bishbosh-0.1.2.0: src-test/BishBosh/Test/QuickCheck/State/Position.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Defines /QuickCheck/-properties.
-}
module BishBosh.Test.QuickCheck.State.Position(
-- * Constants
results
) where
import Control.Arrow((&&&))
import BishBosh.Test.QuickCheck.Model.Game()
import qualified BishBosh.Attribute.MoveType as Attribute.MoveType
import qualified BishBosh.Cartesian.Coordinates as Cartesian.Coordinates
import qualified BishBosh.Component.Move as Component.Move
import qualified BishBosh.Component.QualifiedMove as Component.QualifiedMove
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.State.EnPassantAbscissa as State.EnPassantAbscissa
import qualified BishBosh.State.Position as State.Position
import qualified Data.List
import qualified Test.QuickCheck
-- | The constant test-results for this data-type.
results :: IO [Test.QuickCheck.Result]
results = sequence [
let
f :: Model.Game.Game -> Test.QuickCheck.Property
f = Test.QuickCheck.label "Position.prop_getMaybeEnPassantAbscissa" . uncurry (==) . (
fmap (
Cartesian.Coordinates.getX . Component.Move.getDestination . Component.QualifiedMove.getMove -- Extract the abscissa.
) . Data.List.find (
Attribute.MoveType.isEnPassant . Component.QualifiedMove.getMoveType
) . Model.Game.findQualifiedMovesAvailableToNextPlayer &&& fmap State.EnPassantAbscissa.getAbscissa . State.Position.getMaybeEnPassantAbscissa . Model.Game.mkPosition
)
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 4096 } f
]