bmp-1.1.0.0: Codec/BMP.hs
{-# LANGUAGE ScopedTypeVariables, PatternGuards #-}
-- | Reading and writing uncompressed BMP files.
--
-- Reading works for both uncompressed 24bit RGB WindowsV3 and 32bit RGBA WindowsV4 formats.
--
-- Writing is limited to the uncompressed 24bit RGB WindowsV3 format.
--
-- We don't support the plain OS/2 BitmapCoreHeader
-- and BitmapCoreHeader2 image headers, but I haven't yet seen one of these in the wild.
--
-- To write a file do something like:
--
-- > do let rgba = Data.ByteString.pack [some list of Word8s]
-- > let bmp = packRGBA32ToBMP width height rgba
-- > writeBMP fileName bmp
--
-- To read a file do something like:
--
-- > do Right bmp <- readBMP fileName
-- > let rgba = unpackBMPToRGBA32 bmp
-- > let (width, height) = bmpDimensions bmp
-- > ...
--
--
--
module Codec.BMP
( BMP (..)
, FileHeader (..)
, BitmapInfo (..)
, BitmapInfoV3 (..)
, BitmapInfoV4 (..)
, BitmapInfoV5 (..)
, Compression (..)
, CIEXYZ (..)
, Error (..)
, readBMP
, writeBMP
, hGetBMP
, hPutBMP
, packRGBA32ToBMP
, unpackBMPToRGBA32
, bmpDimensions)
where
import Codec.BMP.Base
import Codec.BMP.Error
import Codec.BMP.Unpack
import Codec.BMP.Pack
import Codec.BMP.FileHeader
import Codec.BMP.BitmapInfo
import Codec.BMP.BitmapInfoV3
import Codec.BMP.BitmapInfoV4
import Codec.BMP.BitmapInfoV5
import System.IO
import Data.ByteString as BS
import Data.ByteString.Lazy as BSL
import Data.Binary
import Data.Binary.Get
-- Reading ----------------------------------------------------------------------------------------
-- | Wrapper for `hGetBMP`
readBMP :: FilePath -> IO (Either Error BMP)
readBMP fileName
= do h <- openBinaryFile fileName ReadMode
hGetBMP h
-- | Get a BMP image from a file handle.
-- The file is checked for problems and unsupported features when read.
-- If there is anything wrong this gives an `Error` instead.
hGetBMP :: Handle -> IO (Either Error BMP)
hGetBMP h
= do -- load the file header.
buf <- BSL.hGet h sizeOfFileHeader
if (fromIntegral $ BSL.length buf) /= sizeOfFileHeader
then return $ Left ErrorReadOfFileHeaderFailed
else hGetBMP2 h (decode buf)
hGetBMP2 h fileHeader
-- Check the magic before doing anything else.
-- If the specified file is not a BMP file then we'd prefer to get
-- this error than a `ReadOfImageHeaderFailed`.
| fileHeaderType fileHeader /= bmpMagic
= return $ Left $ ErrorBadMagic (fileHeaderType fileHeader)
| otherwise
= do -- Next comes the image header.
-- The first word tells us which header format it is.
bufSize <- BSL.hGet h 4
let sizeHeader = runGet getWord32le bufSize
-- Load the rest of the image header
let sizeRest = fromIntegral sizeHeader - 4
bufRest <- BSL.hGet h sizeRest
if (fromIntegral $ BSL.length bufRest) /= sizeRest
then return $ Left ErrorReadOfImageHeaderFailed
else do
let bufHeader = BSL.append bufSize bufRest
hGetBMP3 h fileHeader sizeHeader bufHeader
hGetBMP3 h fileHeader sizeHeader bufHeader
| sizeHeader == 40
= do let info = decode bufHeader
case checkBitmapInfoV3 info of
Just err -> return $ Left err
Nothing -> hGetBMP4 h fileHeader (InfoV3 info)
(fromIntegral $ dib3ImageSize info)
| sizeHeader == 108
= do let info = decode bufHeader
case checkBitmapInfoV4 info of
Just err -> return $ Left err
Nothing -> hGetBMP4 h fileHeader (InfoV4 info)
(fromIntegral
$ dib3ImageSize
$ dib4InfoV3 info)
| sizeHeader == 124
= do let info = decode bufHeader
case checkBitmapInfoV5 info of
Just err -> return $ Left err
Nothing -> hGetBMP4 h fileHeader (InfoV5 info)
(fromIntegral
$ dib3ImageSize
$ dib4InfoV3
$ dib5InfoV4 info)
| otherwise
= return $ Left $ ErrorUnhandledBitmapHeaderSize (fromIntegral sizeHeader)
hGetBMP4 h fileHeader imageHeader sizeImage
= do -- load the image data.
imageData <- BS.hGet h sizeImage
if (fromIntegral $ BS.length imageData) /= sizeImage
then return $ Left ErrorReadOfImageDataFailed
else return
$ Right $ BMP
{ bmpFileHeader = fileHeader
, bmpBitmapInfo = imageHeader
, bmpRawImageData = imageData }
-- Writing ----------------------------------------------------------------------------------------
-- | Wrapper for `hPutBMP`
writeBMP :: FilePath -> BMP -> IO ()
writeBMP fileName bmp
= do h <- openBinaryFile fileName WriteMode
hPutBMP h bmp
hFlush h
-- | Put a BMP image to a file handle.
hPutBMP :: Handle -> BMP -> IO ()
hPutBMP h bmp
= do BSL.hPut h (encode $ bmpFileHeader bmp)
BSL.hPut h (encode $ bmpBitmapInfo bmp)
BS.hPut h $ bmpRawImageData bmp
-- | Get the width and height of an image.
-- It's better to use this function than to access the headers directly.
bmpDimensions :: BMP -> (Int, Int)
bmpDimensions bmp
= let info = getBitmapInfoV3 $ bmpBitmapInfo bmp
in ( fromIntegral $ dib3Width info
, fromIntegral $ dib3Height info)