brainfuck-monad-0.5.2: Control/Monad/BrainFuck.hs
{-# LANGUAGE DeriveFunctor #-}
module Control.Monad.BrainFuck where
import qualified Control.Monad as M
import Control.Monad (ap)
import qualified Data.Char as Char
import Data.Word (Word8)
import System.Process
import System.IO
import System.Exit
import System.Directory
newtype BrainFuck a = BrainFuck (DataPointer -> ([Char], DataPointer, a))
deriving (Functor)
type DataPointer = Integer
-- | Retrieve the inner function
func :: BrainFuck f -> DataPointer -> ([Char], DataPointer, f)
func (BrainFuck f) = f
-- | Evaluate the monad and get a brainfuck program
brainfuck :: BrainFuck f -> String
brainfuck (BrainFuck f) = bytes where (bytes, _, _) = f 0
instance Monad BrainFuck where
a >>= b = BrainFuck $ \start -> let
(left, mid, val) = func a start
(right, end, ret) = func (b val) mid
in (left ++ right, end, ret)
instance Applicative BrainFuck where
pure v = BrainFuck $ \loc -> ([], loc, v)
(<*>) = ap
next, prev, incr, decr, output, input, open, close, debug :: BrainFuck ()
-- | move data pointer right
next = opcode' succ '>'
-- | move data pointer left
prev = opcode' pred '<'
-- | increment data
incr = opcode '+'
-- | decrement data
decr = opcode '-'
-- | output byte at data pointer
output = opcode '.'
-- | input byte, storing at data pointer
input = opcode ','
-- | if byte at data pointer is zero, jump to opcode after close
open = opcode '['
-- | if byte at data pointer is nonzero, jump to optoce after matching open
close = opcode ']'
-- | ignored if brainfuck machine does not support debugging
debug = opcode '#'
-- | Adds an arbitrary character to the program.
-- Should not be used directly.
opcode :: Char -> BrainFuck ()
opcode = opcode' id
-- | Adds an arbitrary character to the program,
-- and updates the data pointer.
-- Should not be used directly.
opcode' :: (DataPointer -> DataPointer) -> Char -> BrainFuck ()
opcode' f x = BrainFuck $ \loc -> ([x], f loc, ())
-- | The loop is only run if the data pointer doesn't point to 0.
--
-- On entry, the loop body is run, and then it loops, until the address
-- the data pointer originally pointed at has a value of 0.
--
-- Any change that the loop body makes to the address of the data pointer
-- is reset each time through the loop (and at the end). This is necessary
-- to keep the BrainFuck monad's DataPointer consistent no matter what
-- happens when running the loop.
loopUnless0 :: BrainFuck a -> BrainFuck a
loopUnless0 a = do
start <- addr
open
r <- a
setAddr start
close
return r
-- | Gets the current address of the data pointer.
addr :: BrainFuck DataPointer
addr = BrainFuck $ \loc -> ([], loc, loc)
-- | Moves the data pointer to a specific address.
setAddr :: Integer -> BrainFuck ()
setAddr n = do
a <- addr
if a > n
then prev >> setAddr n
else if a < n
then next >> setAddr n
else return ()
-- | Runs an action with the data pointer temporarily set to an address,
-- then restores the data pointer.
withAddr :: Integer -> BrainFuck a -> BrainFuck a
withAddr n a = do
old <- addr
setAddr n
r <- a
setAddr old
return r
-- | Run an action multiple times.
multi :: BrainFuck () -> Int -> BrainFuck ()
multi c n = do
_ <- sequence (replicate n c)
return ()
add, sub :: Word8 -> BrainFuck ()
-- adds an byte to the byte at the data pointer (wraps on overflow)
add = multi incr . fromIntegral
-- subtracts an byte from the byte at the data pointer (wraps on underflow)
sub = multi decr . fromIntegral
-- | Zeros the current data cell.
zero :: BrainFuck ()
zero = loopUnless0 decr
-- | Changes the current data cell to contain a specific value.
-- (It can start at any value).
set :: Word8 -> BrainFuck ()
set n = do
zero
add n
-- | For higher-level programming in brainfuck, it's useful to have a way
-- to run a function, while allocating a memory cell, which is initialized
-- to contain 0.
