bishbosh-0.1.3.0: src-lib/BishBosh/State/CastleableRooksByLogicalColour.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] The abscissae of those @Rook@s, for the player of each /logicalColour/, which can still participate in castling.
-}
module BishBosh.State.CastleableRooksByLogicalColour(
-- * Types
-- ** Type-synonyms
-- AbscissaeByLogicalColour,
TurnsByLogicalColour,
-- Transformation,
-- ** Data-types
CastleableRooksByLogicalColour(),
-- * Functions
-- sortByLogicalColour,
-- inferRooksCoordinates,
locateForLogicalColour,
-- ** Constructors
fromAssocs,
fromBoard,
fromTurnsByLogicalColour,
listIncrementalRandoms,
-- ** Mutators
-- castle,
-- relinquishCastlingRights,
-- removeX,
unify,
takeTurn,
-- ** Predicates
hasCastled,
canCastle,
-- canCastleWith',
canCastleWith,
cantConverge
) where
import Control.Arrow((&&&))
import qualified BishBosh.Attribute.MoveType as Attribute.MoveType
import qualified BishBosh.Attribute.Rank as Attribute.Rank
import qualified BishBosh.Cartesian.Abscissa as Cartesian.Abscissa
import qualified BishBosh.Cartesian.Coordinates as Cartesian.Coordinates
import qualified BishBosh.Cartesian.Ordinate as Cartesian.Ordinate
import qualified BishBosh.Colour.LogicalColour as Colour.LogicalColour
import qualified BishBosh.Component.Move as Component.Move
import qualified BishBosh.Component.Piece as Component.Piece
import qualified BishBosh.Component.QualifiedMove as Component.QualifiedMove
import qualified BishBosh.Component.Turn as Component.Turn
import qualified BishBosh.Component.Zobrist as Component.Zobrist
import qualified BishBosh.Data.Exception as Data.Exception
import qualified BishBosh.Property.ExtendedPositionDescription as Property.ExtendedPositionDescription
import qualified BishBosh.Property.FixedMembership as Property.FixedMembership
import qualified BishBosh.Property.ForsythEdwards as Property.ForsythEdwards
import qualified BishBosh.Property.Opposable as Property.Opposable
import qualified BishBosh.Property.Reflectable as Property.Reflectable
import qualified BishBosh.State.Board as State.Board
import qualified BishBosh.State.CoordinatesByRankByLogicalColour as State.CoordinatesByRankByLogicalColour
import qualified BishBosh.StateProperty.Hashable as StateProperty.Hashable
import qualified BishBosh.State.TurnsByLogicalColour as State.TurnsByLogicalColour
import qualified BishBosh.Type.Length as Type.Length
import qualified Control.Arrow
import qualified Control.DeepSeq
import qualified Control.Exception
import qualified Data.Char
import qualified Data.Default
import qualified Data.List
import qualified Data.List.Extra
import qualified Data.Maybe
import qualified Data.Ord
{- |
* For the players of each /logical colour/, identifies the abscissae of those @Rook@s which can still participate in castling (when other constraints are removed).
* Lack of an entry for the specified /logical colour/ implies that castling has already occurred, whereas a null list of abscissae implies that castling can no longer happen.
* N.B.: both the outer list (indexed by logical colour) & the inner list of abscissae, are kept ordered, otherwise the derived instance of 'Eq' would be unpredictable.
-}
type AbscissaeByLogicalColour = [(Colour.LogicalColour.LogicalColour, [Type.Length.X])]
-- | Ensure a predictable order, to facilitate '(==)'.
sortByLogicalColour :: AbscissaeByLogicalColour -> AbscissaeByLogicalColour
sortByLogicalColour = Data.List.sortBy $ Data.Ord.comparing fst {-logicalColour-}
-- | Update to account for the specified player castling.
castle :: Colour.LogicalColour.LogicalColour -> AbscissaeByLogicalColour -> AbscissaeByLogicalColour
castle logicalColour = filter $ (/= logicalColour) . fst {-logicalColour-} -- N.B.: if 'Data.List.deleteBy' took a simple predicate, it would have been ideal.
