bishbosh-0.1.2.0: src-lib/BishBosh/Search/Search.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Searches for the optimal /move/ from those currently available.
-}
module BishBosh.Search.Search(
-- * Types
-- ** Data-types
Result (
-- MkResult,
getSearchState,
getQuantifiedGames,
getNPositionsEvaluated
),
-- * Constants
showsSeparator,
-- * Functions
search
-- calculateBranchingFactor,
-- ** Constructor
-- mkResult
) where
import Control.Arrow((&&&))
import qualified BishBosh.Data.Exception as Data.Exception
import qualified BishBosh.Evaluation.PositionHashQuantifiedGameTree as Evaluation.PositionHashQuantifiedGameTree
import qualified BishBosh.Evaluation.QuantifiedGame as Evaluation.QuantifiedGame
import qualified BishBosh.Input.SearchOptions as Input.SearchOptions
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.Notation.MoveNotation as Notation.MoveNotation
import qualified BishBosh.Search.AlphaBeta as Search.AlphaBeta
import qualified BishBosh.Search.EphemeralData as Search.EphemeralData
import qualified BishBosh.Search.SearchState as Search.SearchState
import qualified BishBosh.State.TurnsByLogicalColour as State.TurnsByLogicalColour
import qualified BishBosh.Text.ShowList as Text.ShowList
import qualified BishBosh.Type.Count as Type.Count
import qualified BishBosh.Type.Crypto as Type.Crypto
import qualified Control.DeepSeq
import qualified Control.Exception
import qualified Control.Monad.Reader
import qualified Data.Maybe
-- | The type returned by 'search'.
data Result positionHash = MkResult {
getSearchState :: Search.SearchState.SearchState positionHash,
getQuantifiedGames :: [Evaluation.QuantifiedGame.QuantifiedGame], -- ^ The optimal path down the /positionHashQuantifiedGameTree/.
getNPositionsEvaluated :: Type.Count.NPositions -- ^ The total number of nodes in the /positionHashQuantifiedGameTree/ which were analysed.
}
instance Control.DeepSeq.NFData (Result positionHash) where
rnf MkResult { getQuantifiedGames = quantifiedGames } = Control.DeepSeq.rnf quantifiedGames -- CAVEAT: don't evaluate the search-state, since this contains the PositionHashQuantifiedGameTree !
-- | Used to format output.
showsSeparator :: ShowS
showsSeparator = showString " -> "
instance Notation.MoveNotation.ShowNotationFloat (Result positionHash) where
showsNotationFloat moveNotation showsDouble result@MkResult {
getQuantifiedGames = quantifiedGames,
getNPositionsEvaluated = nPositionsEvaluated
} = Text.ShowList.showsFormattedList showsSeparator (
Notation.MoveNotation.showsNotationFloat moveNotation showsDouble
) quantifiedGames . showString "; selected after analysing " . shows nPositionsEvaluated . showString " nodes" . (
if null quantifiedGames || nPositionsEvaluated == 0
then id
else showString " (branching-factor" . Text.ShowList.showsAssociation . showsDouble (calculateBranchingFactor result) . showChar ')'
)
-- | Smart constructor.
mkResult
:: Search.SearchState.SearchState positionHash
-> [Evaluation.QuantifiedGame.QuantifiedGame]
-> Type.Count.NPositions
-> Result positionHash
mkResult searchState quantifiedGames nPositionsEvaluated
| null quantifiedGames = Control.Exception.throw . Data.Exception.mkNullDatum . showString "BishBosh.Search.Search.mkResult:\tnull quantifiedGames; " $ shows game "."
| nPositionsEvaluated < 0 = Control.Exception.throw . Data.Exception.mkOutOfBounds . showString "BishBosh.Search.Search.mkResult:\tnPositionsEvaluated=" . shows nPositionsEvaluated . showString " mustn't be negative; " $ shows game "."
| otherwise = MkResult {
getSearchState = searchState,
getQuantifiedGames = quantifiedGames,
getNPositionsEvaluated = nPositionsEvaluated
}
where
game = Evaluation.QuantifiedGame.getGame . Evaluation.PositionHashQuantifiedGameTree.getRootQuantifiedGame $ Search.SearchState.getPositionHashQuantifiedGameTree searchState
-- | Initiates the recursive function 'Search.AlphaBeta.negaMax', then unpacks the results.
search
:: Ord positionHash
=> Type.Count.NPlies -- ^ How deep down the tree to search.
