bishbosh-0.1.0.0: src-lib/BishBosh/Evaluation/QuantifiedGame.hs
{-# LANGUAGE CPP, FlexibleContexts #-}
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@]
* Quantifies a /game/, & therefore the sequence of moves applied.
* The fitness & its breakdown into constituent criterion-values, are also recorded.
-}
module BishBosh.Evaluation.QuantifiedGame(
-- * Types
-- ** Type-synonyms
OpenInterval,
-- ** Data-types
QuantifiedGame(
-- MkQuantifiedGame,
getGame,
getWeightedMeanAndCriterionValues
),
-- * Constants
unboundedInterval,
-- * Functions
compareFitness,
-- ** Accessors
getFitness,
-- ** Constructors
fromGame,
-- ** Accessors
getLastTurn,
getLatestTurns,
-- ** Mutators
negateFitness,
negateInterval
) where
import Control.Arrow((&&&))
import qualified BishBosh.Attribute.WeightedMeanAndCriterionValues as Attribute.WeightedMeanAndCriterionValues
import qualified BishBosh.Component.Move as Component.Move
import qualified BishBosh.Component.Turn as Component.Turn
import qualified BishBosh.Data.Exception as Data.Exception
import qualified BishBosh.Evaluation.Fitness as Evaluation.Fitness
import qualified BishBosh.Input.EvaluationOptions as Input.EvaluationOptions
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.Notation.MoveNotation as Notation.MoveNotation
import qualified BishBosh.Property.Null as Property.Null
import qualified BishBosh.Text.ShowList as Text.ShowList
import qualified BishBosh.Types as T
import qualified Control.DeepSeq
import qualified Control.Exception
import qualified Data.Maybe
import qualified Data.Ord
#ifdef USE_UNBOXED_ARRAYS
import qualified Data.Array.Unboxed
#endif
-- | The selected /game/ & the criteria against which it was quantified.
data QuantifiedGame x y criterionValue weightedMean = MkQuantifiedGame {
getGame :: Model.Game.Game x y, -- ^ The /game/ resulting from a sequence of /turn/s.
getWeightedMeanAndCriterionValues :: Attribute.WeightedMeanAndCriterionValues.WeightedMeanAndCriterionValues weightedMean criterionValue
} deriving (Eq, Show)
instance Control.DeepSeq.NFData weightedMean => Control.DeepSeq.NFData (QuantifiedGame x y criterionValue weightedMean) where
rnf MkQuantifiedGame { getWeightedMeanAndCriterionValues = weightedMeanAndCriterionValues } = Control.DeepSeq.rnf weightedMeanAndCriterionValues -- The other field is a prerequisite.
instance (Enum x, Enum y, Real criterionValue, Real weightedMean) => Notation.MoveNotation.ShowNotationFloat (QuantifiedGame x y criterionValue weightedMean) where
showsNotationFloat moveNotation showsDouble quantifiedGame = Text.ShowList.showsAssociationList Text.ShowList.showsSeparator $ map ($ quantifiedGame) [
(,) Component.Move.tag . Notation.MoveNotation.showsNotation moveNotation . getLastTurn,
(,) Attribute.WeightedMeanAndCriterionValues.weightedMeanTag . showsDouble . realToFrac . getFitness,
(,) Attribute.WeightedMeanAndCriterionValues.criterionValuesTag . Text.ShowList.showsFormattedList' (showsDouble . realToFrac) . Attribute.WeightedMeanAndCriterionValues.getCriterionValues . getWeightedMeanAndCriterionValues
]
instance Property.Null.Null (QuantifiedGame x y criterionValue weightedMean) where
isNull MkQuantifiedGame { getGame = game } = Property.Null.isNull game
-- | Accessor.
getFitness :: QuantifiedGame x y criterionValue weightedMean -> weightedMean
getFitness MkQuantifiedGame { getWeightedMeanAndCriterionValues = weightedMeanAndCriterionValues } = Attribute.WeightedMeanAndCriterionValues.getWeightedMean weightedMeanAndCriterionValues
-- | Like 'fromGame' except that the caller determines the piece-square value.
fromGame :: (
#ifdef USE_PARALLEL
Control.DeepSeq.NFData criterionValue,
#endif
#ifdef USE_UNBOXED_ARRAYS
Data.Array.Unboxed.IArray Data.Array.Unboxed.UArray pieceSquareValue, -- Requires 'FlexibleContexts'. The unboxed representation of the array-element must be defined (& therefore must be of fixed size).
