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bishbosh-0.1.1.0: src-test/BishBosh/Test/QuickCheck/Component/Zobrist.hs

{-# OPTIONS_GHC -fno-warn-orphans #-}
{-
	Copyright (C) 2018 Dr. Alistair Ward

	This file is part of BishBosh.

	BishBosh is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	BishBosh is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with BishBosh.  If not, see <http://www.gnu.org/licenses/>.
-}
{- |
 [@AUTHOR@]	Dr. Alistair Ward

 [@DESCRIPTION@]	Implements 'Test.QuickCheck.Arbitrary'.
-}

module BishBosh.Test.QuickCheck.Component.Zobrist(
-- * Types
-- ** Type-synonyms
	Zobrist,
-- * Constants,
	results
) where

import			Control.Arrow((&&&))
import qualified	BishBosh.Component.Zobrist		as Component.Zobrist
import qualified	BishBosh.Model.Game			as Model.Game
import qualified	BishBosh.Test.QuickCheck.Model.Game	as Test.QuickCheck.Model.Game
import qualified	BishBosh.Type.Crypto			as Type.Crypto
import qualified	BishBosh.Type.Length			as Type.Length
import qualified	Data.Array.IArray
import qualified	Data.Bits
import qualified	Data.List
import qualified	System.Random
import qualified	Test.QuickCheck

-- | Defines a concrete type for testing.
type Zobrist	= Component.Zobrist.Zobrist Type.Length.X Type.Length.Y Type.Crypto.PositionHash

instance (
	Data.Array.IArray.Ix	x,
	Data.Bits.FiniteBits	positionHash,
	Enum			x,
	Enum			y,
	Ord			y,
	System.Random.Random	positionHash
 ) => Test.QuickCheck.Arbitrary (Component.Zobrist.Zobrist x y positionHash) where
--	{-# SPECIALISE instance Test.QuickCheck.Arbitrary Zobrist #-}
	arbitrary	= Component.Zobrist.mkZobrist <$> fmap (
		fmap (
			`mod` 3	-- CAVEAT: this value is limited by the width of 'Crypto.PositionHash'.
		)
	 ) Test.QuickCheck.arbitrary <*> fmap System.Random.mkStdGen Test.QuickCheck.arbitrary

-- | The constant test-results for this data-type.
results :: IO [Test.QuickCheck.Result]
results	= sequence [
	let
		f :: Zobrist -> Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property
		f zobrist game	= Test.QuickCheck.label "Zobrist.prop_hash2D(Game)/unique" . areUnique . map (
			(`Component.Zobrist.hash2D` zobrist) . (`Model.Game.applyQualifiedMove` game)
		 ) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game
	in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f,
	let
		f :: Zobrist -> Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property
		f zobrist game	= Test.QuickCheck.label "Zobrist.prop_hash2D(Position)/unique" . areUnique . map (
			(`Component.Zobrist.hash2D` zobrist) . Model.Game.mkPosition . (`Model.Game.applyQualifiedMove` game)
		 ) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game
	in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f,
	let
		f :: Zobrist -> Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property
		f zobrist game	= Test.QuickCheck.label "Zobrist.prop_(hash2D(Game) == hash2D(Position))" . all (
			uncurry (==) . (
				(
					`Component.Zobrist.hash2D` zobrist
				) &&& (
					`Component.Zobrist.hash2D` zobrist
				) . Model.Game.mkPosition
			) . (`Model.Game.applyQualifiedMove` game)
		 ) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game
	in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f,
	let
		f :: Zobrist -> Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property
		f zobrist game	= Test.QuickCheck.label "Zobrist.prop_incrementalEvaluation" . all (
			(
				\game' -> Component.Zobrist.hash2D game' zobrist == Model.Game.updateIncrementalPositionHash game (
					Component.Zobrist.hash2D game zobrist
				) game' zobrist
			) . (`Model.Game.applyQualifiedMove` game)
		 ) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game
	in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f
 ] where
	areUnique :: Ord a => [a] -> Bool
	areUnique	= all ((== 1) . length) . Data.List.group . Data.List.sort