-> Search.SearchState.SearchState positionHash
-> Input.SearchOptions.Reader (Result positionHash)
{-# SPECIALISE search :: Type.Count.NPlies -> Search.SearchState.SearchState Type.Crypto.PositionHash -> Input.SearchOptions.Reader (Result Type.Crypto.PositionHash) #-}
search 0 _ = Control.Exception.throw . Data.Exception.mkOutOfBounds . showString "BishBosh.Search.Search.search:\t" . shows Input.SearchOptions.searchDepthTag . showString " must be at least " $ shows Input.SearchOptions.minimumSearchDepth "."
search searchDepth searchState
| Just terminationReason <- Model.Game.getMaybeTerminationReason game = Control.Exception.throw . Data.Exception.mkInvalidDatum . showString "BishBosh.Search.Search.search:\tthe game has already terminated; " $ shows terminationReason "."
| otherwise = do
pair <- Control.Monad.Reader.asks $ Input.SearchOptions.getMaybeRetireKillerMovesAfter &&& Input.SearchOptions.maybeRetireTranspositionsAfter
let nPlies = State.TurnsByLogicalColour.getNPlies $ Model.Game.getTurnsByLogicalColour game
searchResult <- Search.AlphaBeta.negaMax searchDepth $ uncurry (Search.EphemeralData.maybeEuthanise nPlies) pair searchState
case Search.AlphaBeta.extractSelectedTurns nPlies searchResult of
(dynamicMoveData, turns@(turn : _), nPositionsEvaluated) -> let
isMatch turn' = (== turn') . Evaluation.QuantifiedGame.getLastTurn . Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame
in return {-to Reader-monad-} $ mkResult (
Search.SearchState.mkSearchState (
Data.Maybe.fromMaybe (
Control.Exception.throw . Data.Exception.mkIncompatibleData . showString "BishBosh.Search.Search.search:\tBishBosh.Evaluation.PositionHashQuantifiedGameTree.reduce failed; " $ shows turn "."
) $ Evaluation.PositionHashQuantifiedGameTree.reduce (isMatch turn) positionHashQuantifiedGameTree
) dynamicMoveData
) (
map Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame . Data.Maybe.fromMaybe (
Control.Exception.throw . Data.Exception.mkSearchFailure . showString "BishBosh.Search.Search.search:\tEvaluation.PositionHashQuantifiedGameTree.traceRoute failed; " $ shows turns "."
) $ Evaluation.PositionHashQuantifiedGameTree.traceRoute isMatch positionHashQuantifiedGameTree turns
) nPositionsEvaluated
_ -> Control.Exception.throw $ Data.Exception.mkNullDatum "BishBosh.Search.Search.search:\tzero turns selected."
where
positionHashQuantifiedGameTree = Search.SearchState.getPositionHashQuantifiedGameTree searchState
game = Evaluation.QuantifiedGame.getGame $ Evaluation.PositionHashQuantifiedGameTree.getRootQuantifiedGame positionHashQuantifiedGameTree
-- | Calculate the geometric-mean of the number of plies evaluated at each node.
calculateBranchingFactor :: Floating branchingFactor => Result positionHash -> branchingFactor
calculateBranchingFactor MkResult {
getQuantifiedGames = quantifiedGames,
getNPositionsEvaluated = nPositionsEvaluated
}
| null quantifiedGames = Control.Exception.throw $ Data.Exception.mkNullDatum "BishBosh.Search.Search.calculateBranchingFactor:\tnull quantifiedGames."
| nPositionsEvaluated == 0 = Control.Exception.throw $ Data.Exception.mkOutOfBounds "BishBosh.Search.Search.calculateBranchingFactor:\tzero plies analysed."
| otherwise = fromIntegral nPositionsEvaluated ** recip (
fromIntegral {-Int-} $ length quantifiedGames -- The search-depth.
)