bishbosh-0.1.2.0: src-lib/BishBosh/UI/SetObject.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Defines the things a user can mutate at runtime.
-}
module BishBosh.UI.SetObject (
-- * Types
-- ** Data-types
SetObject(..),
-- * Constants
searchDepthTag,
-- * Functions
autoComplete,
-- ** Constructors
mkEPD,
mkSearchDepth
) where
import qualified BishBosh.Data.Exception as Data.Exception
import qualified BishBosh.Input.SearchOptions as Input.SearchOptions
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.Property.ExtendedPositionDescription as Property.ExtendedPositionDescription
import qualified BishBosh.Text.AutoComplete as Text.AutoComplete
import qualified BishBosh.Type.Count as Type.Count
import qualified Control.Arrow
import qualified Control.DeepSeq
import qualified Control.Exception
import qualified Data.List.Extra
-- | Input-format.
searchDepthTag :: String
searchDepthTag = Input.SearchOptions.searchDepthTag
-- | The sum-type of fields a user can mutate.
data SetObject
= EPD Model.Game.Game -- ^ Define the position.
| SearchDepth Type.Count.NPlies -- ^ Set the number of plies to to search ahead for the optimal move.
deriving Eq
instance Control.DeepSeq.NFData SetObject where
rnf (EPD epd) = Control.DeepSeq.rnf epd
rnf (SearchDepth searchDepth) = Control.DeepSeq.rnf searchDepth
instance Show SetObject where
showsPrec _ (EPD epd) = showString Property.ExtendedPositionDescription.tag . showChar ' ' . Property.ExtendedPositionDescription.showsEPD epd
showsPrec _ (SearchDepth searchDepth) = showString searchDepthTag . showChar ' ' . shows searchDepth
instance Read SetObject where
readsPrec precedence s = case Control.Arrow.first Data.List.Extra.lower `map` lex s of
[("epd", epd)] -> Control.Arrow.first EPD `map` Property.ExtendedPositionDescription.readsEPD epd
[("searchdepth", s')] -> Control.Arrow.first (mkSearchDepth . fromInteger) `map` readsPrec precedence s'
_ -> [] -- No parse.
-- | Constructor.
mkEPD :: Model.Game.Game -> SetObject
mkEPD = EPD
-- | Smart constructor.
mkSearchDepth :: Type.Count.NPlies -> SetObject
mkSearchDepth searchDepth
| searchDepth < Input.SearchOptions.minimumSearchDepth = Control.Exception.throw . Data.Exception.mkOutOfBounds . showString "BishBosh.UI.SetObject.mkSearchDepth:\t" $ shows Input.SearchOptions.searchDepthTag " must be positive."
| otherwise = SearchDepth searchDepth
-- | Replace the first word of the specified string with the name of a command of which it is an unambiguous case-insensitive prefix.
autoComplete :: ShowS
autoComplete = Text.AutoComplete.autoComplete [Property.ExtendedPositionDescription.tag, searchDepthTag]