brick-0.59: src/Brick/Widgets/Internal.hs
{-# LANGUAGE BangPatterns #-}
module Brick.Widgets.Internal
( renderFinal
, cropToContext
, cropResultToContext
, renderDynBorder
)
where
#if !MIN_VERSION_base(4,8,0)
import Control.Applicative
#endif
import Lens.Micro ((^.), (&), (%~))
import Control.Monad.Trans.State.Lazy
import Control.Monad.Trans.Reader
import Data.Maybe (catMaybes)
import qualified Graphics.Vty as V
import Brick.Types
import Brick.Types.Internal
import Brick.AttrMap
import Brick.Widgets.Border.Style
import Brick.BorderMap (BorderMap)
import qualified Brick.BorderMap as BM
renderFinal :: AttrMap
-> [Widget n]
-> V.DisplayRegion
-> ([CursorLocation n] -> Maybe (CursorLocation n))
-> RenderState n
-> (RenderState n, V.Picture, Maybe (CursorLocation n), [Extent n])
renderFinal aMap layerRenders (w, h) chooseCursor rs =
(newRS, picWithBg, theCursor, concat layerExtents)
where
(layerResults, !newRS) = flip runState rs $ sequence $
(\p -> runReaderT p ctx) <$>
(render <$> cropToContext <$> layerRenders)
ctx = Context { ctxAttrName = mempty
, availWidth = w
, availHeight = h
, windowWidth = w
, windowHeight = h
, ctxBorderStyle = defaultBorderStyle
, ctxAttrMap = aMap
, ctxDynBorders = False
}
pic = V.picForLayers $ uncurry V.resize (w, h) <$> (^.imageL) <$> layerResults
-- picWithBg is a workaround for runaway attributes.
-- See https://github.com/coreyoconnor/vty/issues/95
picWithBg = pic { V.picBackground = V.Background ' ' V.defAttr }
layerCursors = (^.cursorsL) <$> layerResults
layerExtents = reverse $ (^.extentsL) <$> layerResults
theCursor = chooseCursor $ concat layerCursors
-- | After rendering the specified widget, crop its result image to the
-- dimensions in the rendering context.
cropToContext :: Widget n -> Widget n
cropToContext p =
Widget (hSize p) (vSize p) (render p >>= cropResultToContext)
cropResultToContext :: Result n -> RenderM n (Result n)
cropResultToContext result = do
c <- getContext
return $ result & imageL %~ cropImage c
& cursorsL %~ cropCursors c
& extentsL %~ cropExtents c
& bordersL %~ cropBorders c
cropImage :: Context -> V.Image -> V.Image
cropImage c = V.crop (max 0 $ c^.availWidthL) (max 0 $ c^.availHeightL)
cropCursors :: Context -> [CursorLocation n] -> [CursorLocation n]
cropCursors ctx cs = catMaybes $ cropCursor <$> cs
where
-- A cursor location is removed if it is not within the region
-- described by the context.
cropCursor c | outOfContext c = Nothing
| otherwise = Just c
outOfContext c =
or [ c^.cursorLocationL.locationRowL < 0
, c^.cursorLocationL.locationColumnL < 0
, c^.cursorLocationL.locationRowL >= ctx^.availHeightL
, c^.cursorLocationL.locationColumnL >= ctx^.availWidthL
]
cropExtents :: Context -> [Extent n] -> [Extent n]
cropExtents ctx es = catMaybes $ cropExtent <$> es
where
-- An extent is cropped in places where it is not within the
-- region described by the context.
--
-- If its entirety is outside the context region, it is dropped.
--
-- Otherwise its size and upper left corner are adjusted so that
-- they are contained within the context region.
cropExtent (Extent n (Location (c, r)) (w, h)) =
-- First, clamp the upper-left corner to at least (0, 0).
let c' = max c 0
r' = max r 0
-- Then, determine the new lower-right corner based on
-- the clamped corner.
endCol = c' + w
endRow = r' + h
-- Then clamp the lower-right corner based on the
-- context
endCol' = min (ctx^.availWidthL) endCol
endRow' = min (ctx^.availHeightL) endRow
-- Then compute the new width and height from the
-- clamped lower-right corner.
w' = endCol' - c'
h' = endRow' - r'
e = Extent n (Location (c', r')) (w', h')
in if w' < 0 || h' < 0
then Nothing
else Just e
cropBorders :: Context -> BorderMap DynBorder -> BorderMap DynBorder
cropBorders ctx = BM.crop Edges
{ eTop = 0
, eBottom = availHeight ctx - 1
, eLeft = 0
, eRight = availWidth ctx - 1
}
renderDynBorder :: DynBorder -> V.Image
renderDynBorder db = V.char (dbAttr db) . ($dbStyle db) $ case bsDraw <$> dbSegments db of
-- top bot left right
Edges False False False False -> const ' ' -- dunno lol (but should never happen, so who cares)
Edges False False _ _ -> bsHorizontal
Edges _ _ False False -> bsVertical
Edges False True False True -> bsCornerTL
Edges False True True False -> bsCornerTR
Edges True False False True -> bsCornerBL
Edges True False True False -> bsCornerBR
Edges False True True True -> bsIntersectT
Edges True False True True -> bsIntersectB
Edges True True False True -> bsIntersectL
Edges True True True False -> bsIntersectR
Edges True True True True -> bsIntersectFull