--
-- This and many of the functions below assume that
-- cells to the left are in use, while cells to the right
-- are unused and may contain any data. Higher-level functions should
-- generally avoid changing the current cell, and should instead alloc
-- a new one to use.
alloc :: BrainFuck a -> BrainFuck a
alloc a = do
next
zero
cell <- addr
r <- a
setAddr cell
prev
return r
alloc' :: (DataPointer -> BrainFuck a) -> BrainFuck a
alloc' a = alloc $ addr >>= a
-- | Allocates a new memory cell, populates it with a Char, and runs
-- the action.
withChar :: Char.Char -> BrainFuck a -> BrainFuck a
withChar c a = alloc $ do
set $ fromIntegral $ Char.ord c
a
-- | Allocates a cell and uses it as the loop counter, starting from
-- the provided value. The action will continue running in a loop until
-- it decrements the counter to 0.
loopFrom :: Word8 -> (DataPointer -> BrainFuck ()) -> BrainFuck ()
loopFrom n a =
alloc' $ \i -> do
add n
loopUnless0 $
a i
-- | Runs an action in an infinite loop. The action can modify its
-- current memory cell, or allocate and use new ones, and will not
-- exit the loop.
forever :: BrainFuck a -> BrainFuck ()
forever a = loopFrom 1 $ \_i ->
alloc' $ \_scratch -> do
_ <- a
return ()
-- | Copies the value of a cell.
copy :: DataPointer -> DataPointer -> BrainFuck ()
copy src dest = do
withAddr dest zero
alloc' $ \tmp -> do
-- copy src to new and tmp, but this clobbers src
setAddr src
loopUnless0 $ do
decr
setAddr dest
incr
setAddr tmp
incr
-- put src back how it was
setAddr tmp
loopUnless0 $ do
decr
setAddr src
incr
-- | Runs the action with a new cell that is logically NOT
-- the value of the passed pointer.
withNot :: DataPointer -> BrainFuck () -> BrainFuck ()
withNot p a = alloc' $ \tmp1 -> do
copy p tmp1
alloc' $ \tmp2 -> do
incr
setAddr tmp1
loopUnless0 $ do
zero
setAddr tmp2
decr
setAddr tmp2
a
-- | Runs the action unless the data pointer points to 0.
unless0 :: DataPointer -> BrainFuck () -> BrainFuck ()
unless0 p a = do
start <- addr
alloc' $ \tmp -> do
copy p tmp
loopUnless0 $ do
setAddr start
a
setAddr tmp
zero -- don't loop
-- | Runs the action when the data pointer points to 0.
when0 :: DataPointer -> BrainFuck () -> BrainFuck ()
when0 p a = withNot p $
addr >>= flip unless0 a
-- | Monadic if; the first action is run if the data pointer points to 0,
-- else the second action is run.
if0 :: DataPointer -> (BrainFuck (), BrainFuck ()) -> BrainFuck ()
if0 p (y, n) = do
when0 p y
unless0 p n
-- | Adds the current and next data cells. The next cell is zeroed
-- and the sum is left in the current cell.
sumNext :: BrainFuck ()
sumNext = do
next
loopUnless0 $ do
prev
incr
next
decr
prev
-- | Multiplies the current data cell by some value. Uses and zeros some
-- of the following cells.
mult :: Word8 -> BrainFuck ()
mult y = do
x <- addr
alloc' $ \c1 -> do
-- Copy x to c1, and zero x.
setAddr x
loopUnless0 $ do
decr
setAddr c1
incr
setAddr c1
loopUnless0 $ do
decr
loopFrom y $ \_c2 -> do
decr
setAddr x
incr
-- | Displays a string. Tries to generate a fairly small brainfuck program,
-- using a few encoding tricks. The current cell is modified, and not
-- cleaned up at the end, so run using alloc if necessary.
display :: String -> BrainFuck ()
display s = start >>= go True (map Char.ord s)
where
-- Get to letter 104 ('a' is 97) quickly by multiplication.
start = do
zero
_x <- addr
add 13
mult 8
return (13 * 8)
go _ [] _ = return ()
go started (c:cs) n
| not started && delta > 13 = start >>= go True (c:cs)
| otherwise = do
if abs delta < c
then multi (if delta > 0 then incr else decr) (abs delta)
else set (fromIntegral c)
output
go False cs c
where
delta = c - n
-- | Prints out the alphabet, repeatedly, with some whitespace fun
-- to make it more interesting.
