bitvec-1.0.2.0: test/Tests/SetOps.hs
{-# LANGUAGE CPP #-}
{-# LANGUAGE RankNTypes #-}
#ifndef BITVEC_THREADSAFE
module Tests.SetOps where
#else
module Tests.SetOpsTS where
#endif
import Support ()
import Control.Monad
import Control.Monad.ST
import Data.Bit
import Data.Bits
import qualified Data.Vector.Unboxed as U
import qualified Data.Vector.Unboxed.Mutable as MU
import Test.Tasty
import Test.Tasty.QuickCheck hiding ((.&.))
setOpTests :: TestTree
setOpTests = testGroup
"Set operations"
[ testProperty "generalize" prop_generalize
, testProperty "zipBits" prop_zipBits
, testProperty "zipInPlace" prop_zipInPlace
, testProperty "invertBits" prop_invertBits
, testProperty "invertBitsWords" prop_invertBitsWords
, testProperty "invertInPlace" prop_invertInPlace
, testProperty "invertInPlace middle" prop_invertInPlace_middle
, testProperty "reverseBits" prop_reverseBits
, testProperty "reverseBitsWords" prop_reverseBitsWords
, testProperty "reverseInPlace" prop_reverseInPlace
, testProperty "reverseInPlace middle" prop_reverseInPlace_middle
, testProperty "selectBits" prop_selectBits_def
, testProperty "excludeBits" prop_excludeBits_def
, testProperty "countBits" prop_countBits_def
]
prop_generalize :: Fun (Bit, Bit) Bit -> Bit -> Bit -> Property
prop_generalize fun x y = curry (applyFun fun) x y === generalize (curry (applyFun fun)) x y
prop_union_def :: U.Vector Bit -> U.Vector Bit -> Property
prop_union_def xs ys =
zipBits (.|.) xs ys === U.zipWith (.|.) xs ys
prop_intersection_def :: U.Vector Bit -> U.Vector Bit -> Property
prop_intersection_def xs ys =
zipBits (.&.) xs ys === U.zipWith (.&.) xs ys
prop_difference_def :: U.Vector Bit -> U.Vector Bit -> Property
prop_difference_def xs ys =
zipBits diff xs ys === U.zipWith diff xs ys
where
diff x y = x .&. complement y
prop_symDiff_def :: U.Vector Bit -> U.Vector Bit -> Property
prop_symDiff_def xs ys =
zipBits xor xs ys === U.zipWith xor xs ys
prop_zipBits :: Fun (Bit, Bit) Bit -> U.Vector Bit -> U.Vector Bit -> Property
prop_zipBits fun xs ys =
U.zipWith f xs ys === zipBits (generalize f) xs ys
where
f = curry $ applyFun fun
prop_zipInPlace :: Fun (Bit, Bit) Bit -> U.Vector Bit -> U.Vector Bit -> Property
prop_zipInPlace fun xs ys =
U.zipWith f xs ys === U.take (min (U.length xs) (U.length ys)) (U.modify (zipInPlace (generalize f) xs) ys)
where
f = curry $ applyFun fun
prop_invertBits :: U.Vector Bit -> Property
prop_invertBits xs =
U.map complement xs === invertBits xs
prop_invertBitsWords :: U.Vector Word -> Property
prop_invertBitsWords ws =
U.map complement xs === invertBits xs
where
xs = castFromWords ws
prop_invertInPlace :: U.Vector Bit -> Property
prop_invertInPlace xs =
U.map complement xs === U.modify invertInPlace xs
prop_invertInPlace_middle :: NonNegative Int -> NonNegative Int -> NonNegative Int -> Property
prop_invertInPlace_middle (NonNegative from) (NonNegative len) (NonNegative excess) = runST $ do
let totalLen = from + len + excess
vec <- MU.new totalLen
forM_ [0 .. totalLen - 1] $ \i ->
MU.write vec i (Bit (odd i))
ref <- U.freeze vec
let middle = MU.slice from len vec
invertInPlace middle
wec <- U.unsafeFreeze vec
