blaze-builder-0.3.3.0: Blaze/ByteString/Builder/Internal/Buffer.hs
{-# LANGUAGE CPP, BangPatterns, Rank2Types #-}
#ifdef USE_MONO_PAT_BINDS
{-# LANGUAGE MonoPatBinds #-}
#endif
-- |
-- Module : Blaze.ByteString.Builder.Internal.Buffer
-- Copyright : (c) 2010 Simon Meier
-- License : BSD3-style (see LICENSE)
--
-- Maintainer : Simon Meier <iridcode@gmail.com>
-- Stability : experimental
-- Portability : tested on GHC only
--
-- Execution of the 'Put' monad and hence also 'Builder's with respect to
-- buffers.
--
module Blaze.ByteString.Builder.Internal.Buffer (
-- * Buffers
Buffer (..)
-- ** Status information
, freeSize
, sliceSize
, bufferSize
-- ** Creation and modification
, allocBuffer
, reuseBuffer
, nextSlice
, updateEndOfSlice
, execBuildStep
-- ** Conversion to bytestings
, unsafeFreezeBuffer
, unsafeFreezeNonEmptyBuffer
-- * Buffer allocation strategies
, BufferAllocStrategy
, allNewBuffersStrategy
, reuseBufferStrategy
-- * Executing puts respect to some monad
, runPut
) where
#ifdef HAS_FOREIGN_UNSAFE_MODULE
import Foreign (Word8, ForeignPtr, Ptr, plusPtr, minusPtr)
import Foreign.ForeignPtr.Unsafe (unsafeForeignPtrToPtr)
#else
import Foreign (unsafeForeignPtrToPtr, Word8, ForeignPtr, Ptr, plusPtr, minusPtr)
#endif
import qualified Data.ByteString as S
#ifdef BYTESTRING_IN_BASE
import qualified Data.ByteString.Base as S
#else
import qualified Data.ByteString.Internal as S
#endif
import Blaze.ByteString.Builder.Internal.Types
------------------------------------------------------------------------------
-- Buffers
------------------------------------------------------------------------------
-- | A buffer @Buffer fpbuf p0 op ope@ describes a buffer with the underlying
-- byte array @fpbuf..ope@, the currently written slice @p0..op@ and the free
-- space @op..ope@.
data Buffer = Buffer {-# UNPACK #-} !(ForeignPtr Word8) -- underlying pinned array
{-# UNPACK #-} !(Ptr Word8) -- beginning of slice
{-# UNPACK #-} !(Ptr Word8) -- next free byte
{-# UNPACK #-} !(Ptr Word8) -- first byte after buffer
-- | The size of the free space of the buffer.
freeSize :: Buffer -> Int
freeSize (Buffer _ _ op ope) = ope `minusPtr` op
-- | The size of the written slice in the buffer.
sliceSize :: Buffer -> Int
sliceSize (Buffer _ p0 op _) = op `minusPtr` p0
-- | The size of the whole byte array underlying the buffer.
bufferSize :: Buffer -> Int
bufferSize (Buffer fpbuf _ _ ope) =
ope `minusPtr` unsafeForeignPtrToPtr fpbuf
-- | @allocBuffer size@ allocates a new buffer of size @size@.
{-# INLINE allocBuffer #-}
allocBuffer :: Int -> IO Buffer
allocBuffer size = do
fpbuf <- S.mallocByteString size
let !pbuf = unsafeForeignPtrToPtr fpbuf
return $! Buffer fpbuf pbuf pbuf (pbuf `plusPtr` size)
-- | Resets the beginning of the next slice and the next free byte such that
-- the whole buffer can be filled again.
{-# INLINE reuseBuffer #-}
reuseBuffer :: Buffer -> Buffer
reuseBuffer (Buffer fpbuf _ _ ope) = Buffer fpbuf p0 p0 ope
where
p0 = unsafeForeignPtrToPtr fpbuf
-- | Convert the buffer to a bytestring. This operation is unsafe in the sense
-- that created bytestring shares the underlying byte array with the buffer.
-- Hence, depending on the later use of this buffer (e.g., if it gets reset and
-- filled again) referential transparency may be lost.
{-# INLINE unsafeFreezeBuffer #-}
unsafeFreezeBuffer :: Buffer -> S.ByteString
unsafeFreezeBuffer (Buffer fpbuf p0 op _) =
S.PS fpbuf (p0 `minusPtr` unsafeForeignPtrToPtr fpbuf) (op `minusPtr` p0)
-- | Convert a buffer to a non-empty bytestring. See 'unsafeFreezeBuffer' for
-- the explanation of why this operation may be unsafe.
