bitvec-1.0.0.1: bench/Bench/Intersection.hs
module Bench.Intersection
( benchIntersection
) where
import Data.Bit
import qualified Data.Bit.ThreadSafe as TS
import Data.Bits
import qualified Data.IntSet as IS
import qualified Data.Vector.Unboxed as U
import qualified Data.Vector.Unboxed.Mutable as MU
import Gauge.Main
import System.Random
randomBools :: [Bool]
randomBools
= map (\i -> if i > (0 :: Int) then True else False)
. randoms
. mkStdGen
$ 42
randomVec :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a
randomVec f k = U.fromList (map f (take n randomBools))
where
n = 1 `shiftL` k
randomVec2 :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a
randomVec2 f k = U.fromList (map f (take n $ drop n randomBools))
where
n = 1 `shiftL` k
randomSet :: Int -> IS.IntSet
randomSet k = IS.fromAscList (map fst (filter snd (zip [0..] (take n randomBools))))
where
n = 1 `shiftL` k
randomSet2 :: Int -> IS.IntSet
randomSet2 k = IS.fromAscList (map fst (filter snd (zip [0..] (take n $ drop n randomBools))))
where
n = 1 `shiftL` k
benchIntersection :: Int -> Benchmark
benchIntersection k = bgroup (show (1 `shiftL` k :: Int))
[ bench "Bit/zipBits" $ nf (intersectionBit (randomVec Bit k)) (randomVec2 Bit k)
, bench "Bit/zipWith" $ nf (intersectionBit' (randomVec Bit k)) (randomVec2 Bit k)
, bench "Bit.TS/zipBits" $ nf (intersectionBitTS (randomVec TS.Bit k)) (randomVec2 TS.Bit k)
, bench "Bit.TS/zipWith" $ nf (intersectionBitTS' (randomVec TS.Bit k)) (randomVec2 TS.Bit k)
, bench "Vector" $ nf (intersectionVector (randomVec id k)) (randomVec2 id k)
, bench "IntSet" $ nf (intersectionIntSet (randomSet k)) (randomSet2 k)
]
intersectionBit :: U.Vector Bit -> U.Vector Bit -> U.Vector Bit
intersectionBit = zipBits (.&.)
intersectionBit' :: U.Vector Bit -> U.Vector Bit -> U.Vector Bit
intersectionBit' = U.zipWith (\(Bit x) (Bit y) -> Bit (x && y))
intersectionBitTS :: U.Vector TS.Bit -> U.Vector TS.Bit -> U.Vector TS.Bit
intersectionBitTS = TS.zipBits (.&.)
intersectionBitTS' :: U.Vector TS.Bit -> U.Vector TS.Bit -> U.Vector TS.Bit
intersectionBitTS' = U.zipWith (\(TS.Bit x) (TS.Bit y) -> TS.Bit (x && y))
intersectionVector :: U.Vector Bool -> U.Vector Bool -> U.Vector Bool
intersectionVector = U.zipWith (&&)
intersectionIntSet :: IS.IntSet -> IS.IntSet -> IS.IntSet
intersectionIntSet = IS.union