-- | Update to account for the specified player losing the right to castle.
relinquishCastlingRights :: Colour.LogicalColour.LogicalColour -> AbscissaeByLogicalColour -> AbscissaeByLogicalColour
relinquishCastlingRights logicalColour = map $ \pair@(logicalColour', _) -> (
if logicalColour' == logicalColour
then Control.Arrow.second $ const []
else id
) pair
-- | Remove the right to castle, from the referenced @Rook@.
removeX
:: Colour.LogicalColour.LogicalColour
-> Type.Length.X
-> AbscissaeByLogicalColour
-> AbscissaeByLogicalColour
removeX logicalColour x = map $ \pair@(logicalColour', _) -> (
if logicalColour' == logicalColour
then Control.Arrow.second $ Data.List.delete x
else id
) pair
-- | Predicate.
canCastleWith'
:: AbscissaeByLogicalColour
-> Colour.LogicalColour.LogicalColour
-> Type.Length.X -- ^ @Rook@'s abscissa.
-> Bool
canCastleWith' abscissaeByLogicalColour logicalColour x = Data.Maybe.maybe False {-has castled-} (elem x) $ lookup logicalColour abscissaeByLogicalColour
-- | For the players of each /logical colour/, identifies the abscissae of those @Rook@s which can still participate in castling (when other constraints are removed).
newtype CastleableRooksByLogicalColour = MkCastleableRooksByLogicalColour {
getAssocs :: AbscissaeByLogicalColour
} deriving (Eq, Ord)
instance Show CastleableRooksByLogicalColour where
showsPrec precedence MkCastleableRooksByLogicalColour { getAssocs = assocs } = showsPrec precedence assocs
instance Read CastleableRooksByLogicalColour where
readsPrec precedence s = Control.Arrow.first fromAssocs `map` readsPrec precedence s
instance Control.DeepSeq.NFData CastleableRooksByLogicalColour where
rnf MkCastleableRooksByLogicalColour { getAssocs = assocs } = Control.DeepSeq.rnf assocs
instance Data.Default.Default CastleableRooksByLogicalColour where
def = MkCastleableRooksByLogicalColour $ map (
flip (,) [Cartesian.Abscissa.xMin, Cartesian.Abscissa.xMax]
) Property.FixedMembership.members
instance Property.Reflectable.ReflectableOnX CastleableRooksByLogicalColour where
reflectOnX MkCastleableRooksByLogicalColour { getAssocs = assocs } = MkCastleableRooksByLogicalColour . reverse $ map (
Control.Arrow.first Property.Opposable.getOpposite
) assocs
instance Property.ExtendedPositionDescription.ReadsEPD CastleableRooksByLogicalColour where
readsEPD s = case Data.List.Extra.trimStart s of
'-' : remainder -> [
(
MkCastleableRooksByLogicalColour $ Property.FixedMembership.members `zip` repeat [], -- CAVEAT: can't disambiguate between this potential value & '[]' which have different semantics for this application.
remainder
) -- Pair.
] -- Singleton.
s1 -> let
readsAssocs s'
| null s' || Data.Char.isSpace (head s') = terminate -- CAVEAT: white space separates this field from the start of the En-passant destination, which should it begin with a 'b' might be interpreted as a Bishop.
| otherwise = case reads s' of
[(piece, s'')] -> case Component.Piece.getRank piece of
Attribute.Rank.Queen -> Control.Arrow.first (
(
logicalColour,
Cartesian.Abscissa.xMin
) : {-prepend-}
) `map` readsAssocs s'' -- Recurse.
Attribute.Rank.King -> Control.Arrow.first (
(
logicalColour,
Cartesian.Abscissa.xMax
) : {-prepend-}
) `map` readsAssocs s'' -- Recurse.
_ -> [] -- Inappropriate rank => parse-failure.
where
logicalColour = Component.Piece.getLogicalColour piece
_ -> terminate
where
terminate = [([], s')]
in case readsAssocs s1 of
[([], _)] -> [] -- Zero pieces were read => parse-failure.
l -> Control.Arrow.first (fromAssocs . Data.List.Extra.groupSort) `map` l
instance Property.ExtendedPositionDescription.ShowsEPD CastleableRooksByLogicalColour where
showsEPD MkCastleableRooksByLogicalColour { getAssocs = assocs }
| all (null . snd) assocs = Property.ExtendedPositionDescription.showsNullField
| otherwise = foldr (
(.) . Property.ExtendedPositionDescription.showsEPD
) id [
pieceConstructor logicalColour |
logicalColour <- [Colour.LogicalColour.White, Colour.LogicalColour.Black], -- N.B.: the order is standardised.
