board-games-0.3: board-games.cabal
Name: board-games
Version: 0.3
License: GPL
License-File: LICENSE
Author: Henning Thielemann <haskell@henning-thielemann.de>
Maintainer: Henning Thielemann <haskell@henning-thielemann.de>
Homepage: http://code.haskell.org/~thielema/games/
Category: Game, Web
Synopsis: Three games for inclusion in a web server
Description:
Three games that might run as CGI script in a web server:
Connect Four, Rows&Columns, Mastermind
.
Check running versions at
<http://www.henning-thielemann.de/VierGewinnt> and
<http://www.henning-thielemann.de/ZeilenSpalten>.
.
You can build an example web server by installing with
.
> cabal install board-games -fbuildExamples
.
Then start the server with
.
> ./dist/build/board-games/board-games
.
and play the games in your browser at the URL
<http://localhost:8080/>.
.
Currently the games use German texts.
I wanted to use gettext, but this is not thread-safe.
Tested-With: GHC==6.4.1, GHC==6.8.2, GHC==6.12.3
Cabal-Version: 1.14
Build-Type: Simple
Extra-Source-Files:
Makefile
Changes.md
Source-Repository head
type: darcs
location: http://code.haskell.org/~thielema/games/
Source-Repository this
tag: 0.3
type: darcs
location: http://code.haskell.org/~thielema/games/
Flag buildExamples
description: build example web server that runs the games
Flag splitBase
description: Choose the new smaller, split-up base package.
Library
Build-Depends:
html >=1.0 && <1.1,
cgi >=3001.1 && <3002,
non-empty >=0.2 && <0.4,
utility-ht >=0.0.3 && <0.1,
transformers >=0.2.2 && <0.6,
enummapset >=0.1 && <0.7,
QuickCheck >2.0 && <3.0
If flag(splitBase)
Build-Depends:
containers >=0.2 && <0.7,
random >=1.0 && <1.2,
array >=0.1 && <0.6,
base >= 2 && <5
Else
Build-Depends: base >= 1.0 && < 2
Default-Language: Haskell2010
GHC-Options: -Wall
Hs-Source-Dirs: src, private
Exposed-Modules:
Game.Tree
Game.VierGewinnt.HTML
Game.VierGewinnt.Text
Game.VierGewinnt
Game.ZeilenSpalten.HTML
Game.ZeilenSpalten
Game.Mastermind.HTML
Game.Mastermind
Game.Mastermind.CodeSet
Game.Mastermind.CodeSet.Union
Game.Mastermind.CodeSet.Tree
Game.Mastermind.NonEmptyEnumSet
Other-Modules:
Game.Utility
Executable board-games
Default-Language: Haskell2010
GHC-Options: -Wall
Hs-Source-Dirs: demo
Main-Is: Server.hs
Other-Modules: Server.Option
If flag(buildExamples)
Build-Depends:
board-games,
httpd-shed >=0.4 && <0.5,
network-uri >=2.6 && <2.7,
html,
cgi,
non-empty,
utility-ht,
transformers,
containers,
random,
array,
base
Else
Buildable: False
Test-Suite board-games-test
Type: exitcode-stdio-1.0
Default-Language: Haskell2010
GHC-Options: -Wall
Hs-Source-Dirs: test, private
Main-Is: Test.hs
Other-Modules:
Test.Mastermind
Game.Utility
Build-Depends:
board-games,
QuickCheck,
non-empty >=0.3.1,
utility-ht,
transformers,
enummapset,
containers,
random,
array,
base
Benchmark mastermind-strategy
Type: exitcode-stdio-1.0
Default-Language: Haskell2010
GHC-Options: -Wall -fwarn-missing-import-lists -threaded -rtsopts
Hs-Source-Dirs: benchmark, private
Main-Is: MastermindStrategy.hs
Other-Modules:
Game.Utility
Build-Depends:
board-games,
QuickCheck,
parallel >=3.2.1 && <3.3,
transformers,
enummapset,
containers,
random,
non-empty,
utility-ht,
base
Benchmark mastermind-benchmark
Type: exitcode-stdio-1.0
Default-Language: Haskell2010
GHC-Options: -Wall -fwarn-missing-import-lists -threaded
Hs-Source-Dirs: benchmark
Main-Is: MastermindSpeed.hs
Build-Depends:
board-games,
criterion >=0.6 && <1.6,
enummapset,
containers,
non-empty,
utility-ht,
base