bishbosh-0.1.0.0: src-lib/BishBosh/Component/PieceSquareByCoordinatesByRank.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Defines the relative value of a specific /rank/ of piece, occupying a specific /coordinate/ on the board, at a specific stage in the game.
-}
module BishBosh.Component.PieceSquareByCoordinatesByRank(
-- * Types
-- ** Type-synonyms
-- PieceSquareValueByNPieces,
-- EitherPieceSquareValueByNPiecesByCoordinates,
FindPieceSquareValue,
FindPieceSquareValues,
-- ** Data-types
PieceSquareByCoordinatesByRank(
-- MkPieceSquareByCoordinatesByRank,
-- deconstruct
),
-- * Constants
nPiecesBounds,
gnuPlotComment,
-- * Functions
findPieceSquareValue,
findPieceSquareValues,
interpolatePieceSquareValues,
formatForGNUPlot,
-- ** Constructor
mkPieceSquareByCoordinatesByRank
) where
import Control.Arrow((&&&))
import Data.Array.IArray((!))
import qualified BishBosh.Attribute.LogicalColour as Attribute.LogicalColour
import qualified BishBosh.Attribute.Rank as Attribute.Rank
import qualified BishBosh.Cartesian.Abscissa as Cartesian.Abscissa
import qualified BishBosh.Cartesian.Coordinates as Cartesian.Coordinates
import qualified BishBosh.Component.Piece as Component.Piece
import qualified BishBosh.Property.FixedMembership as Property.FixedMembership
import qualified BishBosh.Property.Reflectable as Property.Reflectable
import qualified BishBosh.Text.ShowList as Text.ShowList
import qualified BishBosh.Types as T
import qualified Control.DeepSeq
import qualified Data.Array.IArray
import qualified Data.List
-- | The piece-square value may vary as the game progresses.
type PieceSquareValueByNPieces pieceSquareValue = Data.Array.IArray.Array Component.Piece.NPieces pieceSquareValue
-- | The bounds of the number of pieces on the board, at the end-game & opening-game respectively.
nPiecesBounds :: (Component.Piece.NPieces, Component.Piece.NPieces)
nPiecesBounds = (3 {-minimum sufficient material-}, Attribute.LogicalColour.nDistinctLogicalColours * Component.Piece.nPiecesPerSide)
-- | Self-documentation.
type EitherPieceSquareValueByNPiecesByCoordinates x y pieceSquareValue = Either (
Cartesian.Coordinates.ArrayByCoordinates x y pieceSquareValue -- Uninterpolated.
) (
Cartesian.Coordinates.ArrayByCoordinates x y (PieceSquareValueByNPieces pieceSquareValue) -- Interpolated.
)
-- | The value for each type of /piece/ of occupying each coordinate, at each stage in the lifetime of the game.
newtype PieceSquareByCoordinatesByRank x y pieceSquareValue = MkPieceSquareByCoordinatesByRank {
deconstruct :: Attribute.Rank.ArrayByRank (EitherPieceSquareValueByNPiecesByCoordinates x y pieceSquareValue)
} deriving (Eq, Show)
instance (
Control.DeepSeq.NFData pieceSquareValue,
Control.DeepSeq.NFData x,
Control.DeepSeq.NFData y
) => Control.DeepSeq.NFData (PieceSquareByCoordinatesByRank x y pieceSquareValue) where
rnf MkPieceSquareByCoordinatesByRank { deconstruct = byRank } = Control.DeepSeq.rnf byRank
-- | Constructor.
mkPieceSquareByCoordinatesByRank
:: (Attribute.Rank.Rank -> EitherPieceSquareValueByNPiecesByCoordinates x y pieceSquareValue) -- ^ Convert a /rank/ into either (a /pieceSquareValue/ or a /pieceSquareValue/ which linearly varies with the number of /piece/s remaining) by /coordinates/.
-> PieceSquareByCoordinatesByRank x y pieceSquareValue
mkPieceSquareByCoordinatesByRank = MkPieceSquareByCoordinatesByRank . Attribute.Rank.listArrayByRank . (`map` Property.FixedMembership.members)
-- | The type of a function which can find the required piece-square value.
type FindPieceSquareValue x y pieceSquareValue
= Attribute.LogicalColour.LogicalColour -- ^ The /piece/'s /logical colour/.
-> Attribute.Rank.Rank -- ^ The /piece/'s /rank/.
-> Cartesian.Coordinates.Coordinates x y -- ^ The /piece/'s location.
-> pieceSquareValue
-- | Find the piece-square value, at a stage in the game's lifetime defined by the total number of pieces remaining, for the specified /rank/ & /coordinates/.
findPieceSquareValue :: (
Enum x,
Enum y,
Ord x,
Ord y
)
=> Component.Piece.NPieces -- ^ The progress through the game.
-> Attribute.LogicalColour.LogicalColour -- ^ The /piece/'s /logical colour/.
-> Attribute.Rank.Rank -- ^ The /piece/'s /rank/.
-> Cartesian.Coordinates.Coordinates x y -- ^ The /piece/'s location.