(rooksX, pieceConstructor) <- [(Cartesian.Abscissa.xMax, Component.Piece.mkKing), (Cartesian.Abscissa.xMin, Component.Piece.mkQueen)], -- N.B.: the order is defined as King-side (short) before Queen-side (long), which is also alphabetical.
canCastleWith' assocs logicalColour rooksX
] -- List-comprehension.
instance Property.ForsythEdwards.ReadsFEN CastleableRooksByLogicalColour
instance Property.ForsythEdwards.ShowsFEN CastleableRooksByLogicalColour
-- | Get the list of random numbers required to represent the current castling potential.
instance StateProperty.Hashable.Hashable CastleableRooksByLogicalColour where
listRandoms zobrist MkCastleableRooksByLogicalColour { getAssocs = assocs } = Data.Maybe.catMaybes [
Component.Zobrist.dereferenceRandomByCastleableRooksXByLogicalColour zobrist logicalColour x |
logicalColour <- Property.FixedMembership.members,
x <- Data.Maybe.fromMaybe [] $ lookup logicalColour assocs
] -- List-comprehension.
-- | Smart constructor.
fromAssocs :: AbscissaeByLogicalColour -> CastleableRooksByLogicalColour
fromAssocs assocs
| Data.List.Extra.anySame $ map fst {-logicalColour-} assocs = Control.Exception.throw . Data.Exception.mkDuplicateData . showString "BishBosh.State.CastleableRooksByLogicalColour.fromAssocs:\tduplicate logical colours have been defined; " $ shows assocs "."
| any (Data.List.Extra.anySame . snd) assocs = Control.Exception.throw . Data.Exception.mkDuplicateData . showString "BishBosh.State.CastleableRooksByLogicalColour.fromAssocs:\tduplicate abscissae have been defined; " $ shows assocs "."
| any (
any (
`notElem` [Cartesian.Abscissa.xMin, Cartesian.Abscissa.xMax]
) . snd {-[x]-}
) assocs = Control.Exception.throw . Data.Exception.mkInvalidDatum . showString "BishBosh.State.CastleableRooksByLogicalColour.fromAssocs:\tall abscissae must reference unmoved Rooks; " $ shows assocs "."
| otherwise = MkCastleableRooksByLogicalColour . sortByLogicalColour $ map (Control.Arrow.second Data.List.sort) assocs
{- |
* Smart constructor.
* CAVEAT: doesn't know the move-history, so the wrong answer is possible.
-}
fromBoard :: State.Board.Board -> CastleableRooksByLogicalColour
fromBoard board
| any (
\logicalColour -> hasCastled castleableRooksByLogicalColour logicalColour && all (
`elem` State.CoordinatesByRankByLogicalColour.dereference coordinatesByRankByLogicalColour logicalColour Attribute.Rank.Pawn
) [
Cartesian.Coordinates.mkCoordinates x (
Cartesian.Ordinate.pawnsFirstRank logicalColour
) |
bishopsAbscissa <- Cartesian.Abscissa.bishopsFiles,
x <- Cartesian.Abscissa.getAdjacents bishopsAbscissa
] -- List-comprehension.
) Property.FixedMembership.members = Control.Exception.throw . Data.Exception.mkIncompatibleData . showString "BishBosh.State.CastleableRooksByLogicalColourFromBoard.fromBoard:\tfor castling to have occurred, a Bishop must have been moved, which can only happen when a blocking Pawn is moved; " $ shows (castleableRooksByLogicalColour, board) "."
| otherwise = castleableRooksByLogicalColour
where
coordinatesByRankByLogicalColour = State.Board.getCoordinatesByRankByLogicalColour board
castleableRooksByLogicalColour = fromAssocs $ map (
\logicalColour -> (
logicalColour,
[
Cartesian.Coordinates.getX rooksCoordinates |
uncurry (==) $ (State.CoordinatesByRankByLogicalColour.getKingsCoordinates coordinatesByRankByLogicalColour &&& Cartesian.Coordinates.kingsStartingCoordinates) logicalColour,
rooksCoordinates <- State.CoordinatesByRankByLogicalColour.dereference coordinatesByRankByLogicalColour logicalColour Attribute.Rank.Rook,
rooksCoordinates `elem` Cartesian.Coordinates.rooksStartingCoordinates logicalColour
] -- List-comprehension.
