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bishbosh-0.1.0.0: src-test/BishBosh/Test/QuickCheck/Model/GameTree.hs

{-# OPTIONS_GHC -fno-warn-orphans #-}
{-
	Copyright (C) 2018 Dr. Alistair Ward

	This file is part of BishBosh.

	BishBosh is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	BishBosh is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with BishBosh.  If not, see <http://www.gnu.org/licenses/>.
-}
{- |
 [@AUTHOR@]	Dr. Alistair Ward

 [@DESCRIPTION@]	Implements 'Test.QuickCheck.Arbitrary' & defines /QuickCheck/-properties.
-}

module BishBosh.Test.QuickCheck.Model.GameTree(
-- * Types
-- ** Type-synonyms
	GameTree,
-- * Constants
	results
) where

import qualified	BishBosh.Model.Game			as Model.Game
import qualified	BishBosh.Model.GameTree			as Model.GameTree
import qualified	BishBosh.Property.Arboreal		as Property.Arboreal
import qualified	BishBosh.Test.QuickCheck.Model.Game	as Test.QuickCheck.Model.Game
import qualified	BishBosh.Types				as T
import qualified	Data.Default
import qualified	Data.Maybe
import qualified	Test.QuickCheck

instance (Enum x, Enum y, Ord x, Ord y, Show x, Show y) => Test.QuickCheck.Arbitrary (Model.GameTree.GameTree x y) where
	arbitrary	= do
		depth	<- Test.QuickCheck.elements [1 .. 3]

		fmap (Property.Arboreal.prune depth . Model.GameTree.fromGame) Test.QuickCheck.arbitrary

-- | Define a concrete type for testing.
type GameTree	= Model.GameTree.GameTree T.X T.Y

-- | The constant test-results for this data-type.
results :: IO [Test.QuickCheck.Result]
results	= sequence [
	let
		f :: Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property
		f = Test.QuickCheck.label "GameTree.prop_traceRoute" . (
			\turns -> Data.Maybe.maybe False (
				(== Just turns) . mapM Model.Game.maybeLastTurn
			) $ Model.GameTree.traceRoute Data.Default.def turns
		 ) . Model.Game.listTurnsChronologically
	in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f
 ]