{-# INLINE unsafeFreezeNonEmptyBuffer #-}
unsafeFreezeNonEmptyBuffer :: Buffer -> Maybe S.ByteString
unsafeFreezeNonEmptyBuffer buf
| sliceSize buf <= 0 = Nothing
| otherwise = Just $ unsafeFreezeBuffer buf
-- | Update the end of slice pointer.
{-# INLINE updateEndOfSlice #-}
updateEndOfSlice :: Buffer -- Old buffer
-> Ptr Word8 -- New end of slice
-> Buffer -- Updated buffer
updateEndOfSlice (Buffer fpbuf p0 _ ope) op' = Buffer fpbuf p0 op' ope
-- | Execute a build step on the given buffer.
{-# INLINE execBuildStep #-}
execBuildStep :: BuildStep a
-> Buffer
-> IO (BuildSignal a)
execBuildStep step (Buffer _ _ op ope) = runBuildStep step (BufRange op ope)
-- | Move the beginning of the slice to the next free byte such that the
-- remaining free space of the buffer can be filled further. This operation
-- is safe and can be used to fill the remaining part of the buffer after a
-- direct insertion of a bytestring or a flush.
{-# INLINE nextSlice #-}
nextSlice :: Int -> Buffer -> Maybe Buffer
nextSlice minSize (Buffer fpbuf _ op ope)
| ope `minusPtr` op <= minSize = Nothing
| otherwise = Just (Buffer fpbuf op op ope)
------------------------------------------------------------------------------
-- Buffer allocation strategies
------------------------------------------------------------------------------
-- | A buffer allocation strategy @(buf0, nextBuf)@ specifies the initial
-- buffer to use and how to compute a new buffer @nextBuf minSize buf@ with at
-- least size @minSize@ from a filled buffer @buf@. The double nesting of the
-- @IO@ monad helps to ensure that the reference to the filled buffer @buf@ is
-- lost as soon as possible, but the new buffer doesn't have to be allocated
-- too early.
type BufferAllocStrategy = (IO Buffer, Int -> Buffer -> IO (IO Buffer))
-- | The simplest buffer allocation strategy: whenever a buffer is requested,
-- allocate a new one that is big enough for the next build step to execute.
--
-- NOTE that this allocation strategy may spill quite some memory upon direct
-- insertion of a bytestring by the builder. Thats no problem for garbage
-- collection, but it may lead to unreasonably high memory consumption in
-- special circumstances.
allNewBuffersStrategy :: Int -- Minimal buffer size.
-> BufferAllocStrategy
allNewBuffersStrategy bufSize =
( allocBuffer bufSize
, \reqSize _ -> return (allocBuffer (max reqSize bufSize)) )
-- | An unsafe, but possibly more efficient buffer allocation strategy:
-- reuse the buffer, if it is big enough for the next build step to execute.
reuseBufferStrategy :: IO Buffer
-> BufferAllocStrategy
reuseBufferStrategy buf0 =
(buf0, tryReuseBuffer)
where
tryReuseBuffer reqSize buf
| bufferSize buf >= reqSize = return $ return (reuseBuffer buf)
| otherwise = return $ allocBuffer reqSize
------------------------------------------------------------------------------
-- Executing puts on a buffer
------------------------------------------------------------------------------
-- | Execute a put on a buffer.
--
-- TODO: Generalize over buffer allocation strategy.
{-# INLINE runPut #-}
runPut :: Monad m
=> (IO (BuildSignal a) -> m (BuildSignal a)) -- lifting of buildsteps
-> (Int -> Buffer -> m Buffer) -- output function for a guaranteedly non-empty buffer, the returned buffer will be filled next
-> (S.ByteString -> m ()) -- output function for guaranteedly non-empty bytestrings, that are inserted directly into the stream
-> Put a -- put to execute
-> Buffer -- initial buffer to be used
-> m (a, Buffer) -- result of put and remaining buffer
runPut liftIO outputBuf outputBS (Put put) =
runStep (put (finalStep))
where
finalStep x = buildStep $ \(BufRange op _) -> return $ Done op x
runStep step buf@(Buffer fpbuf p0 op ope) = do
let !br = BufRange op ope
signal <- liftIO $ runBuildStep step br
case signal of
Done op' x -> -- put completed, buffer partially runSteped
return (x, Buffer fpbuf p0 op' ope)
BufferFull minSize op' nextStep -> do
buf' <- outputBuf minSize (Buffer fpbuf p0 op' ope)
runStep nextStep buf'
InsertByteString op' bs nextStep
| S.null bs -> -- flushing of buffer required
outputBuf 1 (Buffer fpbuf p0 op' ope) >>= runStep nextStep
| p0 == op' -> do -- no bytes written: just insert bytestring
outputBS bs
runStep nextStep buf
| otherwise -> do -- bytes written, insert buffer and bytestring
buf' <- outputBuf 1 (Buffer fpbuf p0 op' ope)
outputBS bs
runStep nextStep buf'