) -- Pair.
) Property.FixedMembership.members
-- | Narrow the type, so the /turn/ can be queried.
type TurnsByLogicalColour = State.TurnsByLogicalColour.TurnsByLogicalColour Component.Turn.Turn
-- | Constructor.
fromTurnsByLogicalColour :: TurnsByLogicalColour -> CastleableRooksByLogicalColour
fromTurnsByLogicalColour turnsByLogicalColour = MkCastleableRooksByLogicalColour $ foldr (
\logicalColour -> let
turns = State.TurnsByLogicalColour.dereference turnsByLogicalColour logicalColour
in if any (Attribute.MoveType.isCastle . Component.QualifiedMove.getMoveType . Component.Turn.getQualifiedMove) turns
then id -- Have Castled.
else (:) (
logicalColour,
[
Cartesian.Coordinates.getX coordinates |
not $ haveMovedFrom (Cartesian.Coordinates.kingsStartingCoordinates logicalColour) turns,
coordinates <- Cartesian.Coordinates.rooksStartingCoordinates logicalColour,
not $ haveMovedFrom coordinates turns || haveMovedTo coordinates (State.TurnsByLogicalColour.dereference turnsByLogicalColour $ Property.Opposable.getOpposite logicalColour)
] -- List-comprehension.
) -- Pair.
) [] Property.FixedMembership.members where
haveMovedFrom, haveMovedTo :: Cartesian.Coordinates.Coordinates -> [Component.Turn.Turn] -> Bool
haveMovedFrom coordinates = any $ (== coordinates) . Component.Move.getSource . Component.QualifiedMove.getMove . Component.Turn.getQualifiedMove
haveMovedTo coordinates = any $ (== coordinates) . Component.Move.getDestination . Component.QualifiedMove.getMove . Component.Turn.getQualifiedMove
-- | Predicate.
hasCastled :: CastleableRooksByLogicalColour -> Colour.LogicalColour.LogicalColour -> Bool
hasCastled MkCastleableRooksByLogicalColour { getAssocs = assocs } logicalColour = all ((/= logicalColour) . fst) assocs
-- | Predicate.
canCastle :: CastleableRooksByLogicalColour -> Colour.LogicalColour.LogicalColour -> Bool
canCastle MkCastleableRooksByLogicalColour { getAssocs = assocs } = Data.Maybe.maybe False {-has castled-} (not . null) . (`lookup` assocs)
-- | Infer the @Rook@'s ordinate from the /piece/'s /logical colour/.
inferRooksOrdinate :: Colour.LogicalColour.LogicalColour -> Type.Length.Y
inferRooksOrdinate logicalColour
| Colour.LogicalColour.isBlack logicalColour = Cartesian.Ordinate.yMax
| otherwise = Cartesian.Ordinate.yMin
-- | Predicate.
canCastleWith
:: CastleableRooksByLogicalColour
-> Colour.LogicalColour.LogicalColour
-> Cartesian.Coordinates.Coordinates -- ^ @Rook@'s coordinates.
-> Bool
canCastleWith MkCastleableRooksByLogicalColour { getAssocs = assocs } logicalColour rookSource = Data.Maybe.maybe False {-has castled-} (
any $ (== rookSource) . (`Cartesian.Coordinates.mkCoordinates` inferRooksOrdinate logicalColour)
) $ lookup logicalColour assocs
-- | Find the abscissae of all @Rook@s of the specified /logical colour/, which can still participate in castling.
locateForLogicalColour :: CastleableRooksByLogicalColour -> Colour.LogicalColour.LogicalColour -> Maybe [Type.Length.X]
{-# INLINE locateForLogicalColour #-}
locateForLogicalColour MkCastleableRooksByLogicalColour { getAssocs = assocs } = (`lookup` assocs)
-- | Self-documentation.
