bitvec-1.0.1.0: bench/Bench/Product.hs
module Bench.Product
( benchProduct
) where
import Data.Bit
import qualified Data.Bit.ThreadSafe as TS
import Data.Bits
import qualified Data.Vector.Unboxed as U
import qualified Data.Vector.Unboxed.Mutable as MU
import Gauge.Main
import System.Random
randomBools :: [Bool]
randomBools
= map (\i -> if i > (0 :: Int) then True else False)
. randoms
. mkStdGen
$ 42
randomVec :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a
randomVec f k = U.fromList (map f (take n randomBools))
where
n = 1 `shiftL` k
randomVec2 :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a
randomVec2 f k = U.fromList (map f (take n $ drop n randomBools))
where
n = 1 `shiftL` k
benchProduct :: Int -> Benchmark
benchProduct k = bgroup (show (1 `shiftL` k :: Int))
[ bench "Bit/product" $ nf (\x -> productBit (randomVec Bit k) x) (randomVec2 Bit k)
, bench "Bit/productShort" $ nf (\x -> productBit (randomVec Bit k) x) (U.take 32 $ randomVec2 Bit k)
, bench "Bit/square" $ nf (\x -> productBit (randomVec Bit k) x) (randomVec Bit k)
, bench "Bit.TS/product" $ nf (\x -> productBitTS (randomVec TS.Bit k) x) (randomVec2 TS.Bit k)
, bench "Bit.TS/productShort" $ nf (\x -> productBitTS (randomVec TS.Bit k) x) (U.take 32 $ randomVec2 TS.Bit k)
, bench "Bit.TS/square" $ nf (\x -> productBitTS (randomVec TS.Bit k) x) (randomVec TS.Bit k)
]
productBit :: U.Vector Bit -> U.Vector Bit -> U.Vector Bit
productBit xs ys = unF2Poly (toF2Poly xs * toF2Poly ys)
productBitTS :: U.Vector TS.Bit -> U.Vector TS.Bit -> U.Vector TS.Bit
productBitTS xs ys = TS.unF2Poly (TS.toF2Poly xs * TS.toF2Poly ys)