bitvec-1.1.4.0: bench/Bench/Union.hs
module Bench.Union
( benchUnion
) where
import Data.Bit
import qualified Data.Bit.ThreadSafe as TS
import Data.Bits
import qualified Data.IntSet as IS
import qualified Data.Vector.Unboxed as U
import qualified Data.Vector.Unboxed.Mutable as MU
import System.Random
import Test.Tasty.Bench
randomBools :: [Bool]
randomBools
= map (> (0 :: Int))
. randoms
. mkStdGen
$ 42
randomVec :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a
randomVec f k = U.fromList (map f (take n randomBools))
where
n = 1 `shiftL` k
randomVec2 :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a
randomVec2 f k = U.fromList (map f (take n $ drop n randomBools))
where
n = 1 `shiftL` k
randomSet :: Int -> IS.IntSet
randomSet k = IS.fromAscList (map fst (filter snd (zip [0..] (take n randomBools))))
where
n = 1 `shiftL` k
randomSet2 :: Int -> IS.IntSet
randomSet2 k = IS.fromAscList (map fst (filter snd (zip [0..] (take n $ drop n randomBools))))
where
n = 1 `shiftL` k
benchUnion :: Int -> Benchmark
benchUnion k = bgroup (show (1 `shiftL` k :: Int))
[ bench "Bit" $ nf (\x -> unionBit (randomVec Bit k) x) (randomVec2 Bit k)
, bench "BitTS" $ nf (\x -> unionBitTS (randomVec TS.Bit k) x) (randomVec2 TS.Bit k)
, bench "Vector" $ nf (\x -> unionVector (randomVec id k) x) (randomVec2 id k)
, bench "IntSet" $ nf (unionIntSet (randomSet k)) (randomSet2 k)
]
unionBit :: U.Vector Bit -> U.Vector Bit -> U.Vector Bit
unionBit = zipBits (.|.)
unionBitTS :: U.Vector TS.Bit -> U.Vector TS.Bit -> U.Vector TS.Bit
unionBitTS = TS.zipBits (.|.)
unionVector :: U.Vector Bool -> U.Vector Bool -> U.Vector Bool
unionVector = U.zipWith (||)
unionIntSet :: IS.IntSet -> IS.IntSet -> IS.IntSet
unionIntSet = IS.union