bitmap-0.0.2: Data/Bitmap/Pure/Pixels.hs
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-- Module : Data.Bitmap.Pure.Pixels
-- Version : 0.0.2
-- License : BSD3
-- Copyright : (c) 2009-2010 Balazs Komuves
-- Author : Balazs Komuves
-- Maintainer : bkomuves (plus) hackage (at) gmail (dot) com
-- Stability : experimental
-- Portability : requires FFI and CPP
-- Tested with : GHC 6.10.1
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-- | Access to individual pixels. It isn't very efficient to handle bitmaps this way.
{-# LANGUAGE CPP #-}
module Data.Bitmap.Pure.Pixels
(
Bitmap1, Bitmap2, Bitmap3, Bitmap4
, bitmap1, bitmap2, bitmap3, bitmap4
--
, unsafeReadComponent
, unsafeReadComponents
--
, unsafeReadPixel
, unsafeReadPixel1
, unsafeReadPixel2
, unsafeReadPixel3
, unsafeReadPixel4
)
where
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import Control.Monad
import Control.Applicative
import Data.Word
import Foreign hiding (unsafePerformIO)
import Data.Bitmap.Base
import Data.Bitmap.Internal
import System.IO.Unsafe
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-- | Note that the resulting pointer is valid only within a line (because of the padding)
withComponentPtr
:: PixelComponent t
=> Bitmap t -- ^ the bitmap
-> Offset -- ^ position (x,y)
-> Int -- ^ channel index {0,1,...,nchannels-1}
-> (Ptr t -> IO a) -- ^ user action
-> IO a
withComponentPtr bm (x,y) ofs action =
withForeignPtr (bitmapPtr bm) $ \p -> do
let nchn = bitmapNChannels bm
rowsize = bitmapPaddedRowSizeInBytes bm
q = p `myPlusPtr` ( ( nchn*x + ofs ) * sizeOf (bitmapUndefined bm) + y * rowsize )
action q
--------------------------------------------------------------------------------
-- | Newtypes for bitmaps with a fixed number of channels (components per pixel)
newtype Bitmap1 t = Bitmap1 { fromBitmap1 :: Bitmap t }
newtype Bitmap2 t = Bitmap2 { fromBitmap2 :: Bitmap t }
newtype Bitmap3 t = Bitmap3 { fromBitmap3 :: Bitmap t }
newtype Bitmap4 t = Bitmap4 { fromBitmap4 :: Bitmap t }
bitmap1 :: Bitmap t -> Bitmap1 t
bitmap2 :: Bitmap t -> Bitmap2 t
bitmap3 :: Bitmap t -> Bitmap3 t
bitmap4 :: Bitmap t -> Bitmap4 t
bitmap1 bm = if bitmapNChannels bm == 1 then Bitmap1 bm else error "bitmap/bitmap1: number of channels is not 1"
bitmap2 bm = if bitmapNChannels bm == 2 then Bitmap2 bm else error "bitmap/bitmap2: number of channels is not 2"
bitmap3 bm = if bitmapNChannels bm == 3 then Bitmap3 bm else error "bitmap/bitmap3: number of channels is not 3"
bitmap4 bm = if bitmapNChannels bm == 4 then Bitmap4 bm else error "bitmap/bitmap4: number of channels is not 4"
instance BitmapClass Bitmap1 where
underlyingBitmap = fromBitmap1
instance BitmapClass Bitmap2 where
underlyingBitmap = fromBitmap2
instance BitmapClass Bitmap3 where
underlyingBitmap = fromBitmap3
instance BitmapClass Bitmap4 where
underlyingBitmap = fromBitmap4
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-- | It is not very efficient to read\/write lots of pixels this way.
unsafeReadComponent
:: PixelComponent t
=> Bitmap t -- ^ the bitmap
-> Offset -- ^ position (x,y)
-> Int -- ^ channel index {0,1,...,nchannels-1}
-> t
unsafeReadComponent bm xy ofs = unsafePerformIO $ withComponentPtr bm xy ofs $ peek
-- | Please note that the component array to read shouldn't cross
-- the boundary between lines.
unsafeReadComponents
:: PixelComponent t
=> Bitmap t -- ^ the bitmap
-> Offset -- ^ position (x,y)
-> Int -- ^ channel index {0,1,...,nchannels-1}
-> Int -- ^ the number of components to read
-> [t]
unsafeReadComponents bm xy ofs k = unsafePerformIO $ withComponentPtr bm xy ofs $ \p -> peekArray k p
unsafeReadPixel
:: PixelComponent t
=> Bitmap t -- ^ the bitmap
-> Offset -- ^ position (x,y)
-> [t]
unsafeReadPixel bm xy = unsafeReadComponents bm xy 0 (bitmapNChannels bm)
--------------------------------------------------------------------------------
unsafeReadPixel1 :: PixelComponent t => Bitmap1 t -> Offset -> t
unsafeReadPixel2 :: PixelComponent t => Bitmap2 t -> Offset -> (t,t)
unsafeReadPixel3 :: PixelComponent t => Bitmap3 t -> Offset -> (t,t,t)
unsafeReadPixel4 :: PixelComponent t => Bitmap4 t -> Offset -> (t,t,t,t)
unsafeReadPixel1 bm xy = unsafePerformIO $
withComponentPtr (fromBitmap1 bm) xy 0 $ \p -> liftM (\[x] -> x ) $ peekArray 1 p
unsafeReadPixel2 bm xy = unsafePerformIO $
withComponentPtr (fromBitmap2 bm) xy 0 $ \p -> liftM (\[x,y] -> (x,y) ) $ peekArray 2 p
unsafeReadPixel3 bm xy = unsafePerformIO $
withComponentPtr (fromBitmap3 bm) xy 0 $ \p -> liftM (\[x,y,z] -> (x,y,z) ) $ peekArray 3 p
unsafeReadPixel4 bm xy = unsafePerformIO $
withComponentPtr (fromBitmap4 bm) xy 0 $ \p -> liftM (\[x,y,z,w] -> (x,y,z,w)) $ peekArray 4 p
--------------------------------------------------------------------------------
-- restricted type
{-# SPECIALIZE myPlusPtr :: Ptr Word8 -> Int -> Ptr Word8 #-}
{-# SPECIALIZE myPlusPtr :: Ptr Float -> Int -> Ptr Float #-}
myPlusPtr :: Ptr a -> Int -> Ptr a
myPlusPtr = plusPtr
--------------------------------------------------------------------------------