bishbosh-0.1.1.0: src-lib/BishBosh/Search/SearchState.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] The state which is threaded through successive calls to 'Search.Search.search'.
-}
module BishBosh.Search.SearchState(
-- * Types
-- ** Data-types
SearchState(
-- MkSearchState,
getPositionHashQuantifiedGameTree,
getDynamicMoveData
),
-- * Functions
-- ** Constructors
mkSearchState,
initialise
) where
import qualified BishBosh.Data.Exception as Data.Exception
import qualified BishBosh.Evaluation.PositionHashQuantifiedGameTree as Evaluation.PositionHashQuantifiedGameTree
import qualified BishBosh.Evaluation.QuantifiedGame as Evaluation.QuantifiedGame
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.Property.Empty as Property.Empty
import qualified BishBosh.Search.DynamicMoveData as Search.DynamicMoveData
import qualified BishBosh.Search.EphemeralData as Search.EphemeralData
import qualified Control.Exception
-- | The data which is both received & returned by 'Search.Search.search', so that it is transported through the entire game.
data SearchState x y positionHash = MkSearchState {
getPositionHashQuantifiedGameTree :: Evaluation.PositionHashQuantifiedGameTree.PositionHashQuantifiedGameTree x y positionHash,
getDynamicMoveData :: Search.DynamicMoveData.DynamicMoveData x y positionHash
}
instance Show (SearchState x y positionHash) where
show _ = "SearchState {...}"
-- | Constructor.
mkSearchState
:: Evaluation.PositionHashQuantifiedGameTree.PositionHashQuantifiedGameTree x y positionHash
-> Search.DynamicMoveData.DynamicMoveData x y positionHash
-> SearchState x y positionHash
mkSearchState = MkSearchState
-- | Smart constructor.
initialise :: Evaluation.PositionHashQuantifiedGameTree.PositionHashQuantifiedGameTree x y positionHash -> SearchState x y positionHash
initialise positionHashQuantifiedGameTree
| Model.Game.isTerminated game = Control.Exception.throw $ Data.Exception.mkResultUndefined "BishBosh.Search.SearchState.initialise:\tcan't search for a move from a terminated game."
| otherwise = MkSearchState {
getPositionHashQuantifiedGameTree = positionHashQuantifiedGameTree,
getDynamicMoveData = Property.Empty.empty
}
where
game = Evaluation.QuantifiedGame.getGame $ Evaluation.PositionHashQuantifiedGameTree.getRootQuantifiedGame positionHashQuantifiedGameTree
instance Search.EphemeralData.MaybeEphemeralData (SearchState x y positionHash) where
maybeEuthanise nPlies maybeRetireKillerMovesAfter maybeRetireTranspositionsAfter searchState@MkSearchState { getDynamicMoveData = dynamicMoveData } = searchState {
getDynamicMoveData = Search.EphemeralData.maybeEuthanise nPlies maybeRetireKillerMovesAfter maybeRetireTranspositionsAfter dynamicMoveData -- Forward the request.
}