bishbosh-0.1.3.0: src-test/BishBosh/Test/QuickCheck/StateProperty/Mutator.hs
{-
Copyright (C) 2021 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Defines /QuickCheck/-properties.
-}
module BishBosh.Test.QuickCheck.StateProperty.Mutator(
-- * Constants
results,
-- * Functions
-- normalise
) where
import BishBosh.Test.QuickCheck.Component.Piece()
import BishBosh.Test.QuickCheck.Model.Game()
import Control.Arrow((&&&))
import Test.QuickCheck ((==>))
import qualified BishBosh.Attribute.MoveType as Attribute.MoveType
import qualified BishBosh.Cartesian.Coordinates as Cartesian.Coordinates
import qualified BishBosh.Component.Move as Component.Move
import qualified BishBosh.Component.QualifiedMove as Component.QualifiedMove
import qualified BishBosh.Component.Piece as Component.Piece
import qualified BishBosh.Component.Turn as Component.Turn
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.Property.Null as Property.Null
import qualified BishBosh.State.Board as State.Board
import qualified BishBosh.State.CoordinatesByRankByLogicalColour as State.CoordinatesByRankByLogicalColour
import qualified BishBosh.State.MaybePieceByCoordinates as State.MaybePieceByCoordinates
import qualified BishBosh.StateProperty.Mutator as StateProperty.Mutator
import qualified BishBosh.StateProperty.View as StateProperty.View
import qualified Data.Default
import qualified Data.Maybe
import qualified Test.QuickCheck
-- | Facilitate comparison.
normalise :: State.CoordinatesByRankByLogicalColour.CoordinatesByRankByLogicalColour -> State.CoordinatesByRankByLogicalColour.BareCoordinatesByRankByLogicalColour
normalise = State.CoordinatesByRankByLogicalColour.deconstruct . State.CoordinatesByRankByLogicalColour.sortCoordinates
-- | The constant test-results for this data-type.
results :: IO [Test.QuickCheck.Result]
results = sequence [
let
f :: Maybe Component.Piece.Piece -> Cartesian.Coordinates.Coordinates -> Test.QuickCheck.Property
f maybePiece coordinates = let
defineCoordinates :: StateProperty.Mutator.Mutator mutator => mutator -> mutator
defineCoordinates = StateProperty.Mutator.defineCoordinates maybePiece coordinates
in Test.QuickCheck.label "Mutator.prop_defineCoordinates" . uncurry (==) $ (normalise . StateProperty.View.translate . defineCoordinates . State.Board.getMaybePieceByCoordinates &&& normalise . defineCoordinates . State.Board.getCoordinatesByRankByLogicalColour) Data.Default.def
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 128 } f,
let
f :: Model.Game.Game -> Test.QuickCheck.Property
f game = not (
uncurry (||) $ (Model.Game.isTerminated &&& Property.Null.isNull) game
) ==> Test.QuickCheck.label "Mutator.prop_movePiece" . all (
\qualifiedMove -> let
(move, moveType) = Component.QualifiedMove.getMove &&& Component.QualifiedMove.getMoveType $ qualifiedMove
board = Model.Game.getBoard game
movePiece :: StateProperty.Mutator.Mutator mutator => mutator -> mutator
movePiece = StateProperty.Mutator.movePiece move (
Data.Maybe.fromJust . State.MaybePieceByCoordinates.dereference (State.Board.getMaybePieceByCoordinates board) $ Component.Move.getSource move
) (
Attribute.MoveType.getMaybePromotedRank moveType
) $ if Attribute.MoveType.isEnPassant moveType
then Left . Component.Move.getDestination . Component.QualifiedMove.getMove . Component.Turn.getQualifiedMove . Data.Maybe.fromJust $ Model.Game.maybeLastTurn game
else Right $ Attribute.MoveType.getMaybeExplicitlyTakenRank moveType
in uncurry (==) $ (
normalise . StateProperty.View.translate . movePiece . State.Board.getMaybePieceByCoordinates &&& normalise . movePiece . State.Board.getCoordinatesByRankByLogicalColour
) board
) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 128 } f
]