bishbosh-0.1.3.0: src-lib/BishBosh/State/EnPassantAbscissa.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Defines the file on which an En-passant option currently exists.
-}
module BishBosh.State.EnPassantAbscissa (
-- * Types
-- ** Data-types
EnPassantAbscissa(getAbscissa),
-- * Functions
-- ** Constructor
mkMaybeEnPassantAbscissa
) where
import qualified BishBosh.Attribute.Rank as Attribute.Rank
import qualified BishBosh.Cartesian.Coordinates as Cartesian.Coordinates
import qualified BishBosh.Colour.LogicalColour as Colour.LogicalColour
import qualified BishBosh.Component.Move as Component.Move
import qualified BishBosh.Component.Piece as Component.Piece
import qualified BishBosh.Component.QualifiedMove as Component.QualifiedMove
import qualified BishBosh.Component.Turn as Component.Turn
import qualified BishBosh.Component.Zobrist as Component.Zobrist
import qualified BishBosh.Property.FixedMembership as Property.FixedMembership
import qualified BishBosh.Property.Opposable as Property.Opposable
import qualified BishBosh.State.MaybePieceByCoordinates as State.MaybePieceByCoordinates
import qualified BishBosh.StateProperty.Hashable as StateProperty.Hashable
import qualified BishBosh.Type.Length as Type.Length
import qualified Control.DeepSeq
import qualified Data.Maybe
-- | Defines the file on which an En-passant option currently exists.
newtype EnPassantAbscissa = MkEnPassantAbscissa {
getAbscissa :: Type.Length.X -- ^ The file on which an En-passant option currently exists.
} deriving (Eq, Ord)
instance Control.DeepSeq.NFData EnPassantAbscissa where
rnf MkEnPassantAbscissa { getAbscissa = x } = Control.DeepSeq.rnf x
instance StateProperty.Hashable.Hashable EnPassantAbscissa where
listRandoms zobrist MkEnPassantAbscissa { getAbscissa = x } = return {-to List-monad-} $! Component.Zobrist.dereferenceRandomByEnPassantAbscissa zobrist x
-- | Constructor.
mkMaybeEnPassantAbscissa
:: Colour.LogicalColour.LogicalColour -- ^ The player who moves next, & who may have an En-passant capture-option.
-> State.MaybePieceByCoordinates.MaybePieceByCoordinates
-> Component.Turn.Turn -- ^ The last /turn/ taken.
-> Maybe EnPassantAbscissa
mkMaybeEnPassantAbscissa nextLogicalColour maybePieceByCoordinates lastTurn
| Component.Turn.isPawnDoubleAdvance lastTurn $! Property.Opposable.getOpposite nextLogicalColour
, let lastMoveDestination = Component.Move.getDestination . Component.QualifiedMove.getMove $! Component.Turn.getQualifiedMove lastTurn
, not $ null [
adjacentPawnCoordinates |
adjacentPawnCoordinates <- filter (
(== Just (Component.Piece.mkPawn nextLogicalColour)) . State.MaybePieceByCoordinates.dereference maybePieceByCoordinates -- Confirm the existence of an enemy Pawn.
) $ Cartesian.Coordinates.getAdjacents lastMoveDestination, -- Find locations from which a Pawn may mount an attack en-passant.
all (
\(direction, rank) -> rank `elem` Attribute.Rank.plodders || (
/= Just (Component.Piece.mkKing nextLogicalColour) -- Confirm that my King doesn't become checked.
) (
fmap snd {-piece-} . State.MaybePieceByCoordinates.findBlockingPiece maybePieceByCoordinates adjacentPawnCoordinates $ Property.Opposable.getOpposite direction -- Check whether there's a piece in the opposite direction through the vacated square.
)
) $ Data.Maybe.mapMaybe (
\direction -> (,) direction . snd {-rank-} <$> State.MaybePieceByCoordinates.findAttackerInDirection maybePieceByCoordinates nextLogicalColour adjacentPawnCoordinates direction -- Identify attacks passing through the square vacated by the attacking Pawn; the square occupied by the double advanced Pawn, wasn't an issue before it advanced, so it isn't if taken.
) Property.FixedMembership.members -- Consider all directions.
] {-list-comprehension-} = Just . MkEnPassantAbscissa $ Cartesian.Coordinates.getX lastMoveDestination
| otherwise = Nothing