bishbosh-0.1.2.0: src-test/BishBosh/Test/QuickCheck/Evaluation/PositionHashQuantifiedGameTree.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Defines /QuickCheck/-properties.
-}
module BishBosh.Test.QuickCheck.Evaluation.PositionHashQuantifiedGameTree(
-- * Constants
results
) where
import BishBosh.Test.QuickCheck.Input.SearchOptions()
import BishBosh.Test.QuickCheck.Model.Game()
import qualified BishBosh.Evaluation.PositionHashQuantifiedGameTree as Evaluation.PositionHashQuantifiedGameTree
import qualified BishBosh.Evaluation.QuantifiedGame as Evaluation.QuantifiedGame
import qualified BishBosh.Input.SearchOptions as Input.SearchOptions
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.Property.Empty as Property.Empty
import qualified BishBosh.State.Position as State.Position
import qualified BishBosh.Test.QuickCheck.Component.Zobrist as Test.QuickCheck.Component.Zobrist
import qualified BishBosh.Test.QuickCheck.Input.EvaluationOptions as Test.QuickCheck.Input.EvaluationOptions
import qualified BishBosh.Type.Crypto as Type.Crypto
import qualified BishBosh.Type.Mass as Type.Mass
import qualified Data.List.Extra
import qualified Data.Ord
import qualified Data.Tree
import qualified Test.QuickCheck
import Test.QuickCheck((==>))
-- | The constant test-results for this data-type.
results :: IO [Test.QuickCheck.Result]
results = sequence [
let
f
:: Test.QuickCheck.Input.EvaluationOptions.EvaluationOptions
-> Input.SearchOptions.SearchOptions
-> Test.QuickCheck.Component.Zobrist.Zobrist
-> Model.Game.Game
-> Test.QuickCheck.Property
f evaluationOptions searchOptions zobrist game = not (null matches) ==> Test.QuickCheck.label "PositionHashQuantifiedGameTree.prop_hashCollisions" $ all (
Data.List.Extra.allSame . map (
Model.Game.mkPosition . Evaluation.QuantifiedGame.getGame . Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame :: Evaluation.PositionHashQuantifiedGameTree.NodeLabel Type.Crypto.PositionHash -> State.Position.Position
)
) matches where
matches = filter (
(/= 1) . length
) . Data.List.Extra.groupSortBy (
Data.Ord.comparing Evaluation.PositionHashQuantifiedGameTree.getPositionHash
) . take 10000 . Data.Tree.flatten . Evaluation.PositionHashQuantifiedGameTree.deconstruct $ Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions searchOptions zobrist Property.Empty.empty {-MoveFrequency-} game
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 32 } f,
let
f
:: Test.QuickCheck.Input.EvaluationOptions.EvaluationOptions
-> Input.SearchOptions.SearchOptions
-> Test.QuickCheck.Component.Zobrist.Zobrist
-> Model.Game.Game
-> Test.QuickCheck.Property
f evaluationOptions searchOptions zobrist = Test.QuickCheck.label "PositionHashQuantifiedGameTree.prop_fitness" . all (
(<= 1) . abs
) . take 10000 . map (
Evaluation.QuantifiedGame.getFitness . Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame :: Evaluation.PositionHashQuantifiedGameTree.NodeLabel Type.Crypto.PositionHash -> Type.Mass.WeightedMean
) . Data.Tree.flatten . Evaluation.PositionHashQuantifiedGameTree.deconstruct . Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions searchOptions zobrist Property.Empty.empty {-MoveFrequency-}
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f
]