#endif
Enum x,
Enum y,
Fractional criterionValue,
Fractional pieceSquareValue,
Fractional rankValue,
Fractional weightedMean,
Ord x,
Ord y,
Real criterionValue,
Real criterionWeight,
Real pieceSquareValue,
Real rankValue,
Show x,
Show y
)
=> Maybe pieceSquareValue -- ^ The value for the specified game.
-> Model.Game.Game x y -- ^ The current state of the /game/.
-> Input.EvaluationOptions.Reader criterionWeight pieceSquareValue rankValue x y (QuantifiedGame x y criterionValue weightedMean)
{-# SPECIALISE fromGame :: Maybe T.PieceSquareValue -> Model.Game.Game T.X T.Y -> Input.EvaluationOptions.Reader T.CriterionWeight T.PieceSquareValue T.RankValue T.X T.Y (QuantifiedGame T.X T.Y T.CriterionValue T.WeightedMean) #-}
fromGame maybePieceSquareValue game = MkQuantifiedGame game `fmap` Evaluation.Fitness.evaluateFitness maybePieceSquareValue game
-- | Retrieve the /turn/ used to generate the selected /game/.
getLastTurn :: QuantifiedGame x y criterionValue weightedMean -> Component.Turn.Turn x y
getLastTurn MkQuantifiedGame { getGame = game } = Data.Maybe.fromMaybe (
Control.Exception.throw $ Data.Exception.mkResultUndefined "BishBosh.Evaluation.QuantifiedGame.getLastTurn:\tzero turns have been made."
) $ Model.Game.maybeLastTurn game
-- | Drop the specified number of old turns from the start of the chronological sequence, leaving the most recent.
getLatestTurns
:: Component.Move.NPlies
-> QuantifiedGame x y criterionValue weightedMean
-> [Component.Turn.Turn x y]
getLatestTurns nPlies MkQuantifiedGame { getGame = game } = drop nPlies $ Model.Game.listTurnsChronologically game
-- | Represent the /fitness/ of the /game/ resulting from a future /move/ by the opponent, from the perspective of the current player.
negateFitness :: Num weightedMean => QuantifiedGame x y criterionValue weightedMean -> QuantifiedGame x y criterionValue weightedMean
negateFitness quantifiedGame@MkQuantifiedGame { getWeightedMeanAndCriterionValues = weightedMeanAndCriterionValues } = quantifiedGame { getWeightedMeanAndCriterionValues = Attribute.WeightedMeanAndCriterionValues.negateWeightedMean weightedMeanAndCriterionValues }
-- | Compares fitness.
compareFitness
:: Ord weightedMean
=> QuantifiedGame x y criterionValue weightedMean
-> QuantifiedGame x y criterionValue weightedMean
-> Ordering
compareFitness = Data.Ord.comparing getFitness
{- |
* The open interval in which to search for better solutions.
* N.B.: 'Nothing' is interpreted as unbounded.
-}
type OpenInterval x y criterionValue weightedMean = (Maybe (QuantifiedGame x y criterionValue weightedMean), Maybe (QuantifiedGame x y criterionValue weightedMean))
-- | Constant.
unboundedInterval :: OpenInterval x y criterionValue weightedMean
unboundedInterval = (Nothing, Nothing)
-- | Reflect the interval about zero.
negateInterval :: Num weightedMean => OpenInterval x y criterionValue weightedMean -> OpenInterval x y criterionValue weightedMean
negateInterval (maybeAlpha, maybeBeta) = ($ maybeBeta) &&& ($ maybeAlpha) $ fmap negateFitness