bishbosh-0.1.4.0: src-test/BishBosh/Test/QuickCheck/StateProperty/Hashable.hs
{-
Copyright (C) 2021 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Defines tests.
-}
module BishBosh.Test.QuickCheck.StateProperty.Hashable(
-- * Constants
results
) where
import BishBosh.Test.QuickCheck.Model.Game()
import Control.Arrow((&&&))
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.StateProperty.Hashable as StateProperty.Hashable
import qualified BishBosh.Test.QuickCheck.Component.Zobrist as Test.QuickCheck.Component.Zobrist
import qualified Data.List
import qualified Test.QuickCheck
-- | The constant test-results for this data-type.
results :: IO [Test.QuickCheck.Result]
results = sequence [
let
f :: Test.QuickCheck.Component.Zobrist.Zobrist -> Model.Game.Game -> Test.QuickCheck.Property
f zobrist game = Test.QuickCheck.label "Hashable.prop_hash(Game)/unique" . areUnique . map (
StateProperty.Hashable.hash zobrist . (`Model.Game.applyQualifiedMove` game)
) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f,
let
f :: Test.QuickCheck.Component.Zobrist.Zobrist -> Model.Game.Game -> Test.QuickCheck.Property
f zobrist game = Test.QuickCheck.label "Hashable.prop_hash(Position)/unique" . areUnique . map (
StateProperty.Hashable.hash zobrist . Model.Game.mkPosition . (`Model.Game.applyQualifiedMove` game)
) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f,
let
f :: Test.QuickCheck.Component.Zobrist.Zobrist -> Model.Game.Game -> Test.QuickCheck.Property
f zobrist game = Test.QuickCheck.label "Hashable.prop_(hash(Game) == hash(Position))" . all (
uncurry (==) . (
StateProperty.Hashable.hash zobrist &&& StateProperty.Hashable.hash zobrist . Model.Game.mkPosition
) . (`Model.Game.applyQualifiedMove` game)
) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f,
let
f :: Test.QuickCheck.Component.Zobrist.Zobrist -> Model.Game.Game -> Test.QuickCheck.Property
f zobrist game = Test.QuickCheck.label "Hashable.prop_incrementalEvaluation" . all (
(
\game' -> StateProperty.Hashable.hash zobrist game' == Model.Game.updateIncrementalPositionHash game (
StateProperty.Hashable.hash zobrist game
) game' zobrist
) . (`Model.Game.applyQualifiedMove` game)
) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f
] where
areUnique :: Ord a => [a] -> Bool
areUnique = all ((== 1) . length) . Data.List.group . Data.List.sort