boomslang-0.0.1: src/Game/Entity/Dot.hs
module Game.Entity.Dot
( Dot
, make
, radius
, color
, position
, direction
, velocity
, activity
, timestamp
)
where
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
import Data.Accessor.Template (deriveAccessors)
import Game.Entity.Dot.Activity (Activity)
import Vector (Vec)
import qualified Graphics.Rendering.OpenGL as GL
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
data Dot = Dot
{ radius_ :: !Double
, color_ :: !(GL.Color4 GL.GLfloat)
, position_ :: !Vec
, direction_ :: !Vec
, velocity_ :: !Double
, activity_ :: !Activity
, timestamp_ :: !Double
} deriving (Show, Eq, Ord)
$(deriveAccessors ''Dot)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
make
:: Double
-> GL.Color4 GL.GLfloat
-> Vec
-> Vec
-> Double
-> Activity
-> Double
-> Dot
make = Dot