type Transformation = CastleableRooksByLogicalColour -> CastleableRooksByLogicalColour
-- | Relinquish the ability to disambiguate between "have Castled" (& therefore can't subsequently), & "Have lost the option to castle".
unify :: Transformation
unify MkCastleableRooksByLogicalColour { getAssocs = assocs } = MkCastleableRooksByLogicalColour $ foldr (
\logicalColour assocs' -> (
if any ((== logicalColour) . fst) assocs
then id
else sortByLogicalColour . (
(logicalColour, []) :
)
) assocs'
) assocs Property.FixedMembership.members
-- | Update with the latest /turn/.
takeTurn
:: Colour.LogicalColour.LogicalColour -- ^ Defines the side who took the specified turn.
-> Component.Turn.Turn
-> Transformation
takeTurn logicalColour turn MkCastleableRooksByLogicalColour { getAssocs = assocs } = MkCastleableRooksByLogicalColour $ (
case lookup logicalColour assocs of
Just [] -> id -- This is a terminal state.
Just rooksXs
| Attribute.MoveType.isCastle $ Component.QualifiedMove.getMoveType qualifiedMove -> castle logicalColour
| Component.Turn.getRank turn == Attribute.Rank.King {-but not castling-} -> relinquishCastlingRights logicalColour
| let source = Component.Move.getSource move
, any (
(== source) . (`Cartesian.Coordinates.mkCoordinates` inferRooksOrdinate logicalColour)
) rooksXs -> removeX logicalColour $ Cartesian.Coordinates.getX source
| otherwise -> id
_ -> id -- This is a terminal state.
) $ (
let
opponentsLogicalColour = Property.Opposable.getOpposite logicalColour
in case lookup opponentsLogicalColour assocs of
Just rooksXs
| let destination = Component.Move.getDestination move
, any (
(== destination) . (`Cartesian.Coordinates.mkCoordinates` inferRooksOrdinate opponentsLogicalColour)
) rooksXs -> removeX opponentsLogicalColour $ Cartesian.Coordinates.getX destination
| otherwise -> id
_ -> id -- This is a terminal state.
) assocs where
qualifiedMove = Component.Turn.getQualifiedMove turn
move = Component.QualifiedMove.getMove qualifiedMove
{- |
* Determines whether two /position/s can't converge on each other.
* N.B.: in this function, the two /positions/ are considered to be peers; nothing is assumed regarding which must do the convergence, perhaps both.
* From the initial board, one may converge onto any other /position/, but any of a set of irreversible changes may compromise this;
the total number of /piece/s & specifically @Pawn@s, of each /logical colour/, can't increase;
@Pawn@s can only advance;
the difference in the /rank/s of all /piece/s of each /logical colour/, which can only be reduced through promotion of a @Pawn@;
castling can't be undone.
This function only assesses this final change.
* CAVEAT: since the potential of one /position/ to converge on another, depends on a wider set of criteria,
this function can only be definitive regarding when convergence is impossible, rather than when is possible.
* CAVEAT: this function depends on one side having lost the right to castle, when the other side already has; this is quite rare.
-}
cantConverge
:: CastleableRooksByLogicalColour
-> CastleableRooksByLogicalColour
-> Bool
cantConverge castleableRooksByLogicalColour castleableRooksByLogicalColour' = any (
\logicalColour -> case ($ castleableRooksByLogicalColour) &&& ($ castleableRooksByLogicalColour') $ (`locateForLogicalColour` logicalColour) of
(Just [], Nothing) -> True
(Nothing, Just []) -> True
_ -> False
) Property.FixedMembership.members
-- | Generate the additional random-numbers required to correct the hash resulting from a change to the castleable @Rook@s.
listIncrementalRandoms
:: Component.Zobrist.Zobrist random
-> CastleableRooksByLogicalColour -- ^ The old value.
-> CastleableRooksByLogicalColour -- ^ The new value.
-> [random]
listIncrementalRandoms zobrist castleableRooksByLogicalColour castleableRooksByLogicalColour' = StateProperty.Hashable.listRandoms zobrist [castleableRooksByLogicalColour, castleableRooksByLogicalColour']