demo :: String
demo = brainfuck demo'
demo' :: BrainFuck ()
demo' = alloc' $ \tilt -> do
settilt
alloc' $ \tc -> do
decr -- set to 255
alloc' $ \wc -> do
copy tilt wc
forever $ alloc' $ \c -> do
set (fromIntegral start)
loopFrom (fromIntegral numchars) $ \_i -> do
decr
withAddr wc decr
when0 wc $ do
loopFrom 3 $ \_ -> do
decr
withChar ' ' output
copy tilt wc
withAddr tc decr
when0 tc $ do
withAddr tc decr
withAddr tilt decr
when0 tilt $ do
withAddr tilt
settilt
setAddr c
output
incr
where
start = Char.ord 'a'
end = Char.ord 'z'
numchars = end - start + 1
settilt = do
set 4
mult 5
-- | Copy input to output.
cat :: String
cat = brainfuck $ forever $ alloc $ input >> output
-- | Simple hello world.
helloworld :: String
helloworld = brainfuck $
M.forM_ "hello, world!" $
flip withChar output
-- | Optimized to use less space.
helloworld' :: String
helloworld' = optimize $ brainfuck $ display "hello, world!"
{-
euler1 :: BrainFuck
euler1 = alloc' $ \result -> alloc' $ \scratch -> do
let accum i = do
setAddr scratch
dup i
setAddr result
sumNext
let checkmod i n = alloc $ do
dup i
mod n
when0 $
accum i
loopFrom 1000 $ \i -> do
decr
alloc $ do
checkmod i 5
print0
unless0 $
checkmod 1 3
setAddr result
decimalOutput
-}
-- | Simple optimiser for brainfuck code.
optimize :: String -> String
optimize s = trimend $ go s [] s
where
go orig r [] =
let new = reverse r in
if new /= orig
then go new [] new
else new
go orig r ('>':'<':l) = go orig r l -- <> is a noop
go orig r ('<':'>':l) = go orig r l -- >< is a noop
go orig r ('+':'-':l) = go orig r l -- +- is a noop
go orig r ('-':'+':l) = go orig r l -- -+ is a noop
go orig r ('[':']':l) = go orig r l -- [] is a noop
-- [-] before , is a noop, because the read overwrites the value
go orig r ('[':'-':']':',':l) = go orig r (',':l)
-- so is + or - before ,
go orig r ('+':',':l) = go orig r (',':l)
go orig r ('-':',':l) = go orig r (',':l)
-- [-][-] is the same as [-]
go orig r ('[':'-':']':'[':'-':']':l) = go orig r ('[':'-':']':l)
-- [-] at start is noop, because memory starts empty
go orig [] ('[':'-':']':l) = go orig [] l
-- >[-] at start is generally a noop (for programs using alloc)
go orig [] ('>':'[':'-':']':l) = go orig [] l
go orig r (c:l) = go orig (c:r) l
-- Any sequence of > and < at the end of a program is a noop.
trimend = reverse . dropWhile (`elem` "><") . reverse
-- | Uses the MOVfuscator v1 to build a Linux executable from a BrainFuck
-- monad action. The executable is implemented entirely using the
-- MOV instruction. It may be a little slow, especially when loops are
-- involved.
--
-- Prereq: Clone https://github.com/xoreaxeaxeax/movfuscator, build the v1
-- brainfuck to MOV compiler (in the poc/) directory, and put it in PATH.
-- Also apt-get install nasm.
compile :: FilePath -> BrainFuck () -> IO ()
compile dest b = movfuscate b >>= nasm dest >>= ld dest
type ASM = String
movfuscate :: BrainFuck () -> IO ASM
movfuscate b = do
(Just hin, Just hout, Nothing, h) <- createProcess $
(proc "movfuscator" [])
{ std_out = CreatePipe
, std_in = CreatePipe
}
hPutStr hin $ optimize $ brainfuck b
hClose hin
asm <- hGetContents hout
writeFile "asm" asm
c <- waitForProcess h
case c of
ExitSuccess -> return ()
_ -> error ("movfuscator exited nonzero")
return asm
nasm :: FilePath -> ASM -> IO FilePath
nasm dest a = do
-- nasm needs a real file, can't use stdin
writeFile asmfile a
callProcess "nasm" ["-felf", asmfile, "-o", objfile]
removeFile asmfile
return objfile
where
asmfile = dest ++ ".asm"
objfile = dest ++ ".o"
ld :: FilePath -> FilePath -> IO ()
ld dest objfile = do
callProcess "ld" ["-melf_i386", objfile, "-o", dest]
removeFile objfile