focusNext
EvKey KBackTab [] -> dialogFocusL %= focusPrev
EvKey KLeft [] -> dialogFocusL %= focusPrev
_ -> return ()
-- | Set the focused button of a dialog.
setDialogFocus :: (Eq n) => n -> Dialog a n -> Dialog a n
setDialogFocus n d = d { dialogFocus = focusSetCurrent n $ dialogFocus d }
-- | Get the focused button of a dialog.
getDialogFocus :: Dialog a n -> Maybe n
getDialogFocus = focusGetCurrent . dialogFocus
-- | Create a dialog.
dialog :: (Eq n)
=> Maybe (Widget n)
-- ^ The dialog title
-> Maybe (n, [(String, n, a)])
-- ^ The currently-selected button resource name and the button
-- labels, resource names, and values to use for each button,
-- respectively
-> Int
-- ^ The maximum width of the dialog
-> Dialog a n
dialog title buttonData w =
let (r, buttons) = case buttonData of
Nothing ->
(focusRing [], [])
Just (focName, entries) ->
let ns = (\(_, n, _) -> n) <$> entries
in (focusSetCurrent focName $ focusRing ns, entries)
in Dialog title buttons w r
-- | The default attribute of the dialog
dialogAttr :: AttrName
dialogAttr = attrName "dialog"
-- | The default attribute for all dialog buttons
buttonAttr :: AttrName
buttonAttr = attrName "button"
-- | The attribute for the selected dialog button (extends 'dialogAttr')
buttonSelectedAttr :: AttrName
buttonSelectedAttr = buttonAttr <> attrName "selected"
-- | Render a dialog with the specified body widget. This renders the
-- dialog as a layer, which makes this suitable as a top-level layer in
-- your rendering function to be rendered on top of the rest of your
-- interface.
renderDialog :: (Ord n) => Dialog a n -> Widget n -> Widget n
renderDialog d body =
let buttonPadding = str " "
foc = focusGetCurrent $ dialogFocus d
mkButton (s, n, _) =
let att = if Just n == foc
then buttonSelectedAttr
else buttonAttr
csr = if Just n == foc
then putCursor n (Location (1,0))
else id
in csr $
clickable n $
withAttr att $
str $ " " <> s <> " "
buttons = hBox $ intersperse buttonPadding $
mkButton <$> (d^.dialogButtonsL)
doBorder = maybe border borderWithLabel (d^.dialogTitleL)
in centerLayer $
withDefAttr dialogAttr $
hLimit (d^.dialogWidthL) $
doBorder $
vBox [ body
, hCenter buttons
]
-- | Obtain the resource name and value associated with the dialog's
-- currently-selected button, if any. The result of this function is
-- probably what you want when someone presses 'Enter' in a dialog.
dialogSelection :: (Eq n) => Dialog a n -> Maybe (n, a)
dialogSelection d = do
n' <- focusGetCurrent $ dialogFocus d
let matches (_, n, _) = n == n'
(_, n, a) <- find matches (d^.dialogButtonsL)
return (n, a)