bitvec-1.0.0.1: bench/Bench/Reverse.hs
module Bench.Reverse
( benchReverse
) where
import Data.Bit
import qualified Data.Bit.ThreadSafe as TS
import Data.Bits
import qualified Data.Vector.Unboxed as U
import qualified Data.Vector.Unboxed.Mutable as MU
import Gauge.Main
import System.Random
randomBools :: [Bool]
randomBools
= map (\i -> if i > (0 :: Int) then True else False)
. randoms
. mkStdGen
$ 42
randomVec :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a
randomVec f k = U.fromList (map f (take n randomBools))
where
n = 1 `shiftL` k
benchReverse :: Int -> Benchmark
benchReverse k = bgroup (show (1 `shiftL` k :: Int))
[ bench "Bit/reverseInPlace" $ nf reverseBit (randomVec Bit k)
, bench "Bit/reverse" $ nf reverseBit' (randomVec Bit k)
, bench "Bit.TS/reverseInPlace" $ nf reverseBitTS (randomVec TS.Bit k)
, bench "Bit.TS/reverse" $ nf reverseBitTS' (randomVec TS.Bit k)
, bench "Vector" $ nf reverseVector (randomVec id k)
]
reverseBit :: U.Vector Bit -> U.Vector Bit
reverseBit = U.modify reverseInPlace
reverseBit' :: U.Vector Bit -> U.Vector Bit
reverseBit' = U.reverse
reverseBitTS :: U.Vector TS.Bit -> U.Vector TS.Bit
reverseBitTS = U.modify TS.reverseInPlace
reverseBitTS' :: U.Vector TS.Bit -> U.Vector TS.Bit
reverseBitTS' = U.reverse
reverseVector :: U.Vector Bool -> U.Vector Bool
reverseVector = U.reverse