-> PieceSquareByCoordinatesByRank x y pieceSquareValue
-> pieceSquareValue
{-# SPECIALISE findPieceSquareValue
:: Component.Piece.NPieces
-> Attribute.LogicalColour.LogicalColour
-> Attribute.Rank.Rank
-> Cartesian.Coordinates.Coordinates T.X T.Y
-> PieceSquareByCoordinatesByRank T.X T.Y T.PieceSquareValue
-> T.PieceSquareValue
#-}
findPieceSquareValue nPieces logicalColour rank coordinates MkPieceSquareByCoordinatesByRank { deconstruct = byRank } = either (!) (
\byNPiecesByCoordinates -> (! nPieces) . (byNPiecesByCoordinates !)
) (
byRank ! rank
) $ (
if Attribute.LogicalColour.isBlack logicalColour
then Property.Reflectable.reflectOnX
else id
) coordinates
-- | The type of a function which can find the required piece-square values.
type FindPieceSquareValues x y pieceSquareValue
= Attribute.LogicalColour.LogicalColour -- ^ The /piece/'s /logical colour/.
-> Attribute.Rank.Rank -- ^ The /piece/'s /rank/.
-> [Cartesian.Coordinates.Coordinates x y] -- ^ The locations of interest for the /piece/.
-> [pieceSquareValue]
-- | Find the piece-square values, at a stage in the game's lifetime defined by the total number of pieces remaining, for the specified /rank/ & list of /coordinates/.
findPieceSquareValues :: (
Enum x,
Enum y,
Ord x,
Ord y
)
=> Component.Piece.NPieces -- ^ The progress through the game.
-> Attribute.LogicalColour.LogicalColour -- ^ The /piece/'s /logical colour/.
-> Attribute.Rank.Rank -- ^ The /piece/'s /rank/.
-> [Cartesian.Coordinates.Coordinates x y] -- ^ The locations of interest for the specified /piece/.
-> PieceSquareByCoordinatesByRank x y pieceSquareValue
-> [pieceSquareValue]
{-# SPECIALISE findPieceSquareValues
:: Component.Piece.NPieces
-> Attribute.LogicalColour.LogicalColour
-> Attribute.Rank.Rank
-> [Cartesian.Coordinates.Coordinates T.X T.Y]
-> PieceSquareByCoordinatesByRank T.X T.Y T.PieceSquareValue
-> [T.PieceSquareValue]
#-}
findPieceSquareValues nPieces logicalColour rank coordinatesList MkPieceSquareByCoordinatesByRank { deconstruct = byRank } = either (!) (
\byNPiecesByCoordinates -> (! nPieces) . (byNPiecesByCoordinates !)
) (
byRank ! rank
) `map` (
if Attribute.LogicalColour.isBlack logicalColour
then map Property.Reflectable.reflectOnX
else id
) coordinatesList
-- | Given the bounds over which two piece-square values vary as the game progresses from opening to end, return linearly interpolated values for all stages.
interpolatePieceSquareValues
:: Fractional pieceSquareValue
=> pieceSquareValue -- ^ Opening-game.
-> pieceSquareValue -- ^ End-game.
-> PieceSquareValueByNPieces pieceSquareValue
interpolatePieceSquareValues openingGame endGame = Data.Array.IArray.listArray nPiecesBounds . map (
uncurry (+) . (
(* openingGame) &&& (* endGame) . (1 -)
) . (
/ fromIntegral (
uncurry subtract nPiecesBounds -- N.B.: this can't reasonably be zero.
) -- map into the closed unit-interval [0,1].
) . fromIntegral . subtract (
fst {-minimum-} nPiecesBounds
)
) $ uncurry enumFromTo nPiecesBounds
-- | The character used in __GNUPlot__ to denote a comment.
gnuPlotComment :: Char
gnuPlotComment = '#'
-- | Format the data for input to __GNUPlot__.
formatForGNUPlot :: (
Enum x,
Enum y,
Ord x,
Ord y
)
=> (pieceSquareValue -> ShowS) -- ^ Format a /pieceSquareValue/.
-> ShowS -- ^ The column-delimiter.
-> (PieceSquareValueByNPieces pieceSquareValue -> pieceSquareValue) -- ^ Select one /pieceSquareValue/ from interpolated values.
-> PieceSquareByCoordinatesByRank x y pieceSquareValue
-> ShowS
formatForGNUPlot pieceSquareValueFormatter columnDelimiter selector MkPieceSquareByCoordinatesByRank { deconstruct = byRank } = (
showsRow (
showChar gnuPlotComment . showChar 'x' : showChar 'y' : map shows Attribute.Rank.range -- Header comment.
) .
) . foldr (
\(coordinates, byRank') showS -> let
(x, y) = Cartesian.Coordinates.getX &&& Cartesian.Coordinates.getY $ coordinates
in showsRow (
shows x : shows y : map pieceSquareValueFormatter byRank'
) . (
if x == Cartesian.Abscissa.xMax
then terminateRow -- Separate isolines.
else id
) . showS
) id . zip (
Property.FixedMembership.members :: [Cartesian.Coordinates.Coordinates T.X T.Y]
) . Data.List.transpose . map (
Data.Array.IArray.elems `either` (
map selector {-select one pieceSquareValue from interpolated values-} . Data.Array.IArray.elems {-ByCoordinates-}
)
) $ Data.Array.IArray.elems {-ByRank-} byRank where
terminateRow = showChar '\n'
showsRow = Text.ShowList.showsDelimitedList columnDelimiter id terminateRow