let refLeft = U.take from ref
wecLeft = U.take from wec
refRight = U.drop (from + len) ref
wecRight = U.drop (from + len) wec
pure $ refLeft === wecLeft .&&. refRight === wecRight
prop_reverseBits :: U.Vector Bit -> Property
prop_reverseBits xs =
U.reverse xs === reverseBits xs
prop_reverseBitsWords :: U.Vector Word -> Property
prop_reverseBitsWords ws =
U.reverse xs === reverseBits xs
where
xs = castFromWords ws
prop_reverseInPlace :: U.Vector Bit -> Property
prop_reverseInPlace xs =
U.reverse xs === U.modify reverseInPlace xs
prop_reverseInPlace_middle :: NonNegative Int -> NonNegative Int -> NonNegative Int -> Property
prop_reverseInPlace_middle (NonNegative from) (NonNegative len) (NonNegative excess) = runST $ do
let totalLen = from + len + excess
vec <- MU.new totalLen
forM_ [0 .. totalLen - 1] $ \i ->
MU.write vec i (Bit (odd i))
ref <- U.freeze vec
let middle = MU.slice from len vec
reverseInPlace middle
wec <- U.unsafeFreeze vec
let refLeft = U.take from ref
wecLeft = U.take from wec
refRight = U.drop (from + len) ref
wecRight = U.drop (from + len) wec
pure $ refLeft === wecLeft .&&. refRight === wecRight
select :: U.Unbox a => U.Vector Bit -> U.Vector a -> U.Vector a
select mask ws = U.map snd (U.filter (unBit . fst) (U.zip mask ws))
exclude :: U.Unbox a => U.Vector Bit -> U.Vector a -> U.Vector a
exclude mask ws = U.map snd (U.filter (not . unBit . fst) (U.zip mask ws))
prop_selectBits_def :: U.Vector Bit -> U.Vector Bit -> Property
prop_selectBits_def xs ys = selectBits xs ys === select xs ys
prop_excludeBits_def :: U.Vector Bit -> U.Vector Bit -> Property
prop_excludeBits_def xs ys = excludeBits xs ys === exclude xs ys
prop_countBits_def :: U.Vector Bit -> Property
prop_countBits_def xs = countBits xs === U.length (selectBits xs xs)
-------------------------------------------------------------------------------
generalize :: (Bit -> Bit -> Bit) -> (forall a. Bits a => a -> a -> a)
generalize f = case (f (Bit False) (Bit False), f (Bit False) (Bit True), f (Bit True) (Bit False), f (Bit True) (Bit True)) of
(Bit False, Bit False, Bit False, Bit False) -> \_ _ -> zeroBits
(Bit False, Bit False, Bit False, Bit True) -> \x y -> x .&. y
(Bit False, Bit False, Bit True, Bit False) -> \x y -> x .&. complement y
(Bit False, Bit False, Bit True, Bit True) -> \x _ -> x
(Bit False, Bit True, Bit False, Bit False) -> \x y -> complement x .&. y
(Bit False, Bit True, Bit False, Bit True) -> \_ y -> y
(Bit False, Bit True, Bit True, Bit False) -> \x y -> x `xor` y
(Bit False, Bit True, Bit True, Bit True) -> \x y -> x .|. y
(Bit True, Bit False, Bit False, Bit False) -> \x y -> complement (x .|. y)
(Bit True, Bit False, Bit False, Bit True) -> \x y -> complement (x `xor` y)
(Bit True, Bit False, Bit True, Bit False) -> \_ y -> complement y
(Bit True, Bit False, Bit True, Bit True) -> \x y -> x .|. complement y
(Bit True, Bit True, Bit False, Bit False) -> \x _ -> complement x
(Bit True, Bit True, Bit False, Bit True) -> \x y -> complement x .|. y
(Bit True, Bit True, Bit True, Bit False) -> \x y -> complement (x .&. y)
(Bit True, Bit True, Bit True, Bit True) -> \_ _ -> complement zeroBits