bishbosh-0.1.2.0: src-test/BishBosh/Test/QuickCheck/ContextualNotation/QualifiedMoveForest.hs
{-# OPTIONS_GHC -fno-warn-orphans #-}
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Implements 'Test.QuickCheck.Arbitrary' & defines /QuickCheck/-properties.
-}
module BishBosh.Test.QuickCheck.ContextualNotation.QualifiedMoveForest(
-- * Constants
results
) where
import BishBosh.Test.QuickCheck.ContextualNotation.PGN()
import Control.Arrow((&&&))
import qualified BishBosh.ContextualNotation.QualifiedMoveForest as ContextualNotation.QualifiedMoveForest
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.Model.GameTree as Model.GameTree
import qualified BishBosh.Property.Null as Property.Null
import qualified BishBosh.State.Board as State.Board
import qualified Data.Foldable
import qualified Data.Tree
import qualified Test.QuickCheck
import Test.QuickCheck((==>))
instance Test.QuickCheck.Arbitrary ContextualNotation.QualifiedMoveForest.QualifiedMoveForest where
arbitrary = fmap ContextualNotation.QualifiedMoveForest.fromPGNDatabase Test.QuickCheck.arbitrary
-- | The constant test-results for this data-type.
results :: IO [Test.QuickCheck.Result]
results = sequence [
let
f :: ContextualNotation.QualifiedMoveForest.QualifiedMoveForest -> Test.QuickCheck.Property
f = Test.QuickCheck.label "QualifiedMoveForest.prop_findMinimumPieces" . uncurry (==) . (
ContextualNotation.QualifiedMoveForest.findMinimumPieces &&& Data.Foldable.minimum . fmap (
State.Board.getNPieces . Model.Game.getBoard
) . Model.GameTree.deconstruct . ContextualNotation.QualifiedMoveForest.toGameTree
)
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f,
let
f :: ContextualNotation.QualifiedMoveForest.QualifiedMoveForest -> Test.QuickCheck.Property
f qualifiedMoveForest = not (Property.Null.isNull qualifiedMoveForest) ==> Test.QuickCheck.label "QualifiedMoveForest.prop_count" . uncurry (==) $ (
snd {-nPositions-} . ContextualNotation.QualifiedMoveForest.count &&& fromIntegral . length . tail {-remove the apex-} . Data.Tree.flatten . Model.GameTree.deconstruct . ContextualNotation.QualifiedMoveForest.toGameTree
) qualifiedMoveForest
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f
]