bishbosh-0.1.2.0: src-test/BishBosh/Test/QuickCheck/StateProperty/Censor.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Defines /QuickCheck/-properties.
-}
module BishBosh.Test.QuickCheck.StateProperty.Censor(
-- * Constants
results
) where
import Control.Arrow((&&&))
import BishBosh.Test.QuickCheck.Model.Game()
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.State.Board as State.Board
import qualified BishBosh.StateProperty.Censor as StateProperty.Censor
import qualified Test.QuickCheck
-- import Test.QuickCheck((==>))
-- | The constant test-results.
results :: IO [Test.QuickCheck.Result]
results = sequence [
let
f :: Model.Game.Game -> Test.QuickCheck.Property
f = Test.QuickCheck.label "Censor.prop_countPiecesByLogicalColour" . uncurry (==) . (
StateProperty.Censor.countPiecesByLogicalColour . State.Board.getMaybePieceByCoordinates &&& StateProperty.Censor.countPiecesByLogicalColour . State.Board.getCoordinatesByRankByLogicalColour
) . Model.Game.getBoard
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f,
let
f :: Model.Game.Game -> Test.QuickCheck.Property
f = Test.QuickCheck.label "Censor.prop_countPieces" . uncurry (==) . (
StateProperty.Censor.countPieces . State.Board.getMaybePieceByCoordinates &&& StateProperty.Censor.countPieces . State.Board.getCoordinatesByRankByLogicalColour
) . Model.Game.getBoard
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f,
let
f :: Model.Game.Game -> Test.QuickCheck.Property
f = Test.QuickCheck.label "Censor.prop_countPieces/bounds" . uncurry (&&) . (
(> 2) &&& (<= 32)
) . StateProperty.Censor.countPieces . State.Board.getCoordinatesByRankByLogicalColour . Model.Game.getBoard
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f,
let
f :: Model.Game.Game -> Test.QuickCheck.Property
f = Test.QuickCheck.label "Censor.prop_countPieceDifferenceByRank" . uncurry (==) . (
StateProperty.Censor.countPieceDifferenceByRank . State.Board.getMaybePieceByCoordinates &&& StateProperty.Censor.countPieceDifferenceByRank . State.Board.getCoordinatesByRankByLogicalColour
) . Model.Game.getBoard
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f,
{-
let
f :: Model.Game.Game -> Test.QuickCheck.Property
f game = Model.Game.isTerminated game ==> Test.QuickCheck.label "Censor.prop_hasInsufficientMaterial" . uncurry (==) . (
StateProperty.Censor.hasInsufficientMaterial . State.Board.getMaybePieceByCoordinates &&& StateProperty.Censor.hasInsufficientMaterial . State.Board.getCoordinatesByRankByLogicalColour
) $ Model.Game.getBoard game
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs {
Test.QuickCheck.maxDiscardRatio = 2048,
Test.QuickCheck.maxSuccess = 8
} f,
-}
let
f :: Model.Game.Game -> Test.QuickCheck.Property
f = Test.QuickCheck.label "Censor.prop_hasBothKings" . uncurry (==) . (
StateProperty.Censor.hasBothKings . State.Board.getMaybePieceByCoordinates &&& StateProperty.Censor.hasBothKings . State.Board.getCoordinatesByRankByLogicalColour
) . Model.Game.getBoard
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f,
let
f :: Model.Game.Game -> Test.QuickCheck.Property
f = Test.QuickCheck.label "Censor.prop_(getNPieces == countPieces)" . uncurry (==) . (
State.Board.getNPieces &&& StateProperty.Censor.countPieces . State.Board.getCoordinatesByRankByLogicalColour
) . Model.Game.getBoard
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f,
let
f :: Model.Game.Game -> Test.QuickCheck.Property
f = Test.QuickCheck.label "Censor.prop_(getNPiecesDifferenceByRank == countPieceDifferenceByRank)" . uncurry (==) . (
State.Board.getNPiecesDifferenceByRank &&& StateProperty.Censor.countPieceDifferenceByRank . State.Board.getCoordinatesByRankByLogicalColour
) . Model.Game.getBoard
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f
]