bitvec-1.1.0.0: bench/Bench/Product.hs
module Bench.Product
( benchProduct
) where
import Data.Bit
import qualified Data.Bit.ThreadSafe as TS
import Data.Bits
import qualified Data.Vector.Unboxed as U
import qualified Data.Vector.Unboxed.Mutable as MU
import Gauge.Main
import System.Random
randomBools :: [Bool]
randomBools
= map (> (0 :: Int))
. randoms
. mkStdGen
$ 42
randomVec :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a
randomVec f k = U.fromList (map f (take n randomBools))
where
n = 1 `shiftL` k
randomVec2 :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a
randomVec2 f k = U.fromList (map f (take n $ drop n randomBools))
where
n = 1 `shiftL` k
randomInteger :: Int -> Integer
randomInteger k = toInteger $ toF2Poly $ randomVec Bit k
randomInteger2 :: Int -> Integer
randomInteger2 k = toInteger $ toF2Poly $ randomVec2 Bit k
benchProduct :: Int -> Benchmark
benchProduct k = bgroup (show (1 `shiftL` k :: Int))
[ bench "Bit/product" $ nf (\x -> (*) (toF2Poly $ randomVec Bit k) x) (toF2Poly $ randomVec2 Bit k)
, bench "Bit/productShort" $ nf (\x -> (*) (toF2Poly $ randomVec Bit k) x) (toF2Poly $ U.take 32 $ randomVec2 Bit k)
, bench "Bit/square" $ nf (\x -> (*) (toF2Poly $ randomVec Bit k) x) (toF2Poly $ randomVec Bit k)
, bench "Bit.TS/product" $ nf (\x -> (*) (TS.toF2Poly $ randomVec TS.Bit k) x) (TS.toF2Poly $ randomVec2 TS.Bit k)
, bench "Bit.TS/productShort" $ nf (\x -> (*) (TS.toF2Poly $ randomVec TS.Bit k) x) (TS.toF2Poly $ U.take 32 $ randomVec2 TS.Bit k)
, bench "Bit.TS/square" $ nf (\x -> (*) (TS.toF2Poly $ randomVec TS.Bit k) x) (TS.toF2Poly $ randomVec TS.Bit k)
, bench "Integer/product" $ nf (\x -> binMul (randomInteger k) x) (randomInteger2 k)
, bench "Integer/productShort" $ nf (\x -> binMul (randomInteger k) x) ((1 `shiftL` 32 - 1) .&. randomInteger2 k)
, bench "Integer/square" $ nf (\x -> binMul (randomInteger k) x) (randomInteger k)
]
binMul :: Integer -> Integer -> Integer
binMul = go 0
where
go :: Integer -> Integer -> Integer -> Integer
go acc _ 0 = acc
go acc x y = go (if odd y then acc `xor` x else acc) (x `shiftL` 1) (y `shiftR` 1)